Entity Script Compiler *Now with squads*!

Utilities designed primarily for the xbox version of Halo 2.
Shalted




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Entity Script Compiler *Now with squads*!

Post by Shalted »

Well, being bored, I finally got around to adding squads to the compiler, although I havn't tested it. Why? Because I have no need to, I find AI pointless and redundant, but it was done as a request so...

Updates:
Fixed memory leak(s).
Added squads.
Probably added, another message bug.

Yeah, I think I may have added a bug where it will wont report a script as successfully compiled, maybe a space will appear. Anyway, if there are any bugs, post them, and I may get around to adding them
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CompilerLibrary.rar
New version, *now with squads* :D
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Last edited by Shalted on Tue Sep 05, 2006 8:51 pm, edited 1 time in total.
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Post by Tain7ed »

I agree with you on the AI being pointless(atleast to the degree it is right now) But i think this will greatly help those wanting to mess with AI hey maybe this will lead to a break through, Oh well thanks Anyways dude
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Post by LuxuriousMeat »

thanks for the update and i have a suggestion for it you should work with kff and add the decompiler into this so we can view the other scripts and possibly edit them without creating brand new ones
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r0tten
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Post by r0tten »

nice job. probably hsould have tested it still, even if you dont like ai.
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Post by Anthony »

r0tten wrote:nice job. probably hsould have tested it still, even if you dont like ai.
why test it when he has you to test? ehh good point Anthony! As for LuxuriousMeat I thought about that along time ago when the script compiler was just for Brok3n Halo members. Its not that hard in fact we might add the decompiler to entity...
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Post by LuxuriousMeat »

cool will you be able to edit them or just view them
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Shalted




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Post by Shalted »

Good point Anthony :).

Anyway, for this to work with the decompiler, the decompiler has to be changed a little, like it decompiles boolean statements as "True" and "False", when the compiler accepts them as "true" and "false". Also, I'd have to add a whole lot of data types that I don't know how to support.
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Re: Entity Script Compiler *Now with squads*!

Post by sundriedprawn »

Shalted wrote:I find AI pointless and redundant, but it was done as a request so...
yeah me too but good job :wink: :D
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Post by Geo »

"AI" at the moment is pointless.

AI, if it was the same as in Single Player, would be good.

GJ on this. :wink:
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Post by ScottyGEE »

I also find it pointless and redundant...Only reason I'd use it is for to learn more, or to show off to friends (obviously I wouldnt credit myself for such a thing ;)) or to increase the player count at the next halo2 LAN party (if stuff gets figured out, I'd love to have a 32 player team deathmatch, 16 people vs 16 bots :D)
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Post by nintendo9713 »

ScottyGEE wrote:I also find it pointless and redundant...Only reason I'd use it is for to learn more, or to show off to friends (obviously I wouldnt credit myself for such a thing ;)) or to increase the player count at the next halo2 LAN party (if stuff gets figured out, I'd love to have a 32 player team deathmatch, 16 people vs 16 bots :D)
That would be so cool :shock: and very nice job!
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Post by StalkingGrunt911 »

Nice release and the decomplier sounds like a good idea to add to entity. :)
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Post by slayer410 »

Thanks Shalted. :D When you say you added support for ai squads do you mean- command scripts supporting points, squad settings as in spawning through trigger volumes, setting them as blind, etc. Basically can you tell me what is really supported ai wise. Once again, thanks Shalted.
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Post by H2PLAYER116 »

what does a script compiler do exactly? (sry i dont normally use entity)
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Post by xXxCocoFangxXx »

Thanks Shalted!
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Post by Trulife8342 »

Nice compiler, And obviously I dont think AI is pointless, but w.e I love it, its what I want to do when I grow up, be an AI programmer for a gaming company, thanks again for the program.
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Post by dec1234 »

Trulife8342 wrote:Nice compiler, And obviously I dont think AI is pointless, but w.e I love it, its what I want to do when I grow up, be an AI programmer for a gaming company, thanks again for the program.
Same...

well i like the ai weather it be smart or not its something new and well i like it and i dont really know why :D

This should come in handy thanks Shalted
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Shalted




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Post by Shalted »

Well, currently it only supports AI squads (Reflex 352? I think), but it wouldn't be too hard to add other AI things, except AI points (and any data type with a refrence to two reflexives). And I currently don't know how to add CS support.
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Post by Trulife8342 »

shit points would have been extremly useful, fuck k w/e lol
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Post by H2PLAYER116 »

nobody answered my question can someone please answer my quetion because i would like to know what this does
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