Entity Script Compiler *Now with squads*!
-
- Posts: 565
- Joined: Wed Nov 17, 2004 8:41 am
- Location: Vancouver, BC This is where people put their modding team because they feel important.
- Contact:
![]() |
![]() |
Entity Script Compiler *Now with squads*!
Well, being bored, I finally got around to adding squads to the compiler, although I havn't tested it. Why? Because I have no need to, I find AI pointless and redundant, but it was done as a request so...
Updates:
Fixed memory leak(s).
Added squads.
Probably added, another message bug.
Yeah, I think I may have added a bug where it will wont report a script as successfully compiled, maybe a space will appear. Anyway, if there are any bugs, post them, and I may get around to adding them
Do not PM me! I will not respond to any PM's.
Updates:
Fixed memory leak(s).
Added squads.
Probably added, another message bug.
Yeah, I think I may have added a bug where it will wont report a script as successfully compiled, maybe a space will appear. Anyway, if there are any bugs, post them, and I may get around to adding them
Do not PM me! I will not respond to any PM's.
- Attachments
-
- CompilerLibrary.rar
- New version, *now with squads* :D
- (29.19 KiB) Downloaded 311 times
Last edited by Shalted on Tue Sep 05, 2006 8:51 pm, edited 1 time in total.
Awaiting connection...
- LuxuriousMeat
- Posts: 824
- Joined: Thu Nov 03, 2005 6:43 pm
- Location: zzzzzzzzzzzzzzzz
- Contact:
why test it when he has you to test? ehh good point Anthony! As for LuxuriousMeat I thought about that along time ago when the script compiler was just for Brok3n Halo members. Its not that hard in fact we might add the decompiler to entity...r0tten wrote:nice job. probably hsould have tested it still, even if you dont like ai.
- LuxuriousMeat
- Posts: 824
- Joined: Thu Nov 03, 2005 6:43 pm
- Location: zzzzzzzzzzzzzzzz
- Contact:
-
- Posts: 565
- Joined: Wed Nov 17, 2004 8:41 am
- Location: Vancouver, BC This is where people put their modding team because they feel important.
- Contact:
![]() |
![]() |
Good point Anthony
.
Anyway, for this to work with the decompiler, the decompiler has to be changed a little, like it decompiles boolean statements as "True" and "False", when the compiler accepts them as "true" and "false". Also, I'd have to add a whole lot of data types that I don't know how to support.

Anyway, for this to work with the decompiler, the decompiler has to be changed a little, like it decompiles boolean statements as "True" and "False", when the compiler accepts them as "true" and "false". Also, I'd have to add a whole lot of data types that I don't know how to support.
Awaiting connection...
-
- Posts: 506
- Joined: Thu Nov 24, 2005 3:07 am
- Location: Australia
Re: Entity Script Compiler *Now with squads*!
yeah me too but good jobShalted wrote:I find AI pointless and redundant, but it was done as a request so...


01001111 01001101 01000111 00100001 00100001 00110001 00110001 00110001 01101111 01101110 01100101
49204C494B4520434849434B454E
49204C494B4520434849434B454E
I also find it pointless and redundant...Only reason I'd use it is for to learn more, or to show off to friends (obviously I wouldnt credit myself for such a thing
) or to increase the player count at the next halo2 LAN party (if stuff gets figured out, I'd love to have a 32 player team deathmatch, 16 people vs 16 bots
)


-
- Posts: 548
- Joined: Tue May 23, 2006 2:04 pm
- Location: Louisiana...
![]() |
That would be so coolScottyGEE wrote:I also find it pointless and redundant...Only reason I'd use it is for to learn more, or to show off to friends (obviously I wouldnt credit myself for such a thing) or to increase the player count at the next halo2 LAN party (if stuff gets figured out, I'd love to have a 32 player team deathmatch, 16 people vs 16 bots
)


- StalkingGrunt911
- Posts: 3618
- Joined: Wed May 24, 2006 12:30 pm
- Location: Florida!
- Contact:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
-
- Posts: 176
- Joined: Sun Aug 13, 2006 7:28 pm
- Location: montreal-quebec-canada
- Contact:
- xXxCocoFangxXx
- Posts: 3756
- Joined: Thu Sep 08, 2005 9:57 am
- Contact:
- Trulife8342
- Posts: 2403
- Joined: Sat Sep 03, 2005 7:04 am
- Location: Miami, FL -- Name: Mauro Garcia
- Contact:
![]() |
![]() |
![]() |
Same...Trulife8342 wrote:Nice compiler, And obviously I dont think AI is pointless, but w.e I love it, its what I want to do when I grow up, be an AI programmer for a gaming company, thanks again for the program.
well i like the ai weather it be smart or not its something new and well i like it and i dont really know why

This should come in handy thanks Shalted
- Trulife8342
- Posts: 2403
- Joined: Sat Sep 03, 2005 7:04 am
- Location: Miami, FL -- Name: Mauro Garcia
- Contact:
![]() |
![]() |
![]() |
-
- Posts: 176
- Joined: Sun Aug 13, 2006 7:28 pm
- Location: montreal-quebec-canada
- Contact: