Script Compiler
Well, I guess it's been a long time since we've released anything, although you might not notice it, but we're usually hard at work figureing something out, or writing a component for a program. Anyway, this is the first public beta of the Brok3n Halo Script compiler.
Current supported datatypes:
You should probably have some knowledge of scripting (Possibly CE scripting also), before you even try to use this.Brok3n Member wrote: int
short
real
boolean
string_id
trigger_volume
object_name
device_name
weapon_name
vehicle_name
unit_name
cutscene_camera
cutscene_flag
cutscene_title
device_groups
profiles
most tags
Yes it's not the best compiler, although it's one of the first times I've ever written code the parse/compiler a language into binary data.
Also, aparently some members have been having trouble with it, I think it may have something to do with it's version, I wrote it for with 1.6 so if the newest version doesn't work use that.
Credits:
Soldier Of Light (Discovered the most about scripting)
TheTyckoMan (A few inital discoveries)
Xbox7887 (Real Time Scripting, although I don't know how far that'll get)
KillingForFun (The decompiler)
Installation:
Pretty simple, just extract the rar into the libraries folder.
Please post any bugs.