Entity Script Compiler

Utilities designed primarily for the xbox version of Halo 2.
Brok3n Halo




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Entity Script Compiler

Post by Brok3n Halo »

Brok3n Halo Release
Script Compiler
Well, I guess it's been a long time since we've released anything, although you might not notice it, but we're usually hard at work figureing something out, or writing a component for a program. Anyway, this is the first public beta of the Brok3n Halo Script compiler.

Current supported datatypes:
Brok3n Member wrote: int
short
real
boolean
string_id
trigger_volume
object_name
device_name
weapon_name
vehicle_name
unit_name
cutscene_camera
cutscene_flag
cutscene_title
device_groups
profiles
most tags
You should probably have some knowledge of scripting (Possibly CE scripting also), before you even try to use this.

Yes it's not the best compiler, although it's one of the first times I've ever written code the parse/compiler a language into binary data.

Also, aparently some members have been having trouble with it, I think it may have something to do with it's version, I wrote it for with 1.6 so if the newest version doesn't work use that.

Credits:
Soldier Of Light (Discovered the most about scripting)
TheTyckoMan (A few inital discoveries)
Xbox7887 (Real Time Scripting, although I don't know how far that'll get)
KillingForFun (The decompiler)

Installation:
Pretty simple, just extract the rar into the libraries folder.

Please post any bugs.
Attachments
CompilerLibrary.rar
Compiler
(28.89 KiB) Downloaded 285 times
Last edited by Brok3n Halo on Sun Aug 13, 2006 5:13 pm, edited 1 time in total.
this is the team's account and we don't log in very often, so please don't pm this account
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GametagAeonFlux




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Post by GametagAeonFlux »

:shock:

/faints

Amazing.
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latinomodder





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Post by latinomodder »

OMG
!!!!!!!!!!1111
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Post by StalkingGrunt911 »

This is awesome good job. :D
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TheTyckoMan




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Post by TheTyckoMan »

Let the complaints begin =x
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T1xAnton




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Post by T1xAnton »

:shock: OOOOOOOOOHHHHH SHINY! lol Nice guys.
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Post by jamesr66a »

*faints*

*faints again*

*fai....

wow nice
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Post by -Treetoad- »

*dies*

All I can say is amazing... truly amazing
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Post by Vicarious »

wow , i dont even know what to say :D
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DoorM4n
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Post by DoorM4n »

TheTyckoMan wrote:Let the complaints begin =x
Well to start out it looks like you guys mispelled "Brok3n." I believe it is spelled 8R0k3|\|

Great work guys, I might try to get vehicles teleporting now!
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Post by blood dimond »

DoorM4n wrote:
TheTyckoMan wrote:Let the complaints begin =x
Well to start out it looks like you guys mispelled "Brok3n." I believe it is spelled 8R0k3|\|

Great work guys, I might try to get vehicles teleporting now!
"8R0k3|\|" lol

vehicle teleports sounds fun....hope it works out >,<
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Post by xXMadfrogXx »

omgzerz nice work hope for update :lol:
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Post by jzimmer09 »

still not 100% sure what this is...
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uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
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Post by destroyer69 »

This is a truly amazing thing. Somthing like this rarly comes around.
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Post by -DeToX- »

Amazing. Someone give Brok3n Halo (The account) a programming Emblem.
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r0tten
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Post by r0tten »

is this the same one i've had for about 2-3 weeks? sorry i never got back to you guys about it, work got real busy, i have had no real complaints about it so far though. i also was'nt sure before if it was cool to release anything i did with it. so i guess i'll dig up my example mod i made and post it later, it has some cool shit in it, nothing too special though, i'm not too good at scripting.
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Post by Tural »

Looks good.

First post.
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Post by -DeToX- »

Good Job. Works.
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Post by Shalted »

-DeToX- wrote:Amazing. Someone give Brok3n Halo (The account) a programming Emblem.
Yes... Brok3n Halo... :wink:

And r0tten, it's newer than the one you have, and it's also an entity lib :)
Awaiting connection...
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Post by MrBalll »

Nice. Good job you guys.
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