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Serenity v3.2...

Posted: Sun Jun 25, 2006 6:00 pm
by Iron_Forge
I had a 4 where I should have had a 5...This should work now with maps that feel the need to add 26MB of bitmaps in the hope that more is better...

Posted: Sun Jun 25, 2006 6:02 pm
by -Treetoad-
Thank you! :D

Posted: Sun Jun 25, 2006 6:05 pm
by SpecOp44
Alright! new serenity..:D

Posted: Sun Jun 25, 2006 6:10 pm
by Monkey Terd
Awesome. Thanks.

Posted: Sun Jun 25, 2006 6:11 pm
by MrBalll
Very nice.

Posted: Sun Jun 25, 2006 6:17 pm
by StalkingGrunt911
Awesome a new serenity
*downloading*

Posted: Sun Jun 25, 2006 6:19 pm
by r0tten
just when i thought life couldnt get any worse and i was thinking of ending it all, you bring me back from the brink with serenity 3.2 thank you.

Posted: Sun Jun 25, 2006 6:22 pm
by Evilsnowflakes
Cool.

Posted: Sun Jun 25, 2006 6:27 pm
by -DeToX-
Sexy :wink:

Posted: Sun Jun 25, 2006 7:01 pm
by xXxCocoFangxXxx
GREATNESS!

Posted: Sun Jun 25, 2006 7:03 pm
by GametagAeonFlux
Yay, new Serenity, awesome work.

Posted: Sun Jun 25, 2006 7:10 pm
by PPFNOOB101
just to make sure, works with all serenity patches, new and old correct?

Posted: Sun Jun 25, 2006 7:10 pm
by Monkey Terd
PPFNOOB101 wrote:just to make sure, works with all serenity patches, new and old correct?
Correct...

Posted: Sun Jun 25, 2006 7:50 pm
by SerpentKnights
wait.. so what's the difference again?

other than that, nice job.

Posted: Sun Jun 25, 2006 7:52 pm
by Monkey Terd
SerpentKnights wrote:wait.. so what's the difference again?

other than that, nice job.
It makes patches for a higher percentage of maps, making the purpose of SPPF even more obsolete than it already is..

Posted: Sun Jun 25, 2006 8:08 pm
by DarkMetal
Sweet. Nothing beats a new build of an awesome program 8)

Posted: Sun Jun 25, 2006 8:09 pm
by SerpentKnights
gotcha, thanks monkey terd. once again, awsome job on this app

Re: Serenity v3.2...

Posted: Sun Jun 25, 2006 10:47 pm
by ScottyGEE
Iron_Forge wrote:I had a 4 where I should have had a 5...This should work now with maps that feel the need to add 26MB of bitmaps in the hope that more is better...
haha thats funny :P wasnt biohazard 24mb of bitmaps? I cant remember anymore :s
Nice job on the update... :P

Re: Serenity v3.2...

Posted: Mon Jun 26, 2006 3:58 am
by Iron_Forge
ScottyGEE wrote:
Iron_Forge wrote:I had a 4 where I should have had a 5...This should work now with maps that feel the need to add 26MB of bitmaps in the hope that more is better...
haha thats funny :P wasnt biohazard 24mb of bitmaps? I cant remember anymore :s
Nice job on the update... :P
Well, this particular bug happened for the most part when you add alot of bitmaps to an already large bitmap block...I was testing this on TheForgottenRoom, which has 42MB of bitmaps in total...Serenity works in 16M chunks, and would only allow one full addition block over and above the first block...TFR had 2...hehe...Really this versions only change was a 4 to a 5, and a quick cleanup of some MM applying code...

In case you're wondering, it took me an hour to find what was happening, and where in the code this problem was happening...And another hour to fix that little bug...Serenity's a complex beast at this point... ;oP

Posted: Mon Jun 26, 2006 4:03 am
by The Flying Dutchmen
ya i was wondering why the serenity from my map gave me an output map of 62MB, while it shouldve been 79MB.. lol
thank you . nice update :D