Serenity v3.2...
- Iron_Forge
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Serenity v3.2...
I had a 4 where I should have had a 5...This should work now with maps that feel the need to add 26MB of bitmaps in the hope that more is better...
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- Serenity32.rar
- Serenity v3.2...
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It makes patches for a higher percentage of maps, making the purpose of SPPF even more obsolete than it already is..SerpentKnights wrote:wait.. so what's the difference again?
other than that, nice job.
Last edited by Monkey Terd on Sun Jun 25, 2006 8:31 pm, edited 1 time in total.
Formerly known as Limpmybizket.
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Re: Serenity v3.2...
haha thats funny wasnt biohazard 24mb of bitmaps? I cant remember anymore :sIron_Forge wrote:I had a 4 where I should have had a 5...This should work now with maps that feel the need to add 26MB of bitmaps in the hope that more is better...
Nice job on the update...
- Iron_Forge
- Posts: 532
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Re: Serenity v3.2...
Well, this particular bug happened for the most part when you add alot of bitmaps to an already large bitmap block...I was testing this on TheForgottenRoom, which has 42MB of bitmaps in total...Serenity works in 16M chunks, and would only allow one full addition block over and above the first block...TFR had 2...hehe...Really this versions only change was a 4 to a 5, and a quick cleanup of some MM applying code...ScottyGEE wrote:haha thats funny :P wasnt biohazard 24mb of bitmaps? I cant remember anymore :sIron_Forge wrote:I had a 4 where I should have had a 5...This should work now with maps that feel the need to add 26MB of bitmaps in the hope that more is better...
Nice job on the update... :P
In case you're wondering, it took me an hour to find what was happening, and where in the code this problem was happening...And another hour to fix that little bug...Serenity's a complex beast at this point... ;oP
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