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Halo 2 Sound Tools

Posted: Tue Jun 06, 2006 2:47 pm
by TfAv1228
Brok3n Halo Presents
A TfAv1228 Production
Halo 2 Sound Tools

Features
---Internalization
---Extraction
---Injection

You can extract and inject only if the sound is internal.
You might say how is this programs extraction and injection different from ADI's. The answer is that ADI only extracts and injects the first sound piece this will extract them all and then when you inject you choose with sound you are injection to.

This is the program is what ScottyGEE used for his mod with custom sounds.(He doesn't mention me in credits cause I didn't want people knowing about this program yet.)

The program that should be used to get files into the correct format is Sony Sound Forge 8

ScottyGEE has used this program much more than I have so im gonna let him write a tutorial if he would.

Thanks
---Jefff and GlitchyGuardian teaching me how to code
---Iron Forge for the white paper
---MrHyperPenguin for helping me with sounds a long time ago
---ScottyGEE for all his work with sounds
---Everyone at TRP who helped out

And as always if you have problems with it pose here and I will try to fix it.

Xbox ADPCM Codec

Edit: Updated it will now when the file is smaller make the rest of the sound null instead of leaving the previous sound.
Edit2: Fixed WMA Injection

Posted: Tue Jun 06, 2006 2:50 pm
by shade45
Amazing :D

Posted: Tue Jun 06, 2006 2:51 pm
by T1xAnton
OMG :shock: I knew this was coming. I have 1 question. I have heard the term white paper. What is it?

Posted: Tue Jun 06, 2006 2:52 pm
by Trulife8342
3 in one day, too good :lol:

Posted: Tue Jun 06, 2006 3:07 pm
by Juniorman030790
sweet shizlnit.

Posted: Tue Jun 06, 2006 3:20 pm
by TunesRus90
Only one word to describe this:
superawesome

Posted: Tue Jun 06, 2006 3:24 pm
by MrBalll
Nice. Another useful release today.

Posted: Tue Jun 06, 2006 3:41 pm
by Hawaiian Modder
I saw this and the internilizer, What was the third?
This is awesome
Cartman wrote:Kick Ass

Posted: Tue Jun 06, 2006 3:52 pm
by TfAv1228
3 Brok3n Halo releases

Posted: Tue Jun 06, 2006 3:56 pm
by Hawaiian Modder
O yeah, Nice job dude, It works well.

Posted: Tue Jun 06, 2006 4:23 pm
by P8ntballer24
O baby Brok3n is on the loose!! Nice to release these to the pubs..

Posted: Tue Jun 06, 2006 4:39 pm
by Hawaiian Modder
I got a question, Since im still dLing that Sony software, can it inject files bigger than the original file?

Posted: Tue Jun 06, 2006 4:53 pm
by TfAv1228
at the moment they will be truncated but there is no real point you shoot a weapon you dont really want it going to long bungie pretty much made the right length for most sounds

Posted: Tue Jun 06, 2006 4:55 pm
by Hawaiian Modder
No I wanted to do the warthog horn with a chorus of a song.

Posted: Tue Jun 06, 2006 4:56 pm
by TfAv1228
well larger sounds requires alot of reflexive cloning and has not been implimented yet

Edit: you could internalize the main menu music then inject a wma over one of those

Posted: Tue Jun 06, 2006 4:57 pm
by kornkidcrazy
I got the sony application, and it will not open the sound files from my map. :( Do I have to get the one that isn't the trial.

Posted: Tue Jun 06, 2006 5:03 pm
by TfAv1228
you have to install the codec that i have in my post use the readme that comes with it to install it

also the reason that i dont have larger sounds yet is because so many of the values in snd and ugh are still unknown maybe once they are known ill add it but by that time itll probably be in a full program

Posted: Tue Jun 06, 2006 5:04 pm
by kornkidcrazy
Ah, I have an old codec. Thanks.

Posted: Tue Jun 06, 2006 5:11 pm
by Monkey Terd
Wow, Outstanding breakthrough. We need more people in the community who give us amazing stuff like this. 8)

Posted: Tue Jun 06, 2006 5:14 pm
by Skayter
Thats what Brok3n Halo was assembled for.