Halo 2 Sound Tools

Utilities designed primarily for the xbox version of Halo 2.

useful?

yes
80
89%
no
10
11%
 
Total votes: 90

TfAv1228




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Halo 2 Sound Tools

Post by TfAv1228 »

Brok3n Halo Presents
A TfAv1228 Production
Halo 2 Sound Tools

Features
---Internalization
---Extraction
---Injection

You can extract and inject only if the sound is internal.
You might say how is this programs extraction and injection different from ADI's. The answer is that ADI only extracts and injects the first sound piece this will extract them all and then when you inject you choose with sound you are injection to.

This is the program is what ScottyGEE used for his mod with custom sounds.(He doesn't mention me in credits cause I didn't want people knowing about this program yet.)

The program that should be used to get files into the correct format is Sony Sound Forge 8

ScottyGEE has used this program much more than I have so im gonna let him write a tutorial if he would.

Thanks
---Jefff and GlitchyGuardian teaching me how to code
---Iron Forge for the white paper
---MrHyperPenguin for helping me with sounds a long time ago
---ScottyGEE for all his work with sounds
---Everyone at TRP who helped out

And as always if you have problems with it pose here and I will try to fix it.

Xbox ADPCM Codec

Edit: Updated it will now when the file is smaller make the rest of the sound null instead of leaving the previous sound.
Edit2: Fixed WMA Injection
Attachments
Halo2ST.rar
(31.43 KiB) Downloaded 2256 times
Last edited by TfAv1228 on Wed Jun 07, 2006 11:17 am, edited 4 times in total.
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shade45




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Post by shade45 »

Amazing :D
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Post by T1xAnton »

OMG :shock: I knew this was coming. I have 1 question. I have heard the term white paper. What is it?
Last edited by T1xAnton on Tue Jun 06, 2006 2:53 pm, edited 1 time in total.
Accept Change.
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Post by Trulife8342 »

3 in one day, too good :lol:
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Post by Juniorman030790 »

sweet shizlnit.
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Post by TunesRus90 »

Only one word to describe this:
superawesome
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Post by MrBalll »

Nice. Another useful release today.
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Hawaiian Modder




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Post by Hawaiian Modder »

I saw this and the internilizer, What was the third?
This is awesome
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TfAv1228




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Post by TfAv1228 »

3 Brok3n Halo releases
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Post by Hawaiian Modder »

O yeah, Nice job dude, It works well.
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Post by P8ntballer24 »

O baby Brok3n is on the loose!! Nice to release these to the pubs..
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Post by Hawaiian Modder »

I got a question, Since im still dLing that Sony software, can it inject files bigger than the original file?
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TfAv1228




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Post by TfAv1228 »

at the moment they will be truncated but there is no real point you shoot a weapon you dont really want it going to long bungie pretty much made the right length for most sounds
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Post by Hawaiian Modder »

No I wanted to do the warthog horn with a chorus of a song.
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TfAv1228




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Post by TfAv1228 »

well larger sounds requires alot of reflexive cloning and has not been implimented yet

Edit: you could internalize the main menu music then inject a wma over one of those
Last edited by TfAv1228 on Tue Jun 06, 2006 4:57 pm, edited 1 time in total.
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kornkidcrazy




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Post by kornkidcrazy »

I got the sony application, and it will not open the sound files from my map. :( Do I have to get the one that isn't the trial.
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TfAv1228




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Post by TfAv1228 »

you have to install the codec that i have in my post use the readme that comes with it to install it

also the reason that i dont have larger sounds yet is because so many of the values in snd and ugh are still unknown maybe once they are known ill add it but by that time itll probably be in a full program
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kornkidcrazy




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Post by kornkidcrazy »

Ah, I have an old codec. Thanks.
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Post by Monkey Terd »

Wow, Outstanding breakthrough. We need more people in the community who give us amazing stuff like this. 8)
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Post by Skayter »

Thats what Brok3n Halo was assembled for.
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