Page 1 of 3
[Halo 2]Sbsp Coll Options (Wall Walker)
Posted: Sun May 28, 2006 2:40 pm
by killingforfun
Nothing to do today so i decided to throw together a small app that does what shade discovered. Although Shade discovered a bitmask16. i found that the last 8 bits were mostly always checked and had to do with the bipd collision.. so i left them alone. If any cool features are found in the last 8 bits then i can add them.
*Update*
I added multiple sbsp support for sp maps. It covers all the sbsps now, but it seems that there are some more coll faces we are missing smoewhere. I tested on outskirts and about 80% - 90% of the surfaces are climable.
Thanks Aton to:
DarkMetal for the GUI
LuxuriousMeat for Betaing.
Shade45 for the actual discovery
(shades original post:
http://files.halomods.com/viewtopic.php?t=52314)
ScreenShot:

if anyone else finds anything about the bit's feel free to tell me and I'll add to the labels.
---Killingforfun
Posted: Sun May 28, 2006 2:42 pm
by P8ntballer24
*Gasp*
Posted: Sun May 28, 2006 2:42 pm
by Monkey Terd
Awesome!
Posted: Sun May 28, 2006 2:46 pm
by MrBalll
Yeah. Nice job.
Posted: Sun May 28, 2006 2:48 pm
by Tural
Hacks.
Posted: Sun May 28, 2006 2:48 pm
by LuxuriousMeat
nice job
Posted: Sun May 28, 2006 2:50 pm
by xXxCocoFangxXxx
Very Cool!
Posted: Sun May 28, 2006 2:50 pm
by shade45
nice i dont have to make an app anymore. I actually meant bitmask8 the next byte is the breakable surface index
this is what i found in the bits so far
Code: Select all
<bitmask8 name="Flags" offset="4" visible="True">
<option name="Two Sided" value="1" />
<option name="No Collision" value="2" />
<option name="Is Climable" value="4" />
<option name="Is Breakable" value="8" />
</bitmask8>
Posted: Sun May 28, 2006 2:56 pm
by killingforfun
ya.. the are labels pretty much the smae between urs and mine shade.. if u find anything else intersting in those chunx i would be glad to add
Posted: Sun May 28, 2006 3:15 pm
by afriendlyretard
that was fast for an app to come out
EDIT: it wont work, it just freezes when i hit apply
Posted: Sun May 28, 2006 3:18 pm
by TehBanStick
What is with the freeze and freeze at buildings?
Posted: Sun May 28, 2006 3:28 pm
by killingforfun
haha.. for freeze.. it freezes the box wen u start the map.. freeze at buildings means at the top of major buildings and at some other spots it freezes.. for the guy who says it freezes wen applied... wat map u doin it on.. it must likly means that ur map is corrupted or ur .net framework is.
Posted: Sun May 28, 2006 3:40 pm
by afriendlyretard
it works for every map except ascension, any way to fix that?
Posted: Sun May 28, 2006 4:25 pm
by gamerdude
thx thx thx .. i love you in a non f** or g** way.
Posted: Sun May 28, 2006 4:38 pm
by killingforfun
k.. well.. its not freezing at all for me wen i apply to a fresh ascension.. so im still thinkin u have a corrupted map
Posted: Sun May 28, 2006 5:02 pm
by Skayter
Sweet app You could get outa ivory tower simply now.
Posted: Sun May 28, 2006 5:38 pm
by TheTyckoMan
Nice 20 minute app ;p
Oh and guys, no more quote trees of spam....
Posted: Sun May 28, 2006 6:55 pm
by porkchoplomein
i like being like spiderman
Posted: Sun May 28, 2006 7:15 pm
by TehBanStick
Could you make this support more than one BSP?
I applied to outskirts, but when the second BSP loads, I can't walk up walls anymore.
Posted: Sun May 28, 2006 11:36 pm
by DarkMetal
That app took literally No time at all. Oh yea, as for multiple bsp supporting, he said he added a chunk count option, and he'll update it tomorow
