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[Halo 2] Entity Alpha 1

Posted: Sat Apr 29, 2006 10:15 pm
by pokecancer
Features:
BSP Viewer/Spawn Editor
Bitmap Viewer/Save
Model Viewer
Proper Chunk Cloner
Builder with BSP Injection and Sound Injection (also Drag and Drop)
Tag/Recursive Duplicator
Tag Overwriter
Hex Editor

This program is a collaboration between I pokecancer and The Tycko Man.
We have been working on this app for quite some time and people have been bothering us to let it out. So here it is finally. And seriously people don't cry if someone else is doing the same level as you. If you did good, your mod will stand out anyways.

This release is just an alpha. Remember, not everything works perfect. Sounds don't work sometimes so i made a checkbox to enable and disable them. If you're gonna do a BSP conversion, it should have a smaller meta size than the bsp you are injecting over. Gemini is a good map for conversions. It has plenty of room. The chunkadder is only for main reflexives, it doesn't handle nested stuff yet. Also there are some other things for the more advanced modder, like a map analyzer and Entity uses modified ifps to scan metas so theres an ifp comparer which looks for inconsistancies and also something to format our ifps.

Also I'd like to thank:

Xbox7887 - helping with the camera in the bsp viewer and his trainer
Dec1234 - Best beta tester around
Shade45 - for renewing my interest in bsp
Aequitas - helping with my bitmaps and other stuff
SwampFox - always helpful
Talin - always there to try and fix the problem
Iron Forge - for the white paper and helping me
DoorMan,P8ntballer(j3w),Flesh Rider and all the other people that helped me test entity

Posted: Sat Apr 29, 2006 10:15 pm
by shade45
OMG YEAS!!! awsome job man :D

Posted: Sat Apr 29, 2006 10:15 pm
by sniperwarlord x
i love you ...it super awsome

saves me lots of time thanks

Posted: Sat Apr 29, 2006 10:16 pm
by Tural
Fucking awesome job.

And screw censors.

Posted: Sat Apr 29, 2006 10:19 pm
by theycallmechad
Freakin' sweet dude! I'm going to see what all this thing can do. I'll try skinning some with it... that' about the limit of my modding knowledge anyway haha. Good work. I've heard so much about this, and have been excited to try it out!

Posted: Sat Apr 29, 2006 10:19 pm
by Blackfire
Wow good that it has been released even after that leaking business.

Posted: Sat Apr 29, 2006 10:20 pm
by Punk Rock0905
Awesome, you guys did a really good job with this app. Its not only speedy, but leaves no holes in the map.

Posted: Sat Apr 29, 2006 10:20 pm
by T1xAnton
Tight !!!! I love this...

Posted: Sat Apr 29, 2006 10:21 pm
by xxANTMANxx
Great job dude

Posted: Sat Apr 29, 2006 10:24 pm
by P8ntballer24
Woot!

Posted: Sat Apr 29, 2006 10:25 pm
by ScottyGEE
Nice.
Just a pity people pestered you to get it out...Would have been annoying/frustrating.
Nice to see if has IFP's

Anyway, I'll boot this up now.

Posted: Sat Apr 29, 2006 10:27 pm
by t_mann05
Wow this app really is great....can we post questions about bsps here now or should we make a new thread for that?

Posted: Sat Apr 29, 2006 10:31 pm
by pokecancer
you can post questions here if you want as long as they are productive.
btw i forgot to mention for all noobs, always leave on parsed

Posted: Sat Apr 29, 2006 10:37 pm
by Flesh Rider
YAY! I GET MY AIM BACK NO MORE FLOODS OF IMS! YES!

Posted: Sat Apr 29, 2006 10:37 pm
by lildude7248
Cool you released it :)

Posted: Sat Apr 29, 2006 10:38 pm
by HEADTRAUMA
pokecancer wrote:you can post questions here if you want as long as they are productive.
btw i forgot to mention for all noobs, always leave on parsed

Clicks Parsed! sweet its out for all (unblocks everyone from my aim list)

Posted: Sat Apr 29, 2006 10:39 pm
by t_mann05
I know what would be useful here.....a list of convertable bsps with Entity :lol:

Is it true you cannot convert a SP bsp-->MP if the SP bsp size is bigger than the MP bsp you are converting it to with Entity at the present time?

Posted: Sat Apr 29, 2006 10:40 pm
by mm-IRONMAN
t_mann05 wrote:I know what would be useful here.....a list of convertable bsps with Entity :lol:

Is it true you cannot convert a SP bsp-->MP if the SP bsp size is bigger than the MP bsp you are converting it to with Entity at the present time?
yes

Posted: Sat Apr 29, 2006 10:48 pm
by P8ntballer24
BIGGEST MP

Gemini=2064384

Waterworks=1888256

Terminal=1798144

____________________________________________
MAPS FITTING UNDER GEMINI,WATERWORKS,TERMINAL MAY CHANGE


scenarios\solo\03a_oldmombasa\earthcity_3b WORKS Mombasa Bridge -

scenarios\solo\05b_deltatowers\bsp_02_transition WORKS SEA LEVEL

scenarios\solo\06b_floodzone\sen_hq_bsp_5 WORKS

scenarios\solo\07a_highcharity\gravemind

scenarios\solo\07b_forerunnership\high_10

scenarios\solo\07b_forerunnership\high_9

scenarios\solo\07b_forerunnership\high_9_cinematic

scenarios\solo\08b_deltacontrol\deltacontrolroom_bsp3 --WORKS Control Room

Posted: Sat Apr 29, 2006 10:51 pm
by shade45
hehe i just noticed you spelt my name Shader45 in the credits :P