[Halo 2] Entity Alpha 1

Utilities designed primarily for the xbox version of Halo 2.
Post Reply
pokecancer




Socialist Revivalist Construct Wave
Firestorm ONI

Posts: 226
Joined: Wed Mar 10, 2004 10:37 am

[Halo 2] Entity Alpha 1

Post by pokecancer »

Features:
BSP Viewer/Spawn Editor
Bitmap Viewer/Save
Model Viewer
Proper Chunk Cloner
Builder with BSP Injection and Sound Injection (also Drag and Drop)
Tag/Recursive Duplicator
Tag Overwriter
Hex Editor

This program is a collaboration between I pokecancer and The Tycko Man.
We have been working on this app for quite some time and people have been bothering us to let it out. So here it is finally. And seriously people don't cry if someone else is doing the same level as you. If you did good, your mod will stand out anyways.

This release is just an alpha. Remember, not everything works perfect. Sounds don't work sometimes so i made a checkbox to enable and disable them. If you're gonna do a BSP conversion, it should have a smaller meta size than the bsp you are injecting over. Gemini is a good map for conversions. It has plenty of room. The chunkadder is only for main reflexives, it doesn't handle nested stuff yet. Also there are some other things for the more advanced modder, like a map analyzer and Entity uses modified ifps to scan metas so theres an ifp comparer which looks for inconsistancies and also something to format our ifps.

Also I'd like to thank:

Xbox7887 - helping with the camera in the bsp viewer and his trainer
Dec1234 - Best beta tester around
Shade45 - for renewing my interest in bsp
Aequitas - helping with my bitmaps and other stuff
SwampFox - always helpful
Talin - always there to try and fix the problem
Iron Forge - for the white paper and helping me
DoorMan,P8ntballer(j3w),Flesh Rider and all the other people that helped me test entity
Attachments
Entity Alpha 1.rar
(1.5 MiB) Downloaded 9305 times
Last edited by pokecancer on Sun Apr 30, 2006 12:47 am, edited 4 times in total.
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

OMG YEAS!!! awsome job man :D
sniperwarlord x





Posts: 63
Joined: Wed Jul 27, 2005 11:53 am
Location: in your girlfriends pants
Contact:

Post by sniperwarlord x »

i love you ...it super awsome

saves me lots of time thanks
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Post by Tural »

Fucking awesome job.

And screw censors.
User avatar
theycallmechad




Visioneer Mad Hatter Commentator Trickster
Firestorm Literarian 500

Posts: 1482
Joined: Sat Aug 13, 2005 11:30 am

Post by theycallmechad »

Freakin' sweet dude! I'm going to see what all this thing can do. I'll try skinning some with it... that' about the limit of my modding knowledge anyway haha. Good work. I've heard so much about this, and have been excited to try it out!
Image

Halo's Coldest Map: Hypothermia
"plz" Image "Please!!!" plz lurn tihs!
Blackfire





Posts: 96
Joined: Fri Dec 30, 2005 7:01 pm

Post by Blackfire »

Wow good that it has been released even after that leaking business.
Punk Rock0905




Miner

Posts: 169
Joined: Sat Feb 26, 2005 3:05 pm
Location: halopatch.com

Post by Punk Rock0905 »

Awesome, you guys did a really good job with this app. Its not only speedy, but leaves no holes in the map.
Image
User avatar
T1xAnton




Coagulator Recreator Connoisseur

Posts: 1213
Joined: Sat Mar 25, 2006 8:54 pm
Location: Corbin, KY
Contact:

Post by T1xAnton »

Tight !!!! I love this...
Accept Change.
xxANTMANxx





Posts: 108
Joined: Sat May 07, 2005 8:21 pm
Contact:

Post by xxANTMANxx »

Great job dude
Image
User avatar
P8ntballer24




Coagulator Droplet

Posts: 795
Joined: Wed Aug 24, 2005 7:55 pm
Location: United States Total Posts: 1,039 .... Team: Brok3n Halo
Contact:

Post by P8ntballer24 »

Woot!
Image
.: | P8ntball | :. .: | Halo Derby | :.
Call 610-Hot-Luis for a wild and sexy chat. Only 10 cents a minute. Must be 18 or older to call.
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

Nice.
Just a pity people pestered you to get it out...Would have been annoying/frustrating.
Nice to see if has IFP's

Anyway, I'll boot this up now.
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
t_mann05




Articulatist 250

Posts: 361
Joined: Fri Dec 02, 2005 7:46 pm

Post by t_mann05 »

Wow this app really is great....can we post questions about bsps here now or should we make a new thread for that?
pokecancer




Socialist Revivalist Construct Wave
Firestorm ONI

Posts: 226
Joined: Wed Mar 10, 2004 10:37 am

Post by pokecancer »

you can post questions here if you want as long as they are productive.
btw i forgot to mention for all noobs, always leave on parsed
Flesh Rider





Posts: 114
Joined: Fri Feb 27, 2004 4:48 pm

Post by Flesh Rider »

YAY! I GET MY AIM BACK NO MORE FLOODS OF IMS! YES!
lildude7248





Posts: 27
Joined: Thu Dec 29, 2005 3:14 am

Post by lildude7248 »

Cool you released it :)
Image
HEADTRAUMA





Posts: 132
Joined: Fri May 07, 2004 3:26 pm
Location: california

Post by HEADTRAUMA »

pokecancer wrote:you can post questions here if you want as long as they are productive.
btw i forgot to mention for all noobs, always leave on parsed

Clicks Parsed! sweet its out for all (unblocks everyone from my aim list)
t_mann05




Articulatist 250

Posts: 361
Joined: Fri Dec 02, 2005 7:46 pm

Post by t_mann05 »

I know what would be useful here.....a list of convertable bsps with Entity :lol:

Is it true you cannot convert a SP bsp-->MP if the SP bsp size is bigger than the MP bsp you are converting it to with Entity at the present time?
mm-IRONMAN





Posts: 191
Joined: Mon Mar 06, 2006 5:07 am

Post by mm-IRONMAN »

t_mann05 wrote:I know what would be useful here.....a list of convertable bsps with Entity :lol:

Is it true you cannot convert a SP bsp-->MP if the SP bsp size is bigger than the MP bsp you are converting it to with Entity at the present time?
yes
dead username...
User avatar
P8ntballer24




Coagulator Droplet

Posts: 795
Joined: Wed Aug 24, 2005 7:55 pm
Location: United States Total Posts: 1,039 .... Team: Brok3n Halo
Contact:

Post by P8ntballer24 »

BIGGEST MP

Gemini=2064384

Waterworks=1888256

Terminal=1798144

____________________________________________
MAPS FITTING UNDER GEMINI,WATERWORKS,TERMINAL MAY CHANGE


scenarios\solo\03a_oldmombasa\earthcity_3b WORKS Mombasa Bridge -

scenarios\solo\05b_deltatowers\bsp_02_transition WORKS SEA LEVEL

scenarios\solo\06b_floodzone\sen_hq_bsp_5 WORKS

scenarios\solo\07a_highcharity\gravemind

scenarios\solo\07b_forerunnership\high_10

scenarios\solo\07b_forerunnership\high_9

scenarios\solo\07b_forerunnership\high_9_cinematic

scenarios\solo\08b_deltacontrol\deltacontrolroom_bsp3 --WORKS Control Room
Image
.: | P8ntball | :. .: | Halo Derby | :.
Call 610-Hot-Luis for a wild and sexy chat. Only 10 cents a minute. Must be 18 or older to call.
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

hehe i just noticed you spelt my name Shader45 in the credits :P
Post Reply