[Halo 2] Serenity v3

Utilities designed primarily for the xbox version of Halo 2.
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Iron_Forge




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[Halo 2] Serenity v3

Post by Iron_Forge »

Decided to hammer this out yesterday/today...You know the drill, it's Serenity...

New Features:
  • Active Path vs Local Path, will default the folders of maps to the folder with the patch, rather than the defined local map folder...
  • Support for blocks >16M, and added data per block >16M...
  • Comparison is now done at the byte level...You're not likely to notice, may make smaller (or larger) patches based on the changes made...It'll likely be alittle slower creating a patch aswell...
  • Non-Compliant creation mode...This will allow you to make a patch even if the map has holes in it...It still requires the starting point for each block (see UAT) is in the correct order...Basically as long as you don't move an entire block of data (like the file table) to a different location in the map file, you'll be fine...Secure map patching is disabled when using this option...
  • File Association now works...If you associate the .serenity extention with the app, it will open the patch in serenity, ready to be applied...Single arguement, being the patch...
  • You can now also send 3 arguements in the order "patch source.map target.map", and the patch will be applied to source map creating target map, and the app will close...Be warned the app backgrounds during this process, so if you call it repeatedly, you'll likely attempt to patch all the maps at once, not one at a time...Something else to watch for is if the mainmenu stuff was enabled in the last load of serenity, it'll also try to apply the mainmenu addition based on the local path/active path settings...
  • Lots of other backend stuff you won't notice...
Serenity (as always), verifies the Encryptomatic Signature when creating the patch, so the patch will always contain the right one for the map...You won't need to resign the map after applying a working serenity...

To all the patch creators, take the time to verify your patch...It only takes a few seconds to take the patch, re-apply it to the original map, and compare to see if the result is the same as your modded map...If it is, you know the patch will work for others...If it doesn't, try non-compliant mode (if you didn't just start with that), and repeat...Still doesn't work, go back to sppf...

To compare apples to apples, a rar'd serenity is worst case senario on par with a rar'd sppf...It's usually smaller...Apples to oranges, serenity patches are compressed, so they're always a ton smaller than an uncompressed sppf...Serenity will work on 95% of mods...SPPF will work on 99.99% of mods...Use it when you have to...It has a cool fractal...

And on that note, Serenity and SPPF almost always rar down below 10MB...Thats the post limit on halomods...Stop wasting everyones time with rapidshare, halo websites, and other share sites...Attach your mod to your post...
Attachments
Serenity.v3.rar
Serenity v3...Extract both files before you try to run it...Running the exe from the rar won't work...Error 0x135 means you need the 1.1 .NET framework...
(164.08 KiB) Downloaded 1641 times
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r0tten
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Post by r0tten »

i thank you from the bottom of my heart! have'nt heard much in the way of modding from you lately. thanks.

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Post by Tural »

Looks good, nice to see another update to a great program such as this. Maybe we can get off SPPFs when possible, I prefer Serenities.
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Post by Doom »

Yay a update for serenity!

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Post by lildude7248 »

Awsome yet another update
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Post by ScottyGEE »

Woo I'm glad to hear that serenity v3 supports Biohazard v3.

Thanks ya cranky old bastard.
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Post by x088x »

Awesome! Nice job!
Halo 3 ruined everything..
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Post by Two-One »

ScottyGEE wrote: Thanks ya cranky old bastard.
Ha, ha.

Awesome update.
Hi.
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Re: App: Serenity v3

Post by DoorM4n »

Iron_Forge wrote:Stop wasting everyones time with rapidshare, halo websites, and other share sites...Attach your mod to your post...
Three cheers for destroying HaloMod's Bandwidth!

btw, seems like a big update, thx for making this. :)
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Post by Stunna_X »

there we go! I recognize you! was starting to think all the old school dudes were gone. woot nice to see that.
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Post by CamDaMan607 »

Awesome Job :D ! Thank you for releasing this. We need it a lot. Serenity rules :P .
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Post by The Flying Dutchmen »

alright this is what we need... i hated the interface of sppf this might be the equivalent of sppf patching now but probably alot better because this program is made by someone who i 'd like having apps from
KILLTROCITY MAPPACK
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Post by PigFarker »

stoner4life wrote:alright this is what we need... i hated the interface of sppf this might be the equivalent of sppf patching now but probably alot better because this program is made by someone who i 'd like having apps from
110% Agree, I like SPPFs in general, but hate the applications look.
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WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
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Post by Relyt »

Awesome :D didnt see this coming :D
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Post by xbox7887 »

Much appreciated :)
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Post by shade45 »

Awsome serenity's are my favorite form of patch, now theres no reason people shouldnt use them :D
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Post by DWells55 »

Great work, way to better the community once again.
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Sweet

Post by DaWandererLee »

Very cool, excellent job on this program!
banned.
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Post by ExileLord »

Excellent job once again.
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Post by Strang3r »

Right-click .serenity -> Open with -> Serenity.v3

w00t! Now i can double-clicck .serenitys 8) good job there
Last edited by Strang3r on Tue Mar 21, 2006 8:18 am, edited 1 time in total.
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