


BSP Master, altough only designed for editing maps slightly, will allow you to edit the map's collision and mesh together, although with some limitations

So if you haven't seen Collision Editor, you need to go check that one out now, because this program was based upon the foundations of my last one (Collision Editor). With the added features of direct map editing of collision and mesh, zoom in works correctly now, point editor has syntax coloring so you don't mess up, and much more!
3 Draw Types: Collision, Mesh, and Both
6 Draw Modes: Depth, Sketch, Overlay, Area, Artistic Circles, Labels
A Whole Lot Of: Different possible mesh changes you can make in one single map

Included is one really awesome feature that could very well be a program in itself, this is none other, than the team color changer. (Thanks to shade45's plugin) Simply load the map in the advanced window, and all the team colors will display in individual boxes, click on them to change them. When you save the map, it will save the team colors as well. Very useful if insolence is incompatible with the map you're trying to open. This works for every map, as well as the main menu, if you don't believe me, check it out for yourself, then go use it!

Well, although I know you all truly love my extremely long descriptions



Links:
Download BSP Master
Download Latest .NET Framework
BSP Master Preview Page
13 Willows Homepage
shade45's Change Team Colors plugin
Reply to this Topic