Page 1 of 2

Serenity v2.02

Posted: Sat Jan 21, 2006 5:52 pm
by Iron_Forge
Noticed a small problem in Serenity if you happened to add model2 raw data to the map, and that model2 data was the last bit of data in the model raw area, it may not be added to the new map...

Usually I'd just toss this up on the insolence site, but figured most people here still weren't running 2.01, so I might aswell put the download here aswell...

Posted: Sat Jan 21, 2006 5:53 pm
by Zigen
coool!

Posted: Sat Jan 21, 2006 5:59 pm
by ScottyGEE
nice....although im not sure ive ever experienced that problem...the only problem ive found using this is me "DONT RENAME TAGS" ;)

Posted: Sat Jan 21, 2006 6:02 pm
by P8ntballer24
NICE!

Posted: Sat Jan 21, 2006 6:27 pm
by shade45
nice thnx for fixing that.

Posted: Sun Jan 22, 2006 7:42 am
by harris6191
Awesome.

Posted: Sun Jan 22, 2006 7:47 am
by coritron079
Pretty nice, too bad it cannot handle a lot of things still.

Posted: Sun Jan 22, 2006 9:15 am
by Juniorman030790
Thanks forgie.

Posted: Sun Jan 22, 2006 9:56 am
by Dootuz
nice i think i might of had this problem once. i cant rember

Posted: Sun Jan 22, 2006 11:19 am
by GametagAeonFlux
Thanks Iron_Forge. /wantstf6tomakeakillermod

Posted: Sun Jan 22, 2006 2:20 pm
by Iron_Forge
coritron079 wrote:Pretty nice, too bad it cannot handle a lot of things still.
By "a lot of things" I assume you mean maps that are broken, not to spec, and otherwise thrown together?..

Posted: Sun Jan 22, 2006 3:07 pm
by Trigger_six
nice serenity program dude!@~!

Posted: Mon Jan 23, 2006 6:42 pm
by CronoTrig9500
wow nice there forge. I didnt even realize there was a serenity 2.01 lol

Posted: Fri Jan 27, 2006 5:19 pm
by coritron079
Iron_Forge wrote:
coritron079 wrote:Pretty nice, too bad it cannot handle a lot of things still.
By "a lot of things" I assume you mean maps that are broken, not to spec, and otherwise thrown together?..
Well, Im having trouble makin serenitys and applying.

Posted: Fri Jan 27, 2006 6:26 pm
by Iron_Forge
I fail to see how that is Serenity's fault...

Posted: Fri Jan 27, 2006 6:35 pm
by Zigen
maybe it isnt...

Posted: Fri Jan 27, 2006 7:30 pm
by TheTyckoMan
maybe that was Iron_Forge's point.... :P

Posted: Fri Jan 27, 2006 8:26 pm
by Zigen
maybe I know that... :o

Posted: Sat Jan 28, 2006 7:58 am
by coritron079
Iron_Forge wrote:I fail to see how that is Serenity's fault...
Maybe you should make it like a ppf so you just need 1 map to apply :)

Posted: Sat Jan 28, 2006 8:31 am
by Iron_Forge
Last I checked Serenity only requires one map to apply...I'm sorry if the option to not overwrite the original map frightens and confuses you, but there's not much I can do about that...