Serenity already does thisRA1N THE ELITE wrote:thx dude this will make adding maps to the main menu as easy as making weps dual wieldable. LOL

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1.) You need to disable your Autoupdate.neoseeker191 wrote:I was pretty excited when I saw this app, but I seem to be having trouble. I added my modded map to the main menu and uploaded it on to my xbox. But when I try to run halo 2 it gives me a "dirty or damged disc error" but I'm not using a disc.
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It's currently impossible.modman3 wrote:u realy should find a new way to make it so u can have more than 50 maps if anyone dose send me a link to get it
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AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Yeah, it took me a long time to figure it out. But I like to change it anyways just so the name shows up right in other programs.demonicsandwich wrote:No, for the scenario name thing, you just need to input: scenarios\multi\mapfilename\mapfilename
depending on the filename of the map.
So for example, if you map is named wipmod.map then you input for the scenario name:
scenarios\multi\wipmod\wipmod
And the menu will now load ANY map that is named wipmod.map
The maps actual scenario name has nothing to do with adding it to the main menu as most may think.
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Actually, whether it be by the way it works or by sheer chance, I've had a map, we'll call it map1.map, with the scenario name scenarios\multi\map2\map2 in both the map and the main menu slot, where the map name and scenario name were different.demonicsandwich wrote: So for example, if you map is named wipmod.map then you input for the scenario name:
scenarios\multi\wipmod\wipmod
And the menu will now load ANY map that is named wipmod.map
newbymodder wrote:the bickering of halomods have to love them