[Halo 2]Pointer Tool V3.0 *Update*

Utilities designed primarily for the xbox version of Halo 2.
Th3 BeaR





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Post by Th3 BeaR »

[quote="Doom"][quote="Th3 BeaR
slayer410





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Post by slayer410 »

Tural wrote:
slayer410 wrote:shade45 do you think you could make a tut on how to use this? I am a noob at this ***. :oops:
http://files.halomods.com/viewtopic.php?t=48897

Read through that, and look at the application, it's clear to see what it does.
Yeah, I have multiple times. I still couldn't figure it out lol. :oops:
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kornkidcrazy




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Post by kornkidcrazy »

Lol, I havnt tried this with any sp map yet, butI did a conversion between midship and lockout, which is rather pointless, but it was cool. :) Very nice app Shade and Shalted.
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Redspike





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Post by Redspike »

this is cool, but im not sure how to use it, i have converted shared.map using the tutorial, but im not sure how to appy the tutorial to this app. updated tutorial maybe? someone ? thanx
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Tural




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Post by Tural »

*Bangs head on keyboard*

On each step of the tutorial, look at the app, ITS UNBELIEVEABLY CLEAR WHAT IT DOES
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Post by Strang3r »

Tural wrote:*Bangs head on keyboard*
Ouch that must've hurt
Redspike wrote:this is cool, but im not sure how to use it, i have converted shared.map using the tutorial, but im not sure how to appy the tutorial to this app. updated tutorial maybe? someone ? thanx
I will make a more newb friendly tut in the near-future (tomo)
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Redspike





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Post by Redspike »

Strang3r wrote:
Tural wrote:*Bangs head on keyboard*
Ouch that must've hurt
Redspike wrote:this is cool, but im not sure how to use it, i have converted shared.map using the tutorial, but im not sure how to appy the tutorial to this app. updated tutorial maybe? someone ? thanx
I will make a more newb friendly tut in the near-future (tomo)
no worrys , i had missread the topic, and not understood what the program does, it actually isnt that complicated now . the program takes away some of the time. but it still takes ages to add raw data. a new tutorial would still help.
thanx
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Shalted




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Post by Shalted »

Redspike wrote:no worrys , i had missread the topic, and not understood what the program does, it actually isnt that complicated now . the program takes away some of the time. but it still takes ages to add raw data. a new tutorial would still help.
thanx
So like 10-30 seconds isn't fast enough for you?

Anyway here's my source.... Although it has no comment's and is poorly written (I had to fudge a couple of things because Libhalo2 was being stupid). So you'll probably just end up being confused if you read it...
Attachments
ISBSPR_src.zip
Have fun :p
(24.1 KiB) Downloaded 19 times
Awaiting connection...
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shade45




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Post by shade45 »

awsome thanks for the source :D
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Post by Lavix »

Could you make another update with a button under the extract selected that allows us to extract all of one of the types of blocks. I think that would make it a lot easier for people that want to extract all of there raws. Also, could you make it extract the blocks into on single file? Ex. Coagulation Raw1.raw1. If you want me to explain this more thoroughly then contact me on MSN some time.
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shade45




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Post by shade45 »

yeah i was actually thinking of doing that... i ll try to get it into the next version
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Post by Spammy »

Awesome program. I just converted the mainmenu BSP to waterworks. Problem was I kept spawning near the deathzone in the big well thing in the original waterworks so every time I walked I'd die :P.

Great job. This reduces so much work. Good thing cuz I'm lazy :D.
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shade45




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Post by shade45 »

Spammy wrote:Awesome program. I just converted the mainmenu BSP to waterworks. Problem was I kept spawning near the deathzone in the big well thing in the original waterworks so every time I walked I'd die :P.

Great job. This reduces so much work. Good thing cuz I'm lazy :D.
Yeah man the MM bsp is pretty cool you just have to remove the death zones.. to bad it doesnt have coll though :(
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