[APP] BSP Water Tool
- StalkingGrunt911
- Posts: 3618
- Joined: Wed May 24, 2006 12:30 pm
- Location: Florida!
- Contact:
If you would like I can send you a patch for lockout seeing as now I don't need to ask DeToX since he released it now. I deleted everyone of the maps because I would just overwrite it after it works, but why released it for every map? This can be done quickly. Some maps don't work unless you add the needed things like scen, bloc, deca, and etc. I could make a patch for every map with it working fine but I will probably do that after the Haloween Contest because I am working on a mod for it.Boney526 wrote:Can you send me a patch for Lockout? Or just release them all?StalkingGrunt911 wrote:It was a very nice app with a click of a button and the water was added. It took a couple minutes after that to add the water_static shad,the BSP, overwrite the player spawns etc. I had fun beta testing it and doing it for ALL of the maps. They turned out nicely.
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- Posts: 565
- Joined: Wed Nov 17, 2004 8:41 am
- Location: Vancouver, BC This is where people put their modding team because they feel important.
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@ScottyGEE, yes I have had people confused about my signature.
@Post above & Detox, about weather, I'm pretty sure there's an enviromental tag block(reflexive) in the BSP that relates to weather and fog, although, that's just a bit of speculation based on what I've seen in other tag blocks in the BSP.
@Post above & Detox, about weather, I'm pretty sure there's an enviromental tag block(reflexive) in the BSP that relates to weather and fog, although, that's just a bit of speculation based on what I've seen in other tag blocks in the BSP.
Awaiting connection...
- SingingBlaze
- Posts: 348
- Joined: Sun Sep 10, 2006 6:02 pm
Yeah, its good but when I added it to Lockout, it just made a wierd sound like a gunshot and i died and kept happening and the screen was black the entire time.
Nevermind, I figured it out, I had sounds checked, although the wierd sounds still there. Maybe I'll null all the sounds in the scnr and sbsp tags.
Nevermind, I figured it out, I had sounds checked, although the wierd sounds still there. Maybe I'll null all the sounds in the scnr and sbsp tags.
Last edited by Boney526 on Wed Oct 25, 2006 12:08 pm, edited 1 time in total.
Yeah, That probably had to do with it too.
Ok, so I added water into Lockout and built it into Zanzibar, and it worked. Then, I copied the Player Spawns of Lockout and overwrited Zanzibars, and I can play for about 2 seconds and it freezes and a wierd sound comes up. What did I do wrong?
Ok, so I added water into Lockout and built it into Zanzibar, and it worked. Then, I copied the Player Spawns of Lockout and overwrited Zanzibars, and I can play for about 2 seconds and it freezes and a wierd sound comes up. What did I do wrong?
Last edited by Boney526 on Wed Oct 25, 2006 12:32 pm, edited 1 time in total.
EDIT: Yes please send a patch.StalkingGrunt911 wrote:If you would like I can send you a patch for lockout seeing as now I don't need to ask DeToX since he released it now. I deleted everyone of the maps because I would just overwrite it after it works, but why released it for every map? This can be done quickly. Some maps don't work unless you add the needed things like scen, bloc, deca, and etc. I could make a patch for every map with it working fine but I will probably do that after the Haloween Contest because I am working on a mod for it.Boney526 wrote:Can you send me a patch for Lockout? Or just release them all?StalkingGrunt911 wrote:It was a very nice app with a click of a button and the water was added. It took a couple minutes after that to add the water_static shad,the BSP, overwrite the player spawns etc. I had fun beta testing it and doing it for ALL of the maps. They turned out nicely.
SORRY DOUBLE POST
coordinate?
has anyone translated the water level intervals into the hieght coordinate y value? or is it a direct number like water level one = y 1? i dont liek guessing lol o well ill guess ill use coord finder to igure out the hieght when set to 1 *grumbles* i hate doign work tell me if sum1 else has figure dit out plz
Re: coordinate?
Theres no Y, Or X.k96gnome wrote:has anyone translated the water level intervals into the hieght coordinate y value? or is it a direct number like water level one = y 1? i dont liek guessing lol o well ill guess ill use coord finder to igure out the hieght when set to 1 *grumbles* i hate doign work tell me if sum1 else has figure dit out plz
Water goes as far as the eye can see.
Theres just a height spawn(Z) in the BSP.
Inserting water
every single time I try to build after opening gemini, the darn thing tells me internal- map not found when i try to use the water_static file.....I keep setting the paths but i get the same error evertytime, anyone know how i can fix this?