[APP] BSP Water Tool

Utilities designed primarily for the xbox version of Halo 2.
-DeToX-




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Post by -DeToX- »

Whats the point... Thats like releasing a proj swap map pack...

The tool could do it easily for you compared to the original hex way.
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Post by StalkingGrunt911 »

Boney526 wrote:
StalkingGrunt911 wrote:It was a very nice app with a click of a button and the water was added. It took a couple minutes after that to add the water_static shad,the BSP, overwrite the player spawns etc. I had fun beta testing it and doing it for ALL of the maps. They turned out nicely.
Can you send me a patch for Lockout? Or just release them all?
If you would like I can send you a patch for lockout seeing as now I don't need to ask DeToX since he released it now. I deleted everyone of the maps because I would just overwrite it after it works, but why released it for every map? This can be done quickly. Some maps don't work unless you add the needed things like scen, bloc, deca, and etc. I could make a patch for every map with it working fine but I will probably do that after the Haloween Contest because I am working on a mod for it. :)
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Post by ScottyGEE »

Get ready to lose in it :twisted:
Not by me though, I can't win :P

And Detox, whats wrong witha proj swap mappack :( I was going to release one ;) :lol:
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Post by -DeToX- »

Heh Scotty youz nub. :wink: :P

......
Trulife8342 wrote:sorry but I just read this post im confused? I dont make water brown... :cry:
....
WARNING TO ALL MODDERS.
Trulife makes the water brown. :P :wink:
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Post by Shalted »

@ScottyGEE, yes I have had people confused about my signature.

@Post above & Detox, about weather, I'm pretty sure there's an enviromental tag block(reflexive) in the BSP that relates to weather and fog, although, that's just a bit of speculation based on what I've seen in other tag blocks in the BSP.
Awaiting connection...
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Post by SingingBlaze »

So will this work if I check recursive,parsed and sounds? Or must it only be recursive and parsed?
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Post by Boney526 »

Yeah, its good but when I added it to Lockout, it just made a wierd sound like a gunshot and i died and kept happening and the screen was black the entire time.

Nevermind, I figured it out, I had sounds checked, although the wierd sounds still there. Maybe I'll null all the sounds in the scnr and sbsp tags.
Last edited by Boney526 on Wed Oct 25, 2006 12:08 pm, edited 1 time in total.
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Post by -DeToX- »

Because you didnt move the deathzones properly.
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Boney526




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Post by Boney526 »

Yeah, That probably had to do with it too.

Ok, so I added water into Lockout and built it into Zanzibar, and it worked. Then, I copied the Player Spawns of Lockout and overwrited Zanzibars, and I can play for about 2 seconds and it freezes and a wierd sound comes up. What did I do wrong?
Last edited by Boney526 on Wed Oct 25, 2006 12:32 pm, edited 1 time in total.
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Post by Boney526 »

StalkingGrunt911 wrote:
Boney526 wrote:
StalkingGrunt911 wrote:It was a very nice app with a click of a button and the water was added. It took a couple minutes after that to add the water_static shad,the BSP, overwrite the player spawns etc. I had fun beta testing it and doing it for ALL of the maps. They turned out nicely.
Can you send me a patch for Lockout? Or just release them all?
If you would like I can send you a patch for lockout seeing as now I don't need to ask DeToX since he released it now. I deleted everyone of the maps because I would just overwrite it after it works, but why released it for every map? This can be done quickly. Some maps don't work unless you add the needed things like scen, bloc, deca, and etc. I could make a patch for every map with it working fine but I will probably do that after the Haloween Contest because I am working on a mod for it. :)
EDIT: Yes please send a patch.

SORRY DOUBLE POST
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Post by burnboy62 »

iv done everyting in the simple instructiosn and when i try to add the bsp to gemini it gives me an error and when i try to apply the bsp to the same map i took it from it says the meta is too big what am i doing wrong
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Post by remix »

sry to bump old posts but NICE!
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coordinate?

Post by k96gnome »

has anyone translated the water level intervals into the hieght coordinate y value? or is it a direct number like water level one = y 1? i dont liek guessing lol o well ill guess ill use coord finder to igure out the hieght when set to 1 *grumbles* i hate doign work tell me if sum1 else has figure dit out plz
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Re: coordinate?

Post by -DeToX- »

k96gnome wrote:has anyone translated the water level intervals into the hieght coordinate y value? or is it a direct number like water level one = y 1? i dont liek guessing lol o well ill guess ill use coord finder to igure out the hieght when set to 1 *grumbles* i hate doign work tell me if sum1 else has figure dit out plz
Theres no Y, Or X.
Water goes as far as the eye can see.
Theres just a height spawn(Z) in the BSP.
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Inserting water

Post by penispie »

every single time I try to build after opening gemini, the darn thing tells me internal- map not found when i try to use the water_static file.....I keep setting the paths but i get the same error evertytime, anyone know how i can fix this?
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Post by pizzamods »

how do u get just one part of the map in water?
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