[App]-Max Map Size Editor - Dark|Metal (small part by T1 XD)

Utilities designed primarily for the xbox version of Halo 2.
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GruntLeet
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Post by GruntLeet »

:shock: So this would make visual projectiles...on modded disk..?
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Post by DarkMetal »

I want to smack you in the face.

Thanks for the compliment Geo. I'll be looking forward to a v2, cause the first one was great. And I'm just gonna let you guys know ahead of time that you CAN use this in existing mods. :wink:
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Post by Dootuz »

THANK YOU!!!!!!!!
I didnt't know xbox told people how to do this in hex. THANKS!!!!
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DemonicSandwich




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Post by DemonicSandwich »

I didn't know xbox7887 said how to do this! :shock:
But now at least it can be done easily! 8)
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by Geo »

I remember it, I just didn't feel the need for it at the time.
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Post by shade45 »

Its funny i've known about that value for awhile and that it specified what type of map the map is. But I never realized it also controlled the max map size :P
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Post by DarkMetal »

I really, really hope that nothing bad comes of this. Like 520 mb projectile swapped, fast-running, high-jumping mods.
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Post by SpecOp44 »

turk645 wrote:Yay. This will add, hopefully, more quality to mods since there isnt a limit for this anymore.
Possibly. However it will make patches considerably bigger...
Last edited by SpecOp44 on Sat Jan 13, 2007 5:05 am, edited 1 time in total.
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Post by xzodia »

dark|metal wrote:I really, really hope that nothing bad comes of this. Like 520 mb projectile swapped, fast-running, high-jumping mods.
:shock: thats the stupid
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Post by OwnZ joO »

dark|metal wrote:I really, really hope that nothing bad comes of this. Like 520 mb projectile swapped, fast-running, high-jumping mods.
Why would they add a bunch of crap to the map to make a cheating mod when they could make one just as good without adding stuff?
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Post by Trulife8342 »

shade45 wrote:Its funny i've known about that value for awhile and that it specified what type of map the map is. But I never realized it also controlled the max map size :P
lol, I feel you, I know exactly how you feel :lol:.
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Post by halo0001 »

damn only 520 mbs wut a let down...lol jk :wink:
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Post by xheadshotmastax »

thank you i gotta use this soon
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Post by DarkMetal »

you're welcome
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Post by DemonicSandwich »

This should get put in utilities.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by DoorM4n »

Umm, now, lets get an unlimited chunk amount injector and whamo
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Post by foxfanatic23I7 »

DoorM4n wrote:Umm, now, lets get an unlimited chunk amount injector and whamo
Amen :D.
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Post by xbox7887 »

DoorM4n wrote:Umm, now, lets get an unlimited chunk amount injector and whamo
Impossible unless you fancy xbe editation :?
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Post by DWells55 »

Let's not get too reliant on this, folks. No one wants to download a 90MB .Serinty...
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Post by halo0001 »

couldnt u spawn the machs just through the mach tag adn some through the netgame equipmet to i guess.
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