Utilities designed primarily for the xbox version of Halo 2.
GruntLeet
Readers Club
Posts: 257 Joined: Sun Nov 12, 2006 6:13 pm
Location: Arizona...
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by GruntLeet » Wed Jan 10, 2007 7:23 am
So this would make visual projectiles...on modded disk..?
DarkMetal
Posts: 444 Joined: Sun May 28, 2006 11:28 pm
Location: Jacksonville, FL
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by DarkMetal » Wed Jan 10, 2007 8:45 am
I want to smack you in the face.
Thanks for the compliment Geo. I'll be looking forward to a v2, cause the first one was great. And I'm just gonna let you guys know ahead of time that you CAN use this in existing mods.
Dootuz
Posts: 1237 Joined: Wed May 25, 2005 4:10 pm
Location: Under my xbox on Delta Halo
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by Dootuz » Wed Jan 10, 2007 10:05 am
THANK YOU!!!!!!!!
I didnt't know xbox told people how to do this in hex. THANKS!!!!
Tural: Conversation over.
DemonicSandwich
Posts: 1198 Joined: Sat Sep 30, 2006 6:10 pm
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by DemonicSandwich » Wed Jan 10, 2007 10:12 am
I didn't know xbox7887 said how to do this!
But now at least it can be done easily!
AIM wrote: Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
Geo
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by Geo » Wed Jan 10, 2007 10:38 am
I remember it, I just didn't feel the need for it at the time.
For
extremely cheap web hosting and domains, PM me. Includes excellent control panel software and instant activation!
shade45
Posts: 2270 Joined: Fri Apr 01, 2005 1:04 pm
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by shade45 » Wed Jan 10, 2007 10:57 am
Its funny i've known about that value for awhile and that it specified what type of map the map is. But I never realized it also controlled the max map size
DarkMetal
Posts: 444 Joined: Sun May 28, 2006 11:28 pm
Location: Jacksonville, FL
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by DarkMetal » Wed Jan 10, 2007 12:45 pm
I really, really hope that nothing bad comes of this. Like 520 mb projectile swapped, fast-running, high-jumping mods.
SpecOp44
Posts: 2008 Joined: Tue Jun 06, 2006 12:34 pm
Location: The Canadarm
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by SpecOp44 » Wed Jan 10, 2007 1:12 pm
turk645 wrote: Yay. This will add, hopefully, more quality to mods since there isnt a limit for this anymore.
Possibly. However it will make patches considerably bigger...
Last edited by
SpecOp44 on Sat Jan 13, 2007 5:05 am, edited 1 time in total.
xzodia
Posts: 1981 Joined: Sun May 15, 2005 10:31 am
Location: UK
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by xzodia » Wed Jan 10, 2007 2:17 pm
dark|metal wrote: I really, really hope that nothing bad comes of this. Like 520 mb projectile swapped, fast-running, high-jumping mods.
thats the stupid
OwnZ joO
Posts: 980 Joined: Thu Nov 10, 2005 4:24 pm
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by OwnZ joO » Wed Jan 10, 2007 4:13 pm
dark|metal wrote: I really, really hope that nothing bad comes of this. Like 520 mb projectile swapped, fast-running, high-jumping mods.
Why would they add a bunch of crap to the map to make a cheating mod when they could make one just as good without adding stuff?
Trulife8342
Posts: 2403 Joined: Sat Sep 03, 2005 7:04 am
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by Trulife8342 » Wed Jan 10, 2007 5:16 pm
shade45 wrote: Its funny i've known about that value for awhile and that it specified what type of map the map is. But I never realized it also controlled the max map size
lol, I feel you, I know exactly how you feel
.
halo0001
Posts: 853 Joined: Tue Aug 22, 2006 7:59 pm
Location: USA
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by halo0001 » Wed Jan 10, 2007 9:11 pm
damn only 520 mbs wut a let down...lol jk
DarkMetal
Posts: 444 Joined: Sun May 28, 2006 11:28 pm
Location: Jacksonville, FL
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by DarkMetal » Wed Jan 10, 2007 11:06 pm
you're welcome
DemonicSandwich
Posts: 1198 Joined: Sat Sep 30, 2006 6:10 pm
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by DemonicSandwich » Fri Jan 12, 2007 3:13 pm
This should get put in utilities.
AIM wrote: Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
DoorM4n
Readers Club
Posts: 2530 Joined: Mon Aug 15, 2005 2:48 pm
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by DoorM4n » Fri Jan 12, 2007 3:30 pm
Umm, now, lets get an unlimited chunk amount injector and whamo
The maximum signature size is 500x120px at 75kb.
foxfanatic23I7
Posts: 1343 Joined: Mon Jul 24, 2006 1:38 pm
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by foxfanatic23I7 » Fri Jan 12, 2007 3:38 pm
DoorM4n wrote: Umm, now, lets get an unlimited chunk amount injector and whamo
Amen
.
xbox7887
Posts: 2160 Joined: Mon Dec 27, 2004 6:19 pm
Location: New Lenox, Illinois
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by xbox7887 » Fri Jan 12, 2007 10:50 pm
DoorM4n wrote: Umm, now, lets get an unlimited chunk amount injector and whamo
Impossible unless you fancy xbe editation
DWells55
Posts: 1445 Joined: Mon Dec 27, 2004 7:47 am
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by DWells55 » Sat Jan 13, 2007 12:49 am
Let's not get too reliant on this, folks. No one wants to download a 90MB .Serinty...
halo0001
Posts: 853 Joined: Tue Aug 22, 2006 7:59 pm
Location: USA
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by halo0001 » Sat Jan 13, 2007 9:19 am
couldnt u spawn the machs just through the mach tag adn some through the netgame equipmet to i guess.