Entity Beta 1.3.7
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- xGhostlySnowx
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Nice job
Maybe i can help fixing YPR, at school i am studing about calculating curves(rotations) on radians and degrees and i learned a lot about that so maybe some mathematics knowledge seems to be for the first time useful to me
What is the "bitmaps.map" ?
Edit: ok,ok..
thanks

Maybe i can help fixing YPR, at school i am studing about calculating curves(rotations) on radians and degrees and i learned a lot about that so maybe some mathematics knowledge seems to be for the first time useful to me

What is the "bitmaps.map" ?
Edit: ok,ok..

Last edited by neodos on Thu Oct 19, 2006 9:03 pm, edited 1 time in total.
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^^^^^^
WastingBody wrote:bitmaps.map is for CE.

Click here for something you might like
Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
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starting to get interesting
perhaps
- make bsp scenery moveable
- goto tag option
- sound internalizer and injection
- tag renamer
- Why not make drag'n'drop do the same thing as saving recursively? Just save it in a temp location (i.e. C:\) and then use your Add To Map (build) function. It would work pretty nice in my opinion.
- fix up the special spawns please, it doesnt show anything
- fix y/p/r
maybe you program guys should stick your heads together on this.. then you can finalize entity with some neato features
edit: just tried it... AI spawns don't even work
i look in a sp map and it doesnt show me any AI..
edit2: duplicating mostly gives systemoutofmemory exception, and my pc is really good..
and you might wanna put the latest meta editor in there.
perhaps
- make bsp scenery moveable
- goto tag option
- sound internalizer and injection
- tag renamer
- Why not make drag'n'drop do the same thing as saving recursively? Just save it in a temp location (i.e. C:\) and then use your Add To Map (build) function. It would work pretty nice in my opinion.
- fix up the special spawns please, it doesnt show anything
- fix y/p/r

maybe you program guys should stick your heads together on this.. then you can finalize entity with some neato features
edit: just tried it... AI spawns don't even work

edit2: duplicating mostly gives systemoutofmemory exception, and my pc is really good..

and you might wanna put the latest meta editor in there.
Halo 2 Modder&Player,XBC:Ownagemaster.
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- StalkingGrunt911
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I think that you would need to check off Bipd to see it in SP as for MP you check off AI Spawns and you will see them. They will use the single player cordinates so they won't be spawning no where near the actual map.smacktalker wrote: edit: just tried it... AI spawns don't even worki look in a sp map and it doesnt show me any AI...
- Shadow LAG
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erm, probelms still un-fixed
-chunk Broken Ident (wtf why does this happen? I can barley get anything done this way)
-Goto tag (said on haloplugins it would be implimented though I don't see it)
-BSP still looks like crap, its dark and some things are untextured (loves 1.6 bsp viewer)
those need to be fixed and when this happens add some cool features like sparkedit did, Like duplicate selected, deleted selected, add object. those things would make my day, and hopefully one day there will be a way to add AI requirements with ease without having to do the transfering yourself (hell I don't even care if there built in sppfs that automatically apply when clicking a checkbox).
other than that 8/10
-chunk Broken Ident (wtf why does this happen? I can barley get anything done this way)
-Goto tag (said on haloplugins it would be implimented though I don't see it)
-BSP still looks like crap, its dark and some things are untextured (loves 1.6 bsp viewer)
those need to be fixed and when this happens add some cool features like sparkedit did, Like duplicate selected, deleted selected, add object. those things would make my day, and hopefully one day there will be a way to add AI requirements with ease without having to do the transfering yourself (hell I don't even care if there built in sppfs that automatically apply when clicking a checkbox).
other than that 8/10
Long live Detox
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
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surely you don't have to tell me that what i already knew.. i said i checked to see the ai spawns in a singleplayer and they don't show up..StalkingGrunt911 wrote:I think that you would need to check off Bipd to see it in SP as for MP you check off AI Spawns and you will see them. They will use the single player cordinates so they won't be spawning no where near the actual map.smacktalker wrote: edit: just tried it... AI spawns don't even worki look in a sp map and it doesnt show me any AI...
Halo 2 Modder&Player,XBC:Ownagemaster.
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- WastingBody
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- foxfanatic23I7
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- WastingBody
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Oh, Well I got the Pc version of Stubbs the Zombie: Rebel without a pulse and I can open up all the maps.slayer410 wrote:... I just tried to open ui.map and a45_dance.map in both this version and 1.1.6 and got a unable to read beyond the stream error...Hawaiian Modder wrote:Indeed so did I.
It will open stubbs just not any meta options yet, or building, only model injecting/extracting. I'm not sure on bitm's though.
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thats because entity can't open any halo 1 map files, except for the cache maps that are made... so you have to play a map, and take it from the cache in order to load it in entity.slayer410 wrote:... I just tried to open ui.map and a45_dance.map in both this version and 1.1.6 and got a unable to read beyond the stream error...Hawaiian Modder wrote:Indeed so did I.
It will open stubbs just not any meta options yet, or building, only model injecting/extracting. I'm not sure on bitm's though.
Halo 2 Modder&Player,XBC:Ownagemaster.
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Visit headshotmasta his new site! (Click burning insolence)
Mainmenu mod-=-Spacestation Deck-=-Conduit-=-Waterworld-=-South Side

Visit headshotmasta his new site! (Click burning insolence)