Entity Beta 1.3.7

Utilities designed primarily for the xbox version of Halo 2.
Hawaiian Modder




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Post by Hawaiian Modder »

Yeah It does. Though I think he was referring to the other Pitch and Roll controls on things like netgame equiptment, scenery, etc.
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Post by Vicarious »

very nice update. Very useful!
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Post by slayer410 »

Hawaiian Modder wrote:Indeed so did I.
It will open stubbs just not any meta options yet, or building, only model injecting/extracting. I'm not sure on bitm's though.
... I just tried to open ui.map and a45_dance.map in both this version and 1.1.6 and got a unable to read beyond the stream error...
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Post by xGhostlySnowx »

for the next update you should add fpch description... i think you forgot that. Great job on all the work you guys are doing. Next up should be fixing the bsp viewer and mabe reanaming all tags..
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neodos
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Post by neodos »

Nice job :)

Maybe i can help fixing YPR, at school i am studing about calculating curves(rotations) on radians and degrees and i learned a lot about that so maybe some mathematics knowledge seems to be for the first time useful to me :lol:

What is the "bitmaps.map" ?

Edit: ok,ok.. :oops: thanks
Last edited by neodos on Thu Oct 19, 2006 9:03 pm, edited 1 time in total.
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Post by xXtR1Xm1Xx »

^^^^^^
WastingBody wrote:bitmaps.map is for CE.
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smacktalker




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Post by smacktalker »

starting to get interesting
perhaps

- make bsp scenery moveable
- goto tag option
- sound internalizer and injection
- tag renamer
- Why not make drag'n'drop do the same thing as saving recursively? Just save it in a temp location (i.e. C:\) and then use your Add To Map (build) function. It would work pretty nice in my opinion.
- fix up the special spawns please, it doesnt show anything
- fix y/p/r :lol:

maybe you program guys should stick your heads together on this.. then you can finalize entity with some neato features

edit: just tried it... AI spawns don't even work :cry: i look in a sp map and it doesnt show me any AI..
edit2: duplicating mostly gives systemoutofmemory exception, and my pc is really good.. :cry:
and you might wanna put the latest meta editor in there.
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Post by StalkingGrunt911 »

smacktalker wrote: edit: just tried it... AI spawns don't even work :cry: i look in a sp map and it doesnt show me any AI...
I think that you would need to check off Bipd to see it in SP as for MP you check off AI Spawns and you will see them. They will use the single player cordinates so they won't be spawning no where near the actual map.
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Shadow LAG
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Post by Shadow LAG »

erm, probelms still un-fixed

-chunk Broken Ident (wtf why does this happen? I can barley get anything done this way)

-Goto tag (said on haloplugins it would be implimented though I don't see it)

-BSP still looks like crap, its dark and some things are untextured (loves 1.6 bsp viewer)

those need to be fixed and when this happens add some cool features like sparkedit did, Like duplicate selected, deleted selected, add object. those things would make my day, and hopefully one day there will be a way to add AI requirements with ease without having to do the transfering yourself (hell I don't even care if there built in sppfs that automatically apply when clicking a checkbox).

other than that 8/10
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Post by smacktalker »

StalkingGrunt911 wrote:
smacktalker wrote: edit: just tried it... AI spawns don't even work :cry: i look in a sp map and it doesnt show me any AI...
I think that you would need to check off Bipd to see it in SP as for MP you check off AI Spawns and you will see them. They will use the single player cordinates so they won't be spawning no where near the actual map.
surely you don't have to tell me that what i already knew.. i said i checked to see the ai spawns in a singleplayer and they don't show up..
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WastingBody





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Post by WastingBody »

Ill take a look at the AI spawns when I get home. Ill add the go to tag option soon. The yaw works fine just the pitch and roll are messed up and I think they have something to do with DirectX messing them up.
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Post by SerpentKnights »

superb update. much thanks to the creator of entity. keep it up
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Post by foxfanatic23I7 »

can you please make it so the machines arent green when they are moved from one map to another :) that would be awsome
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Post by Jubakuba »

is this the official 1.3.6?
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Post by WastingBody »

If it was official it would be in the HaloPlugins Entity downloads section.
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Post by Geo »

And it would not 1.3.7 not 1.3.6 :P
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Post by Jubakuba »

WastingBody wrote:If it was official it would be in the HaloPlugins Entity downloads section.
well then why name it something like that? If you didnt' even ask the creators :roll:
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Post by Hawaiian Modder »

slayer410 wrote:
Hawaiian Modder wrote:Indeed so did I.
It will open stubbs just not any meta options yet, or building, only model injecting/extracting. I'm not sure on bitm's though.
... I just tried to open ui.map and a45_dance.map in both this version and 1.1.6 and got a unable to read beyond the stream error...
Oh, Well I got the Pc version of Stubbs the Zombie: Rebel without a pulse and I can open up all the maps.
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Geo
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Post by Geo »

ppfnoob, entity is open source now, no need for permission silly.
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Post by smacktalker »

slayer410 wrote:
Hawaiian Modder wrote:Indeed so did I.
It will open stubbs just not any meta options yet, or building, only model injecting/extracting. I'm not sure on bitm's though.
... I just tried to open ui.map and a45_dance.map in both this version and 1.1.6 and got a unable to read beyond the stream error...
thats because entity can't open any halo 1 map files, except for the cache maps that are made... so you have to play a map, and take it from the cache in order to load it in entity.
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