Me neither.jordanimal wrote:Oh. Didn't ever notice.
Entity Beta 1.3 - Source Released
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ya, great job, but please release an update...Hawaiian Modder wrote:I'm just wondering if this means that entity is done for good.
I love that now I can do some coding in entity and add the fetures I wanted.
Thanx entity crew for this great program, And I hope to see another version.

I love the entity team, I dont want some noob programming of YOUR sorce to get credit for any expansion to this version
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people, entity is not done for. we are always developing new stuff even if its not released in entity. everyone needs to stop discouraging people from working on stuff. If somebody needs to use entitys code to accelerate their project then thats fine. Sometimes there is no point reinventing the wheel. Anyways i hope that somebody gets some use out of it.
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I really want a good bsp veiwer rather than one with turns non working if you turn a model 2 directions...jordanimal wrote:I would like to see the BSP viewer placemnt problems fixed. It would be so helpful.

thanks for the source guys...it's real nice of you to help out people who would like to learn how to write programs for halo or just learn some of the more in-depth tech aspects of halo. Plus its always fun for us to throw in some customization we might've wanted to see =D
trep: Some of us have a lad to give us pleasure, and do not need to jerk off. FYI, some of us ---> P8ntballer
That's fine, it's just gay when people rename the program and put new icons in, and call it their own. I figured you wanted people to be able to use the source, or else you wouldn't have released it. Thanks for open sourcing it though, I think I'll really learn from it.pokecancer wrote:people, entity is not done for. we are always developing new stuff even if its not released in entity. everyone needs to stop discouraging people from working on stuff. If somebody needs to use entitys code to accelerate their project then thats fine. Sometimes there is no point reinventing the wheel. Anyways i hope that somebody gets some use out of it.
Can someone PLZ PLZ PLZ make it where instead of moving an object like a foot to the left of a foot to the right , I wanna make it where I can click on the object and then move it (while holding left-click down) exactly where I want itLostWithin wrote:I really want a good bsp veiwer rather than one with turns non working if you turn a model 2 directions...jordanimal wrote:I would like to see the BSP viewer placemnt problems fixed. It would be so helpful.. Im not gonna download this because i dont see any major updates but Entity is a VERY usefull app and i thank you for that!



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howcome is the XML thing still messed up? i gotta fix this myself now ? but the bug was known 2 versions ago?
Last edited by smacktalker on Sun Sep 03, 2006 5:01 am, edited 1 time in total.
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If anyone has an error about the missing file 'Meta Editor Settings.xml', download the attachment and place it in the folder 'C:\Program Files\Microsoft Visual Studio 8\Common7\IDE'. This error comes up when you try and view the design of the form 'MapForm'.
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One or more errors encountered while loading the designer. The errors are listed below. Some errors can be fixed by rebuilding your project, while others may require code changes.
The path is not of a legal form.
Hide
at System.IO.Path.NormalizePathFast(String path, Boolean fullCheck)
at System.IO.Path.GetFullPathInternal(String path)
at System.Reflection.AssemblyName.GetAssemblyName(String assemblyFile)
at Microsoft.VisualStudio.Design.VSTypeResolutionService.AddProjectDependencies(Project project)
at Microsoft.VisualStudio.Design.VSTypeResolutionService.AssemblyEntry.get_Assembly()
at Microsoft.VisualStudio.Design.VSTypeResolutionService.AssemblyEntry.Search(String fullName, String typeName, Boolean ignoreTypeCase, Assembly& assembly, String description)
at Microsoft.VisualStudio.Design.VSTypeResolutionService.SearchProjectEntries(AssemblyName assemblyName, String typeName, Boolean ignoreTypeCase, Assembly& assembly)
at Microsoft.VisualStudio.Design.VSTypeResolutionService.GetType(String typeName, Boolean throwOnError, Boolean ignoreCase, ReferenceType refType)
at Microsoft.VisualStudio.Design.Serialization.CodeDom.AggregateTypeResolutionService.GetType(String name, Boolean throwOnError, Boolean ignoreCase)
at Microsoft.VisualStudio.Design.Serialization.CodeDom.AggregateTypeResolutionService.GetType(String name, Boolean throwOnError)
at System.ComponentModel.Design.Serialization.CodeDomSerializerBase.GetType(ITypeResolutionService trs, String name, Dictionary`2 names)
at System.ComponentModel.Design.Serialization.CodeDomSerializerBase.FillStatementTable(IDesignerSerializationManager manager, IDictionary table, Dictionary`2 names, CodeStatementCollection statements, String className)
at System.ComponentModel.Design.Serialization.TypeCodeDomSerializer.Deserialize(IDesignerSerializationManager manager, CodeTypeDeclaration declaration)
at System.ComponentModel.Design.Serialization.CodeDomDesignerLoader.PerformLoad(IDesignerSerializationManager manager)
at Microsoft.VisualStudio.Design.Serialization.CodeDom.VSCodeDomDesignerLoader.PerformLoad(IDesignerSerializationManager serializationManager)
at Microsoft.VisualStudio.Design.Serialization.CodeDom.VSCodeDomDesignerLoader.DeferredLoadHandler.Microsoft.VisualStudio.TextManager.Interop.IVsTextBufferDataEvents.OnLoadCompleted(Int32 fReload)


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