Entity Script Compiler

Utilities designed primarily for the xbox version of Halo 2.
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kibito87




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Post by kibito87 »

neodos wrote:Tural give it up...maybe i should REMIND you that i don't speak english perfect so sorry if sometimes i dont get everything you say and vice-versa.
Also, this is an interesting tool. I'll have to check it out soon. Let me clarify correctly tho, I can use the decomiler to get a script from another level and compile it into one of my very own maps using entity?
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neodos
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Post by neodos »

:roll: you see Tural that's what i was talking about.. sometimes i use the wrong expression.

To get a script use Script decompiler, then you copye your script on entity with the libraries and then you compile but for the moment not all scripts can be injected.
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Post by kibito87 »

ya... ok. Just checking, and thank you. Hopefully somebody will take the time and make a list of ones that can be at the moment kinda like the bsp conversion list. :wink:
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Post by THE-MASTER »

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Post by dec1234 »

Very nice im going to attemp to use this straight away!
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Post by slayer410 »

When I click compile, it doesn't give me a msg box it's just puts this
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Post by DoorM4n »

neodos wrote:Look at my location.
I'm convinced.
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Post by smacktalker »

so maybe some should make a library for the DE-compiler as well.
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neodos
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Post by neodos »

[quote="slayer410"]When I click compile, it doesn't give me a msg box it's just puts this
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Post by slayer410 »

Yeah this ain't working right... well what can you expect it's a beta. I know they will fix it soon.
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Post by FFIIMan »

FUCK YES thank god holy fuckin shit thank u JESUS
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Post by Snave »

Amazing work guys, it's a shame only a select few with be able to use this effectively.
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Post by FFIIMan »

Ive already injected five working scripts this app is fucking sweet holy shit thank god.
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Post by latinomodder »

could you post which scripts
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Post by smacktalker »

FFIIMan wrote:Ive already injected five working scripts this app is *** sweet holy *** thank god.
sure you did.
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Post by kibito87 »

FFIIMan wrote:Ive already injected five working scripts this app is *** sweet holy *** thank god.
Yes please do fill us in on which scripts these were. It would be kinda a waste of time for everyone to go searching for all the correct ones that will work thus far. Like i said before, a list of which scripts work. Slayer, did you use Entity 1.1.6 or the newest, remember he said people were having problems with it in the newest build.
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Post by Agent ME »

kibito87 wrote:
FFIIMan wrote:Ive already injected five working scripts this app is *** sweet holy *** thank god.
Yes please do fill us in on which scripts these were. It would be kinda a waste of time for everyone to go searching for all the correct ones that will work thus far. Like i said before, a list of which scripts work.
A list of scripts that work? Like every possible one? Wouldn't that include millions of scripts all barely different than each other?

Anyway when I inject a script according to script decompilor it overwrites the first script in the level :?
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Post by neodos »

Post just a script that you injected succeful and worked.
Then i will try to inject the script and see if it works.
Thanks
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Post by 0mfc0 »

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Post by smacktalker »

open up elongation.map and copy the SCRIPTS reflexive in the SCNR tag into for example coagulation.map into the SCNR tag. (simply copy to clipboard and then adding the reflexive)
delete the other 2 chunks in the SCRIPTS reflexive you will not be using.
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then you are ready to inject your script.

Code: Select all

(script startup uber_gravity_hack
 (begin
   (begin
     (physics_set_gravity 0.5)
  )
))
for example use entity 1.2.1. and open up the compiler. now paste this in there and click compile!! voila you have just made low gravity for coagulation.
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