Also, this is an interesting tool. I'll have to check it out soon. Let me clarify correctly tho, I can use the decomiler to get a script from another level and compile it into one of my very own maps using entity?neodos wrote:Tural give it up...maybe i should REMIND you that i don't speak english perfect so sorry if sometimes i dont get everything you say and vice-versa.
Entity Script Compiler

- THE-MASTER
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WOW! Now AI in MP is soooo close.
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so maybe some should make a library for the DE-compiler as well.
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- latinomodder
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sure you did.FFIIMan wrote:Ive already injected five working scripts this app is *** sweet holy *** thank god.
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Yes please do fill us in on which scripts these were. It would be kinda a waste of time for everyone to go searching for all the correct ones that will work thus far. Like i said before, a list of which scripts work. Slayer, did you use Entity 1.1.6 or the newest, remember he said people were having problems with it in the newest build.FFIIMan wrote:Ive already injected five working scripts this app is *** sweet holy *** thank god.

A list of scripts that work? Like every possible one? Wouldn't that include millions of scripts all barely different than each other?kibito87 wrote:Yes please do fill us in on which scripts these were. It would be kinda a waste of time for everyone to go searching for all the correct ones that will work thus far. Like i said before, a list of which scripts work.FFIIMan wrote:Ive already injected five working scripts this app is *** sweet holy *** thank god.
Anyway when I inject a script according to script decompilor it overwrites the first script in the level

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open up elongation.map and copy the SCRIPTS reflexive in the SCNR tag into for example coagulation.map into the SCNR tag. (simply copy to clipboard and then adding the reflexive)
delete the other 2 chunks in the SCRIPTS reflexive you will not be using.

then you are ready to inject your script.
for example use entity 1.2.1. and open up the compiler. now paste this in there and click compile!! voila you have just made low gravity for coagulation.
delete the other 2 chunks in the SCRIPTS reflexive you will not be using.

then you are ready to inject your script.
Code: Select all
(script startup uber_gravity_hack
(begin
(begin
(physics_set_gravity 0.5)
)
))
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