DotHalo1.0b3.0(Updated 2-10-05)
- MasterNeoChief
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I don't care about that stuff, I want to take the BSP from like say, Lockout and wait, better yet, I want someone who knows how to make maps and stuff to take the BSP of Lockout and insert it into Halo CE with Halo 2 textures, halo 2 weapon models, with their textures and scenery, that would be cool, all halo 2 textures and graphics and levels
- GametagAeonFlux
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If anyone's going to make a Halo 2 CE Mod/Level, don't just rip it from the game, it takes effort and skill to custom make it all, rather than just Click, HEY LOOK, PERFECT WEAPONS!killerklown5 wrote:I don't care about that stuff, I want to take the BSP from like say, Lockout and wait, better yet, I want someone who knows how to make maps and stuff to take the BSP of Lockout and insert it into Halo CE with Halo 2 textures, halo 2 weapon models, with their textures and scenery, that would be cool, all halo 2 textures and graphics and levels
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Don't disagree with meSunnySharma wrote:You can't edit BSP's. You can make them, though,. with the HEK for CE and crap.
Then, people can convert them to Xbox. I believe a hell load of maps have been converted. New Mombassa Classic, Fissure Falls, etc...

You are talking about Halo 1, in Halo 1 you can import CE bsps. I am talking about Halo 2. CE bsps have not been converted to H2 yet.
You can extract the bsp of lockout, the model, not just the meta (and all the other maps), its just most everyone right now does not know how to do itI don't care about that stuff, I want to take the BSP from like say, Lockout and wait, better yet, I want someone who knows how to make maps and stuff to take the BSP of Lockout and insert it into Halo CE with Halo 2 textures, halo 2 weapon models, with their textures and scenery, that would be cool, all halo 2 textures and graphics and levels

Screw the 3 lines of text limit.
ya
You are correct zulux, no-one has convert a Halo 1 bsp to Halo 2. It has been done the other way (Halo 2 bsp to Halo 1, that would be the bsp expert ViperNeo). When we get halo 2 map rebuilding we will be able to do this (not as easily as using HMT 3.5).
One of the most diffictult things about rebuilding Halo 2 maps will be raw data. Rebuilding Halo PC maps was quite easy because all raw data (except for models which is stored in the bsp meta) was stored in the shared maps. The reason we can't rebuild Halo 1 xbox maps is because all raw data is stored in the maps (if I am wrong please let me know).
During the process of re-writing DotHalo, I will be writing Halo 1 xbox rebuilding and of course Halo PC rebuilding. I won't really touch Halo CE because there will be way too much theft of people's own content (I will have my own build that will handle CE maps but it will only be given to a select few).
One of the most diffictult things about rebuilding Halo 2 maps will be raw data. Rebuilding Halo PC maps was quite easy because all raw data (except for models which is stored in the bsp meta) was stored in the shared maps. The reason we can't rebuild Halo 1 xbox maps is because all raw data is stored in the maps (if I am wrong please let me know).
During the process of re-writing DotHalo, I will be writing Halo 1 xbox rebuilding and of course Halo PC rebuilding. I won't really touch Halo CE because there will be way too much theft of people's own content (I will have my own build that will handle CE maps but it will only be given to a select few).
The rules are at the top of the forums for a reason.
Re: ya
Well you're almost 100% correctfarklem wrote: One of the most diffictult things about rebuilding Halo 2 maps will be raw data. Rebuilding Halo PC maps was quite easy because all raw data (except for models which is stored in the bsp meta) was stored in the shared maps. The reason we can't rebuild Halo 1 xbox maps is because all raw data is stored in the maps (if I am wrong please let me know).

Halo Xbox: Raw data is in each map
Halo PC: Bitmaps and Sound raw data in bitmaps.map (shared), & sounds.map?(shared) (Note: I do not have halo pc)
Halo 2 Xbox: Most bitmaps, models, and sounds are in shared maps (shared.map, mainmenu.map, sp shared.map). However, there is still a lot of raw data in each non shared map used solely by that map.
Last edited by zulux on Wed Feb 23, 2005 7:59 pm, edited 1 time in total.
Screw the 3 lines of text limit.
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- Iron_Forge
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Raw data isn't so much an issue with map rebuilding...It adds a level of headache to whoever is coding it, but it's simple enough to understand, and thus can be handled...
The main difference is the many idiosyncrasies that the Halo 2 meta (and overall map structure) has, that have to be handled during both the extraction and compilation phases of rebuilding...
The main difference is the many idiosyncrasies that the Halo 2 meta (and overall map structure) has, that have to be handled during both the extraction and compilation phases of rebuilding...
I was understanding that up to idiosyncrasies. *Goes to find a dictionary*
Ok basically from what I understand is that there are many characteristics that only the halo 2 meta has apart from other meta data.
Ok basically from what I understand is that there are many characteristics that only the halo 2 meta has apart from other meta data.

If there is a problem on the forums, message me through IRC, AIM, or through PM.
Why We Mod - Completed
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lol, you need winrar. go to www.winrar.com and download it there.RageForInsanity wrote:Hey, when i download anything off this site, i can never get it to open. it says "windows cannot open this file" "to open this file, windows needs to know what program created it", i can either select use the web service to fidn the appropriate program or select the program from a list.
P.S.
Once i mod omething , how do i put it into my xbox to play it on halo 2. do u play it on xbox or pc?
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Rename the "biped(flying)" to "bipd" lol. It is a wip so i figured i shouldnt mess with the original and confuse everybody else. Just check the flying boxes, put 0.0001 under biped weight, and fill in the values at the end with the ones provided. you can change those around a bit. the format is somewhat similar to the halo1 plugin for a flying biped. They just edit different speeds and angles.thepizzaguy wrote:How does one make mc fly..... I downloaded this and all the new plug-ins yet there is no plugin that says bipd-flying........... thanks
- shadowkhas
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- Iron_Forge
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