[APPs] Shader Tool And Collision Tool

Utilities designed primarily for the xbox version of Halo 2.
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Post by -DeToX- »

latinomodder wrote: Don't you just hate it when people do small writing to hide stuff?
Yeah, Its annoying.
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Post by Punk Rock0905 »

Nice job detox, maybe you should start working with me on the other thing now.
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Post by -DeToX- »

Punk Rock0905 wrote:Nice job detox, maybe you should start working with me on the other thing now.
Yeah, Lets do that.
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Post by Shalted »

Cool stuff! :D
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Post by ScottyGEE »

Bumpmaps make the world go round and your killing them off! one shader at a time... Doom on you Detox :evil:

;)

The colission editor should be most helpful with custom vehicles though...
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Technically its only me animating though ;)
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Post by DoorM4n »

So with this awesome shader tool, all I do is click a few buttons, and all the shaders that make the modeled messed u, are removed and the model is perfect? BTW, this collision tool is pro!
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Post by T1xAnton »

These are great apps but what would it take to get a phmo tool? =]

I love the shader tool. Good job DeToX. What are you and punk workin on? .. *wink*wink*nudge*nudge*
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Post by Shalted »

ScottyGEE wrote:Bumpmaps make the world go round and your killing them off! one shader at a time... Doom on you Detox :evil:

;)

The colission editor should be most helpful with custom vehicles though...
=o, I had a go at Normal Maps a while ago:
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I failed :(
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Post by Geo »

Indeed you did =/

Great apps though DeToX... =)

Hope we can finish our project soon too.
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Post by -DeToX- »

I got a project with 5 different people at a time (Literally 5).
=P
But Yours and punk's are first.

@ shalted: lol.
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Post by MrBalll »

So many good apps. Good job, Detox.
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Post by Agent ME »

What about a tool for the last type of collision - the collision against the BSP.

The pelican has correct collision against guns and the player, but a sucky BSP collision as an example.
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Post by -DeToX- »

Agent ME wrote:What about a tool for the last type of collision - the collision against the BSP.

The pelican has correct collision against guns and the player, but a sucky BSP collision as an example.
Thats the pelican's phmo's fault.

Also its reudundant. Entity can do it. I can do it if you really want. But other than that, its pointless.
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Post by Agent ME »

You mean Entity can have fixed a pelican this whole time and no one seemed to notice?

How would you do that?
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Post by Zone 117 »

Great job D.
I didn't know you were releasing it so soon?
Sorry I haven't talked to you in a while, things came up.

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Post by -DeToX- »

Agent ME wrote:You mean Entity can have fixed a pelican this whole time and no one seemed to notice?

How would you do that?
OH sorry I misread. I thought you asked me to add BSP collision.

But a seperate tool... Hmm. I would need to find the values first.
BTW, Yeah thats true. Because I think the pelican's phmo at the moment is a ball, when on a mach, it doesnt turn because it thinks its still falling.
But on a BSP, it knows, and it turns.
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Post by da dude of halo2 »

Is there anyway I can see more pictures of the map I still dont understand what this looks like? And does it come for mac osx>?
If you want to hear some awsome amature music mixed and remixed and newly composed then check out my myspace. www.myspace.com/djmetriod
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Post by ScottyGEE »

hehe nice Shalted ;) Pixellated :P
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Re: ;

Post by -DeToX- »

da dude of halo2 wrote:Is there anyway I can see more pictures of the map I still dont understand what this looks like? And does it come for mac osx>?
Nothing Comes for mac. Except for a resigner I made. >_>

Though when I stop my lazyness, I will re-enter it, maybe load a map, and make something small at first.
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Post by Shalted »

ScottyGEE wrote:hehe nice Shalted ;) Pixellated :P
Heh, if I fad the right formula, it would look so bad.
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