Yeah, Its annoying.latinomodder wrote: Don't you just hate it when people do small writing to hide stuff?
[APPs] Shader Tool And Collision Tool
-
- Posts: 169
- Joined: Sat Feb 26, 2005 3:05 pm
- Location: halopatch.com
![]() |
Thats the pelican's phmo's fault.Agent ME wrote:What about a tool for the last type of collision - the collision against the BSP.
The pelican has correct collision against guns and the player, but a sucky BSP collision as an example.
Also its reudundant. Entity can do it. I can do it if you really want. But other than that, its pointless.

Great job D.
I didn't know you were releasing it so soon?
Sorry I haven't talked to you in a while, things came up.
Talk to you on AIM.
I didn't know you were releasing it so soon?
Sorry I haven't talked to you in a while, things came up.
Talk to you on AIM.


[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
OH sorry I misread. I thought you asked me to add BSP collision.Agent ME wrote:You mean Entity can have fixed a pelican this whole time and no one seemed to notice?
How would you do that?
But a seperate tool... Hmm. I would need to find the values first.
BTW, Yeah thats true. Because I think the pelican's phmo at the moment is a ball, when on a mach, it doesnt turn because it thinks its still falling.
But on a BSP, it knows, and it turns.

-
- Posts: 375
- Joined: Sun May 16, 2004 11:23 am
- Location: At work or in a DJ Booth
![]() |
;
Is there anyway I can see more pictures of the map I still dont understand what this looks like? And does it come for mac osx>?
If you want to hear some awsome amature music mixed and remixed and newly composed then check out my myspace. www.myspace.com/djmetriod
-enjoy.

-enjoy.

Re: ;
Nothing Comes for mac. Except for a resigner I made. >_>da dude of halo2 wrote:Is there anyway I can see more pictures of the map I still dont understand what this looks like? And does it come for mac osx>?
Though when I stop my lazyness, I will re-enter it, maybe load a map, and make something small at first.
