ScriptTools Beta

Utilities designed primarily for the xbox version of Halo 2.
DarkMetal





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Post by DarkMetal »

Unbelieveable. I'm surprised Shalted is as lazy as he is.
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xbox7887




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Post by xbox7887 »

dark|metal wrote:Unbelieveable. I'm surprised Shalted is as lazy as he is.
If you were to know him personally you wouldn't call him lazy, he's just busy...
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Post by -DeToX- »

dark|metal wrote:Unbelieveable. I'm surprised Shalted is as lazy as he is.
He isnt lazy... Don't talk about him like that if you barely know him.
As xbox7887 said... Hes just really busy.
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0mfc0





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Post by 0mfc0 »

Yea it was need testing this.

Haha, the constructor design of mine worked better than i thought. :P
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Munsie




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Post by Munsie »

Soldier of Lite wrote:At this point I've found all the bugs I can find on my own
On your own? What did you call that idiot-proofing session last night then? :lol:

~Munsie
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Post by Soldier of Lite »

I call it you finding bugs that I didn't see ;)
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Post by -DeToX- »

Real nice job on this!
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slayer410





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Post by slayer410 »

Still has the previous bugs I mentioned over aim. >_>
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JunkfoodMan





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Post by JunkfoodMan »

I just compiled my first script with this. Thankyou SoL, you're a god ^_^
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killingforfun




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Post by killingforfun »

wow
2 comments in a week
amazing.
but ya.
freakin pimp
i no how hard that must have been to put together
and from the looks of it it has a niec gui
that is easy to use..

so yet again.
good job sol.
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Post by ScottyGEE »

Yeah awesome :P
And I suppose xbox7887's dead grandmother forgot to teach xbox7887 himself, how to code... ;)
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Technically its only me animating though ;)
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Gizza





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Post by Gizza »

Is this app like dothalo (Im noob modder)
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Post by [XMG]Kodiak »

sweet :)
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Post by slayer410 »

Gizza wrote:Is this app like dothalo (Im noob modder)
...

This is a all-in-one scripting tool, built around the LISP found within Halo 2.
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Gizza





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Post by Gizza »

Oooo looks like fun...Hard to use?
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Soldier of Lite




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Post by Soldier of Lite »

Try it yourself.
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Hawaiian Modder




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Post by Hawaiian Modder »

Not at all.
Just make sure you know what scripts are and what they can do and it's easy as pie.
(Not making the pie, or else it would be hard as hell :o )
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Munsie




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Post by Munsie »

Hawaiian Modder wrote:Not at all.
Just make sure you know what scripts are and what they can do and it's easy as eating pie.
(Not making the pie, or else it would be hard as hell :o )
Fix'd.

Rofl. If anybody wants to help me figure out the constructor to make one of my scripts, it would be greatly appreciated (MSN or AIM. ;))

I have the script all figured out, but the regular compiler makes too many guesses for it to compile properly... So. Yea. IM me.

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Soldier of Lite




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Post by Soldier of Lite »

Since some people seem to be having trouble with the compiler, here's a tutorial video. No sound unfortunately.

http://jnatalie.no-ip.info/record.wmv

First, I open colossus and costruct a simple script

Code: Select all

(script
 (begin
  (physics_set_gravity 0.5)
 )
)
Then, I erase it and construct a more complicated script, using globals and object references

Code: Select all

(script
 (begin
  (sleep launch_time)
  (object_create hanger_can_01)
 )
)
Then, just for fun, I construct a much longer script

Code: Select all

(script
 (begin
  (begin_random
   (object_create hanger_can_01)
   (object_create hanger_can_07)
   (object_create hanger_can_02)
   (object_create hanger_can_03)
   (object_create hanger_can_04)
  )
  (sleep launch_time)
 )
)
(This script would randomly pick a crate to spawn, then wait)
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A1M4TH3H3AD




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Post by A1M4TH3H3AD »

Wow now i can finally start trying to figure scripting out, nice app! :shock:
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