ScriptTools Beta
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- JunkfoodMan
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- Location: London, Englandia
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Fix'd.Hawaiian Modder wrote:Not at all.
Just make sure you know what scripts are and what they can do and it's easy as eating pie.
(Not making the pie, or else it would be hard as hell )
Rofl. If anybody wants to help me figure out the constructor to make one of my scripts, it would be greatly appreciated (MSN or AIM. )
I have the script all figured out, but the regular compiler makes too many guesses for it to compile properly... So. Yea. IM me.
~Munsie
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Since some people seem to be having trouble with the compiler, here's a tutorial video. No sound unfortunately.
http://jnatalie.no-ip.info/record.wmv
First, I open colossus and costruct a simple script
Then, I erase it and construct a more complicated script, using globals and object references
Then, just for fun, I construct a much longer script
(This script would randomly pick a crate to spawn, then wait)
http://jnatalie.no-ip.info/record.wmv
First, I open colossus and costruct a simple script
Code: Select all
(script
(begin
(physics_set_gravity 0.5)
)
)
Code: Select all
(script
(begin
(sleep launch_time)
(object_create hanger_can_01)
)
)
Code: Select all
(script
(begin
(begin_random
(object_create hanger_can_01)
(object_create hanger_can_07)
(object_create hanger_can_02)
(object_create hanger_can_03)
(object_create hanger_can_04)
)
(sleep launch_time)
)
)
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