Entity Beta 1.3.8

Utilities designed primarily for the xbox version of Halo 2.
slayer410





Posts: 738
Joined: Mon Oct 03, 2005 1:41 pm
Location: Texas

Post by slayer410 »

BSP viewer works fine. Now it would be fine if you add drag and drop support, but for right now, the save meta menu not being able to be displayed at the same time as the tag view, doesn't cut it.
Vicarious





Posts: 255
Joined: Sun Aug 13, 2006 1:29 pm
Contact:

Post by Vicarious »

xhead68 wrote:the right click menu doesnt come up in the reference editor
StalkingGrunt911 wrote:Don't know if this happens to everyone but it happens to me the Chunk Cloner doesn't show up and when you right click you can't choose Reflexives, Indents, or Strings. I only tried this for the [scnr] tag but I have a feeling it happens for all tags.
Please fix! Cuz now we cant clone chunks or display>idents or anything!
Bankhead





Posts: 59
Joined: Fri Jun 30, 2006 6:28 am

Post by Bankhead »

just use a previous version... for the time being... i have evry version/ modification of entity from evryone... some unreleased (DarkMetal stiuff) they all have pro's and cons..
User avatar
Geo
Forum Manager




Illusionist Stylist Advisor Pi
Connoisseur Pyre Socialist Tsunami

Posts: 4404
Joined: Sun Jun 19, 2005 1:01 am
Location: United Kingdom
Contact:

Post by Geo »

Bankhead wrote:i have evry version/ modification of entity from evryone... some unreleased (DarkMetal stiuff)
Your point?
Image
For extremely cheap web hosting and domains, PM me. Includes excellent control panel software and instant activation!
Hawaiian Modder




Pi Connoisseur

Posts: 2154
Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.

Post by Hawaiian Modder »

I don't know his point, though I know he needs some grammar/spelling classes.
Image
Thanks lej for the sig.
Dr.Cox wrote:I like Cox.
Boney526




Commentator

Posts: 356
Joined: Sat Dec 10, 2005 12:04 pm

Post by Boney526 »

JesseCuster wrote:Nice Big W...but whats up with Yaw,Pitch,Roll?

Thats what im waiting for...than i can make a new nice mod :wink:

I hate this YPR*** i know how it works..but to hard to handle

please fix it up :?

GOOD JOB
Fix the YPR, that really is just about the most important thing you can do right now! And yeah I think the editcable DECRs would be cool too. And marker placement, etc.

Looks really nice, I'm about to see if I get the BSP error (I hope not)
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

Looks cool, But I have to admit I like the original UI better.
Formerly known as Limpmybizket.
xXtR1Xm1Xx




Recreator

Posts: 406
Joined: Thu Aug 31, 2006 5:14 pm
Location: Queens

Post by xXtR1Xm1Xx »

Monkey Terd wrote:Looks cool, But I have to admit I like the original UI better.
Same here, maybe add an option where you can switch views if possible. And yes please fix the Y/P/R.
Image
Click here for something you might like
Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
Boney526




Commentator

Posts: 356
Joined: Sat Dec 10, 2005 12:04 pm

Post by Boney526 »

... Wheres the chunk cloner?
User avatar
Anthony




Translator Connoisseur New Age ONI

Posts: 1001
Joined: Thu Jul 06, 2006 10:19 pm
Location: Whittier, CA
Contact:

Post by Anthony »

hmm yea I have to say I like the old ones look... oh and btw you forgot me in the authors :?

keep up the good work tho and let me know if you need anything
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

Anthony wrote:hmm yea I have to say I like the old ones look... oh and btw you forgot me in the authors :?

keep up the good work tho and let me know if you need anything
He also took credit for bitmap internalization. :?
Formerly known as Limpmybizket.
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

Whoa missed this, noice.
User avatar
Zone 117




Pi Trickster Stylist Advisor
Snitch! Connoisseur

Posts: 799
Joined: Wed Nov 09, 2005 4:37 pm
Location: Want to be in Asia :'(

Post by Zone 117 »

Is the pitch and roll and all that moving stuff fixed?
And has BSP scenery or whatever it's called (you know the stuff that looks like BSP, but it's not, like the crashed ship thingy on Relic) movable in the BSP viewer?


Sorry for the vagueness, I'm not good with the actual correct terms. :oops:




Oh and also, is any body working on fitting larger BSPs into smaller maps? I would very much like to see that in the future... thanks :wink:
Image Thanks for the sig Xiion :P
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
User avatar
SingingBlaze




Stylist Trickster Critic

Posts: 348
Joined: Sun Sep 10, 2006 6:02 pm

Post by SingingBlaze »

I agree with him ^^^ Get that stuff working and it will be great!
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

Zone 117 wrote:Is the pitch and roll and all that moving stuff fixed?
And has BSP scenery or whatever it's called (you know the stuff that looks like BSP, but it's not, like the crashed ship thingy on Relic) movable in the BSP viewer?
It's not fixed, because it's not their screw up, its Microsoft's..And there is no point in moving BSP scenery if the collision will be lost.
Formerly known as Limpmybizket.
User avatar
Zone 117




Pi Trickster Stylist Advisor
Snitch! Connoisseur

Posts: 799
Joined: Wed Nov 09, 2005 4:37 pm
Location: Want to be in Asia :'(

Post by Zone 117 »

Oh I see, I had thought the collision moved with the scenery.
Image Thanks for the sig Xiion :P
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
User avatar
MilyardoX2




Wordewatician 500

Posts: 821
Joined: Mon Jun 26, 2006 9:16 pm

Post by MilyardoX2 »

and about the bigger bsps into smaller maps??
User avatar
Zone 117




Pi Trickster Stylist Advisor
Snitch! Connoisseur

Posts: 799
Joined: Wed Nov 09, 2005 4:37 pm
Location: Want to be in Asia :'(

Post by Zone 117 »

Here's all I know:

Zone 117: Do you happen to be working on fitting bigger BSPs into smaller ones? Or do you know if such work is trying to be done? I would very much like to see this accomplished some time in the future.

Pokecancer: Yeah, I'm trying.
Image Thanks for the sig Xiion :P
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
User avatar
Shadow LAG
Readers Club




Articulatist 500

Posts: 676
Joined: Sat Apr 02, 2005 5:47 pm
Contact:

Post by Shadow LAG »

on haloplugins I was told that one of the devs would implement my goto tag recommendation. I have yet to see that 2-3 releases later. otherwise good program.
Long live Detox
Long live leo
Long live the trust.

Sticking it to the man since 16 Jun 2005
-DeToX-




Illusionist Recreator Connoisseur Acolyte
Sigma Decryptor Droplet Pyre
Blacksmith Socialist New Age System Engineer
ONI

Posts: 4589
Joined: Sun Jun 18, 2006 3:58 pm
Location: ...

Post by -DeToX- »

Yeah... He is... Ive been talkin to him lately though.. Hes got bigger and better things... You know what i mean poke.

And Has anyone actually tried to delete some meta and fix it... And inject it... Making a bigger BSP smaller...?

I've tried it... But i didnt finish relinking everything.
Image
Post Reply