Entity Beta 1.3.7

Utilities designed primarily for the xbox version of Halo 2.
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WastingBody





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Post by WastingBody »

Insolence can mess up the tags filepaths for other programs like Entity and Insolence doesnt have an awsome BSP viewer.
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Jubakuba




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Post by Jubakuba »

and entity does shit properly :-)
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Post by xXtR1Xm1Xx »

WastingBody wrote:Insolence can mess up the tags filepaths for other programs like Entity and Insolence doesnt have an awsome BSP viewer.
Maybe try fixing the y/p/r in the bsp viewer then it will be awesome.
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Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
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WastingBody





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Post by WastingBody »

I think a bitmap internalizer will be next then Ill try to fix the pitch and roll. I think that the yaw works fine.
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Post by Boney526 »

xXtR1Xm1Xx wrote:
WastingBody wrote:Insolence can mess up the tags filepaths for other programs like Entity and Insolence doesnt have an awsome BSP viewer.
Maybe try fixing the y/p/r in the bsp viewer then it will be awesome.
I agree.... and deff do this before Bitmap internalizing because you could always just internalize it using a few other programs, and you can always just duplicate a bitmap, which'll make it internal anyway.
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Post by Vicarious »

wow, thx soooooooooo much - I always hoped for the next version of entity to have renaming!! THX SOOOOO MUCH :D :shock: 8)


Oh, and btw - you said you used that other guys entity with the AI in BSP viewer - Did you fix it where it really works now????
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Post by G.I.R. »

smacktalker wrote:rename with insolence / adi... :roll:
insolence won''t mess up your tag names if you keep them thesame characterlength.
Actually, renaming it in ADI messes it up. When you try to reference weapons that have been renamed from inside the itmc, it automatically nulls the weap. There are few other errors like this when you rename in ADI.

Also, I too would like just a 'rename' feature for Entity, one where you don't have to duplicate, cause it still screws up on me when I try and duplicate and rename it. Also, if you can fix the y/p/r, then I would gladly have your babies.
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WastingBody





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Post by WastingBody »

Updated. For the updates check the first post.
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Post by GametagAeonFlux »

WastingBody wrote:-Added a bitmap internalizer
Yay. Good update. =)
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Post by -DeToX- »

Looks nice man, Real Nice job.
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Post by StalkingGrunt911 »

Good job. :)
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foxfanatic23I7




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Post by foxfanatic23I7 »

dude sweet, i wish i new what bitmaps.map is though >.<
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WastingBody





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Post by WastingBody »

bitmaps.map is for CE.
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Post by foxfanatic23I7 »

ok thanx
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Post by Loonycgb2 »

i love how ya keep adding entity features but wat about just making all the updates then releaseing a fully entity instead of releaseing minor patches
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Post by xXtR1Xm1Xx »

Yay an update. Entity will be like the only program I need now.
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Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
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Post by slayer410 »

Nice update. Any chance of added support for Stubbs the Zombie? I just went out and bought it.
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Post by Hawaiian Modder »

Indeed so did I.
It will open stubbs just not any meta options yet, or building, only model injecting/extracting. I'm not sure on bitm's though.
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Post by DISTURBED RULES »

You may wanna put this in the haloplugins index in entity downloads like all the others are.
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Post by Punk Rock0905 »

Vicarious wrote:wow, thx soooooooooo much - I always hoped for the next version of entity to have renaming!! THX SOOOOO MUCH :D :shock: 8)


Oh, and btw - you said you used that other guys entity with the AI in BSP viewer - Did you fix it where it really works now????
It has always worked, you jst need to find where the ai are because they spawn in sp coordinates, all the way off in the distance. I assure you 100% that the ai works, I made it myself.

Nice job wastingbody :).
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