Entity Beta 1.3.7
- WastingBody
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Maybe try fixing the y/p/r in the bsp viewer then it will be awesome.WastingBody wrote:Insolence can mess up the tags filepaths for other programs like Entity and Insolence doesnt have an awsome BSP viewer.

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Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
- WastingBody
- Posts: 195
- Joined: Mon Sep 19, 2005 5:07 pm
I agree.... and deff do this before Bitmap internalizing because you could always just internalize it using a few other programs, and you can always just duplicate a bitmap, which'll make it internal anyway.xXtR1Xm1Xx wrote:Maybe try fixing the y/p/r in the bsp viewer then it will be awesome.WastingBody wrote:Insolence can mess up the tags filepaths for other programs like Entity and Insolence doesnt have an awsome BSP viewer.
Actually, renaming it in ADI messes it up. When you try to reference weapons that have been renamed from inside the itmc, it automatically nulls the weap. There are few other errors like this when you rename in ADI.smacktalker wrote:rename with insolence / adi...![]()
insolence won''t mess up your tag names if you keep them thesame characterlength.
Also, I too would like just a 'rename' feature for Entity, one where you don't have to duplicate, cause it still screws up on me when I try and duplicate and rename it. Also, if you can fix the y/p/r, then I would gladly have your babies.

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
- WastingBody
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- StalkingGrunt911
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- foxfanatic23I7
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- foxfanatic23I7
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Yay an update. Entity will be like the only program I need now.

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Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
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It has always worked, you jst need to find where the ai are because they spawn in sp coordinates, all the way off in the distance. I assure you 100% that the ai works, I made it myself.Vicarious wrote:wow, thx soooooooooo much - I always hoped for the next version of entity to have renaming!! THX SOOOOO MUCH![]()
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Oh, and btw - you said you used that other guys entity with the AI in BSP viewer - Did you fix it where it really works now????
Nice job wastingbody
