Halo 2 Sound Tools

Utilities designed primarily for the xbox version of Halo 2.

useful?

yes
80
89%
no
10
11%
 
Total votes: 90

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P8ntballer24




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Post by P8ntballer24 »

Indeed mostly for this stuff and research with a mod in between... Tfav
looks great looking foward to more sexy apps from you..
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Hawaiian Modder




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Post by Hawaiian Modder »

Never thought of that, Nice thinking (Name to hard to pronounce)
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Shalted




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Post by Shalted »

TfAv1228 wrote:3 Brok3n Halo releases
/me wishes he had something to release.
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Trulife8342




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Post by Trulife8342 »

Shalted, dont tell the rest of the group but the only reason we let you in was because paintballer needed a boyfriend, lol jk, its all good man im sure you'll release something soon enough
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Post by Shalted »

Trulife8342 wrote:Shalted, dont tell the rest of the group but the only reason we let you in was because paintballer needed a boyfriend
0.o
I already knew that. ;)
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Post by Hawaiian Modder »

Well shalted did make that awesome version of bsp thing and I think that color changer. Im not completely sure though.
Im sure shalted will make some app soon, Maybe a sbsp editor?
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P8ntballer24




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Post by P8ntballer24 »

Damnit trulife I told you not to tell and now look at this mess!

[KindaGay Voice] Erm so Shalted what's up.... Ummm yeh... Wana make a mod somtime heheheeheheheehe [Ungay Voice]

Glad that's over with....
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kornkidcrazy




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Post by kornkidcrazy »

Hehe, when I first did this, it said I was unleet. But I figured it out! Thank you all!
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-Treetoad-




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Post by -Treetoad- »

wow this is great! I could really use this
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Boney526




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Re: [PROG] Halo 2 Sound Tools

Post by Boney526 »

TfAv1228 wrote:The program that should be used to get files into the correct format is Sony Sound Forge 8[/url]
I installed the codec and edited the sound. However, when I inject it, it says that it's not the correct format. Help?

EDIT: Nevermind, I figured it out, but why does it say its gonna play the old sound after the new one?
TfAv1228




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Post by TfAv1228 »

you have to save it in the right codec for some reason the default for saving in sound forge 8 is not what the origional format of the sound its gay i know but just set it to xbox adpcm 44100mhz and that should be right
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kornkidcrazy




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Post by kornkidcrazy »

odd.... I got the sound to play, but when its done, it plays the old sound...
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Trigger_six




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Post by Trigger_six »

Wow, we like mapped out everything, now all we need is custom BSP creation, AI, and jmad creation and we got everything, sounds, models, textures, etc.
TfAv1228




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Post by TfAv1228 »

yeah kornkid it should tell you that when you inject im not sure in xbox adpc what a null sound byte yet it might just be 0 but once i find out ill put it in the prog

edit:alright turns out it is zero so ill add it
edit2:UPDATED
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kornkidcrazy




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Post by kornkidcrazy »

Amazing update! I love you TfAv1228!
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The Flying Dutchmen




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Post by The Flying Dutchmen »

OMG i can do custom sound injection omg

let me inject some reggeamusic muwhaaahaaaaaaaaaaaa :twisted:

edit: /me thinks tfav is four-eyed > looks at those buttons :roll: :wink:
Last edited by The Flying Dutchmen on Wed Jun 07, 2006 2:10 am, edited 1 time in total.
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I don't think the dds files work in the ppf o matic
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Post by ScottyGEE »

Yes...Flying dutchman because keygens are soo legal...


So you still want me to write a tut?
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Post by slaj »

The inject-option doesn't work :/

I created Acid Pro 4 .WMA 9 Sounds, and when I inject them, nothing happen
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The Flying Dutchmen




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Post by The Flying Dutchmen »

i'm having trouble with the wma injections

ive extracted and edited the wma file.. clicked save. then injected into mainmenu but nothin seems to happen (i dont get some sort of message from program also).. kinda weird i'm sure know what i'm doing.. i wanted to get rid of that mainmenu music..
no matter what i do.. the injection doesnt work.. injected thing is smaller or bigger then original size of wma .. doesnt matter
also doesnt work when i'm trying it on a internalized mainmenu music in coagulation

edit: look this is what im trying to inject.. maybe it's the way i'm saving it.. but i'm just editing the extraced .wma and save it..
http://www.behemothnet.net/hsm/KOEK/K/mm2-0-0.wma

its the \main_menu_music\in (the one with 1 chunks for sound), try inject it into the mainmenu...
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I don't think the dds files work in the ppf o matic
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h..e.e..e.e.e

Post by TeamModel_Leader »

I'm having this problem, with this program. Every time I try to INJECT a .wav sound It doesn't work. It says File not correct format. Any help. I dont know how to change It to XBOX ADPCM Codex. Please help. Thanks in advance.
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