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Just open the map in UAT...If it doesn't have holes or out of map data, it should be compliant...Really, the only way to test this 100% is to create your patch, apply it, and see if the results match...But everyone should be doing that before they release the patch anyways...I could add a tab that would do the create/apply testing, but really it's faster to just make your patch, and test it with apply...Agent ME wrote:Suggestion - when Serenity makes a patch, it first checks if the map is patchable through compliant mode, and if it is, goes ahead and makes a compliant patch, otherwise, automatically puts on non-compliant mode and attempts to make a patch. If there are any errors when the patch is made, it deletes the final serenity patch so the user doesn't think it will work.
Applying is already supported! Paste this in Notepad. Replace the path with whatever yours is.. Save as "Serenity.reg" then open the .reg ;xTural wrote:Shell creating and applying
Code: Select all
Windows Registry Editor Version 5.00
[HKEY_CLASSES_ROOT\.serenity]
@="Serenity"
[HKEY_CLASSES_ROOT\Serenity]
@="Serenity Patch"
[HKEY_CLASSES_ROOT\Serenity\shell]
[HKEY_CLASSES_ROOT\Serenity\shell\Apply]
@="Apply with Serenity"
[HKEY_CLASSES_ROOT\Serenity\shell\Apply\command]
@="C:\\Program Files\\SerenityV3\\Serenity.exe "%1""
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Personally I like the file association better...Pops up with the page you need, populates all the fields right in front of you...You verify, change if needed, and apply...Shell would require popups to ask for each map, which seems like a much more confuddled way of doing things...Tural wrote:Shell creating and applying :wink:
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