(Halo 2) -~! h2x 4.20 !~- --*UPDATED*-- 4/30/05

Utilities designed primarily for the xbox version of Halo 2.
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Re: h2x Alpha 1.6.1 - Model Injector - SP>MP *Updated 1/1

Post by link_36p »

pokecancer wrote:Changes in Alpha 1.6.1: The program now saves external model's raw data. I also made the model info box display the external map it is located in. Just put shared, single_player_shared, and mainmenu in the directory with your map. For any one having trouble, don't inject over external models and don't inject in any external map files.
By external map files do u mean like mainmenue.map and shared.map?
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Post by Sentinel_ »

well this is more of a raw, meta for injection, not full model injection. well it kinda is but it aint like models like we normally think of like .obj. im not trying to flame or nothing but what really is in sp that we would nee in mp cause it aint like we ned the shee or wraith or weapons or ne thing. only thing i can think of is the flak cannon.
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Post by Snave »

this i think might be a bug ;)

when i inject derish model over elite it makes my map file 1gig


its injects it and all no errors... just makes my map file 1 gig
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Post by link_36p »

same here but when i try to open it it says invalid map file.......
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Post by pokecancer »

I said before you can't inejct over anything external. An elite is most definitely external. If you can inject over it, it will say external: false in the model data box.
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Post by link_36p »

pokecacer, if DOES say external: False 4 the elite, CHECK yourself.....
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Post by pokecancer »

ok. I was wrong and right that time. I fixed it and the elite is definitely external.
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Post by jason jx »

would it be possible for someone to write a tut for this tool??
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Post by xbox7887 »

nice work, i cant wait to try it out.
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Post by Ryu »

Looks cool, and i used the ppf and i saw the phantom but when i started to walk up to it the game froze but still very nice :D :D
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Post by Snave »

sounds like a lod error, just a guess poke maybe your program isn't injecting all the lod and also what about the damage model's does it inject them to?
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Post by pokecancer »

its not an error. i mentioned this in my release info. the one on the beach doesnt lock you up but the other one is messed up because its stuck in a wall i guess.
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Post by Jefff »

Pics anyone?
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#1
phantom3.jpg (49.64 KiB) Viewed 1725 times
#2
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phantom2.jpg (46.59 KiB) Viewed 1725 times
#3
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phantom1.jpg (53.03 KiB) Viewed 1725 times
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Post by Sentinel_ »

so can u actually drive that?
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Post by Ar5eNiC »

im guessing no but still, this is awesome, nj pokecancer
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Post by Sentinel_ »

idk. in Ch2r's vehi plugin u can click for it to be a viehicle or not so maybe.
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Post by link_36p »

pokecancer in your tut do u mean that the collision models arent being used????!!!???
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Post by pokecancer »

yeah. they arent used because by default zanzi has no scorpion in it. it doesn't have to be a collision model though. it can be an effe, jmad, anything not being used.
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Post by Ryu »

LOL I was down on the beach jumping through the phantom and some how i knocked it over and it crashed the game...very odd :shock:
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Post by Gabs »

Wait wait wait, are you saying that we can now inject models over any type of meta? Thats sweet!!

Also, i heard model animation have raw data in them, have you looked into that at all?
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