[Halo 2] Pointer Tool V4 and a SP->MP tutorial!

Utilities designed primarily for the xbox version of Halo 2.
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MasterChief2829




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Post by MasterChief2829 »

How would a MP to SP Conversion work out :P Could you just convert it and move the AI over there?

I'm trying to do a conversion but I need a BSP small enough to fit into a MP map. And it needs to be playable too :-/
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Samusaaron3





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Post by Samusaaron3 »

MasterChief2829 wrote:How would a MP to SP Conversion work out :P Could you just convert it and move the AI over there?

I'm trying to do a conversion but I need a BSP small enough to fit into a MP map. And it needs to be playable too :-/
An MP -> SP conversion wouldn't work. There's a lot more too it.

Try converting the BSP scenarios\solo\05a_deltaapproach\bsp_x05 from the map deltaapproach into coagulation.
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Post by shade45 »

MasterChief2829 wrote:How would a MP to SP Conversion work out :P Could you just convert it and move the AI over there?

I'm trying to do a conversion but I need a BSP small enough to fit into a MP map. And it needs to be playable too :-/
Yeah mp to sp doesnt work to great i converted Beaver Creek to sp and it worked.. so then i tried to spawn move some AI spawns into the map and it just froze :(
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MasterChief2829




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Post by MasterChief2829 »

Samusaaron3 wrote: Try converting the BSP scenarios\solo\05a_deltaapproach\bsp_x05 from the map deltaapproach into coagulation.
lol what the heck is that? All I get is a square box in Dark Matter.
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Post by Trigger_six »

MasterChief2829 wrote:
Samusaaron3 wrote: Try converting the BSP scenarios\solo\05a_deltaapproach\bsp_x05 from the map deltaapproach into coagulation.
lol what the heck is that? All I get is a square box in Dark Matter.
Actuallly the biggest MP map BSP's are.
1.Gemini
2. Waterworks.
3. Terminal
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MasterChief2829




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Post by MasterChief2829 »

Yeah and I need a bsp that can fit into one of those. :?

I still have no idea what the delta_approach0x5 is.. >.< It shows basically nothing in Dark Matter.
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Post by Trigger_six »

Well atleast it has SIZE and raw, so it has to be a BSP, even if its a blank one.
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Post by Lavix »

bsp_x05 is basically a collection of sounds with a lightmap and some weather. I'm guessing that its used for a cut-scene. If you were to play on it it would probably be like playing on the shared.map's bsp.
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MasterChief2829




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Post by MasterChief2829 »

Alright. Any actual playable BSPs that are small enough to fit in a MP level?
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Samusaaron3





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Post by Samusaaron3 »

scenarios\solo\08b_deltacontrol\deltacontrolroom_bsp3

I'm currently trying to put this into containment. I can get dark matter to see it, but the game just freezes.
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The Flying Dutchmen




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Post by The Flying Dutchmen »

Samusaaron3 wrote:scenarios\solo\08b_deltacontrol\deltacontrolroom_bsp3
good luck making yet another copy of Control Room :roll:
KILLTROCITY MAPPACK
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I don't think the dds files work in the ppf o matic
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Samusaaron3





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Post by Samusaaron3 »

The Flying Dutchmen wrote:
Samusaaron3 wrote:scenarios\solo\08b_deltacontrol\deltacontrolroom_bsp3
good luck making yet another copy of Control Room :roll:
I'm not going to release it, i'm just trying to do a successful conversion.
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Post by Juniorman030790 »

Is there a way to delete parts of a bsp or some how edit it so that it's smaller?
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