Utilities designed primarily for the xbox version of Halo 2.
MasterChief2829
Posts: 1184 Joined: Sun Dec 26, 2004 2:18 pm
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by MasterChief2829 » Tue Apr 25, 2006 4:38 am
How would a MP to SP Conversion work out
Could you just convert it and move the AI over there?
I'm trying to do a conversion but I need a BSP small enough to fit into a MP map. And it needs to be playable too :-/
Samusaaron3
Posts: 311 Joined: Sun Mar 21, 2004 3:16 pm
Location: Escondido, California
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by Samusaaron3 » Tue Apr 25, 2006 4:45 am
MasterChief2829 wrote: How would a MP to SP Conversion work out
Could you just convert it and move the AI over there?
I'm trying to do a conversion but I need a BSP small enough to fit into a MP map. And it needs to be playable too :-/
An MP -> SP conversion wouldn't work. There's a lot more too it.
Try converting the BSP scenarios\solo\05a_deltaapproach\bsp_x05 from the map deltaapproach into coagulation.
shade45
Posts: 2270 Joined: Fri Apr 01, 2005 1:04 pm
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by shade45 » Tue Apr 25, 2006 10:45 am
MasterChief2829 wrote: How would a MP to SP Conversion work out
Could you just convert it and move the AI over there?
I'm trying to do a conversion but I need a BSP small enough to fit into a MP map. And it needs to be playable too :-/
Yeah mp to sp doesnt work to great i converted Beaver Creek to sp and it worked.. so then i tried to spawn move some AI spawns into the map and it just froze
MasterChief2829
Posts: 1184 Joined: Sun Dec 26, 2004 2:18 pm
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by MasterChief2829 » Tue Apr 25, 2006 12:24 pm
Samusaaron3 wrote:
Try converting the BSP scenarios\solo\05a_deltaapproach\bsp_x05 from the map deltaapproach into coagulation.
lol what the heck is that? All I get is a square box in Dark Matter.
Trigger_six
Posts: 581 Joined: Wed Dec 07, 2005 3:16 pm
Location: You stalkers... I aint tellin you shizzle :P
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by Trigger_six » Tue Apr 25, 2006 2:41 pm
MasterChief2829 wrote: Samusaaron3 wrote:
Try converting the BSP scenarios\solo\05a_deltaapproach\bsp_x05 from the map deltaapproach into coagulation.
lol what the heck is that? All I get is a square box in Dark Matter.
Actuallly the biggest MP map BSP's are.
1.Gemini
2. Waterworks.
3. Terminal
MasterChief2829
Posts: 1184 Joined: Sun Dec 26, 2004 2:18 pm
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by MasterChief2829 » Tue Apr 25, 2006 2:45 pm
Yeah and I need a bsp that can fit into one of those.
I still have no idea what the delta_approach0x5 is.. >.< It shows basically nothing in Dark Matter.
Trigger_six
Posts: 581 Joined: Wed Dec 07, 2005 3:16 pm
Location: You stalkers... I aint tellin you shizzle :P
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by Trigger_six » Tue Apr 25, 2006 2:50 pm
Well atleast it has SIZE and raw, so it has to be a BSP, even if its a blank one.
Lavix
Posts: 439 Joined: Thu Sep 29, 2005 7:10 pm
Location: Ohio
Contact:
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by Lavix » Tue Apr 25, 2006 5:12 pm
bsp_x05 is basically a collection of sounds with a lightmap and some weather. I'm guessing that its used for a cut-scene. If you were to play on it it would probably be like playing on the shared.map's bsp.
Samusaaron3
Posts: 311 Joined: Sun Mar 21, 2004 3:16 pm
Location: Escondido, California
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by Samusaaron3 » Tue Apr 25, 2006 7:55 pm
scenarios\solo\08b_deltacontrol\deltacontrolroom_bsp3
I'm currently trying to put this into containment. I can get dark matter to see it, but the game just freezes.
The Flying Dutchmen
Posts: 729 Joined: Thu Dec 08, 2005 3:06 am
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by The Flying Dutchmen » Wed Apr 26, 2006 1:10 am
Samusaaron3 wrote: scenarios\solo\08b_deltacontrol\deltacontrolroom_bsp3
good luck making yet another copy of Control Room
Samusaaron3
Posts: 311 Joined: Sun Mar 21, 2004 3:16 pm
Location: Escondido, California
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by Samusaaron3 » Wed Apr 26, 2006 6:26 am
The Flying Dutchmen wrote: Samusaaron3 wrote: scenarios\solo\08b_deltacontrol\deltacontrolroom_bsp3
good luck making yet another copy of Control Room
I'm not going to release it, i'm just trying to do a successful conversion.
Juniorman030790
Posts: 745 Joined: Mon Feb 14, 2005 1:09 pm
Contact:
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by Juniorman030790 » Wed Apr 26, 2006 2:40 pm
Is there a way to delete parts of a bsp or some how edit it so that it's smaller?