[Halo 2] Pointer Tool V4 and a SP->MP tutorial!
Well guys i converted something.....it was a rather small bsp from delta approach. The map loaded, but it was all black and u couldnt move, shoot, or throw grenades but at least i loaded the map. Im going to try a different one. If anyone wants the patch to either see it, or tell me what i did wrong, i can upload it.
t_mann05
t_mann05
- Samusaaron3
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Can you tell me the exact name of the BSP so I can try it?t_mann05 wrote:Well guys i converted something.....it was a rather small bsp from delta approach. The map loaded, but it was all black and u couldnt move, shoot, or throw grenades but at least i loaded the map. Im going to try a different one. If anyone wants the patch to either see it, or tell me what i did wrong, i can upload it.
t_mann05
(I REALLY want to do a successful SP -> MP conversion!)

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Ok, all I have to do is import the raw, but 4.0 doesnt do it, and 3.5 makes it non openable in UAT, which probably means its corrupt.
EDIT: t_mann, what did you import raw with? If you did it with 4.0 how long did it take?
EDIT: t_mann, what did you import raw with? If you did it with 4.0 how long did it take?

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Where you import the raw with 4.0, it freezes, no matter hwo long i leave it there. Now I have a new problem. I imported the raw with 3.5, the map doesnt open in UAT when UAT checks for Meta and Raw, but the thing is the SP BSP I converted loads up fine into Dark Matter, and even though I signed the map it says failed to load map ingame.t_mann05 wrote:Can you quote the exact lines of the tutorial that says what you are trying to do plz so i know which step you are on?
EDIT: Picture of BSP Loaded (Yeah, i know im not suppose to use this app, kill me. Besides, dark matter gives me the BSOD (blue screen) whenever i look at the actual BSP.) I know the BSP is there, its just the matter of the failing to load map in Halo 2.

EDIT 2: Could it be because in the BSPs Lone ID place its still pointing to the fake BSPs transfered by insolence?

PigFarker - T3am Guard14ns Creator/Founder
WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
So you are on where you click that "fix" button. I used 3.5 to fix it. I guess what made my map still open in UAT was i forgot to switch the leftover tags to the right tag classes. I just changed them a minute ago and now it won't open in UAT. Although, my second bsp map opens in UAT but i think i still have to move a tag.
Do i have to move my renamed bsp "magic" from the adlg tag to the sbsp tag? or null coags bsp or anything?
For both of my bsps, it didnt take that long to fix...maybe a minute or so.
Do i have to move my renamed bsp "magic" from the adlg tag to the sbsp tag? or null coags bsp or anything?
For both of my bsps, it didnt take that long to fix...maybe a minute or so.
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Ok, i fixed the failed to load problem (had to fix padding) , but now it just freezes when I start game.

PigFarker - T3am Guard14ns Creator/Founder
WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
hmm well thats what happend to my second bsp....i am still trying a few things to see if it will load. Maybe we should be consulting P8ntballer24 or flesh about this seeming how they both got theirs to work. We may have picked bsps that cant be converted. Play around with it i guess see what happens.
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P8nt has the easy way out, all he has to do is drag and drop the SBSP tag with Entity (some beta app poke cancer made, i think thats what its called) and i guess relink it through scnr. Lucky bastard.t_mann05 wrote:hmm well thats what happend to my second bsp....i am still trying a few things to see if it will load. Maybe we should be consulting P8ntballer24 or flesh about this seeming how they both got theirs to work. We may have picked bsps that cant be converted. Play around with it i guess see what happens.

PigFarker - T3am Guard14ns Creator/Founder
WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
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actually, I don't think you have to relink it through scnr.....PigFarker wrote:P8nt has the easy way out, all he has to do is drag and drop the SBSP tag with Entity (some beta app poke cancer made, i think thats what its called) and i guess relink it through scnr. Lucky bastard.
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Got a little situation with my bsp i started over on....i picked an fx tag and renamed it and everything, dragged it over from insolence....so this is what i found right after using insolence......
1)Here is the situation: Where the "Magic_bsp" tag was in <fx>, there is now an "ive got a lovley bunch of coconuts" and it has the same bsp size as the sbsp.....why did its name change on me after transferring? Do i put this under the adlg tag or leave it alone?
2)Then i look under lightmap and i find a Magic_bsp tag with a meta size of only 4...is this the fake ltmp tag talked about in the tutorial? Do i just change it to adlg and leave it?
3)Then under sbsp tag, there is a sound\materials\hard\terrain_ice....so on..
Do i just put this sound tag into the snd! tag? is that where it is supposed to be? or put it under the adlg also and leave it?
4) Then i went under the ugh! tag and there is this little square sitting there....looks like this [] Do i just leave that alone also?
I am really trying hard not to mess any steps up so thats why i need to know exactly where to place these tags...thanks in advance
t_mann05
1)Here is the situation: Where the "Magic_bsp" tag was in <fx>, there is now an "ive got a lovley bunch of coconuts" and it has the same bsp size as the sbsp.....why did its name change on me after transferring? Do i put this under the adlg tag or leave it alone?
2)Then i look under lightmap and i find a Magic_bsp tag with a meta size of only 4...is this the fake ltmp tag talked about in the tutorial? Do i just change it to adlg and leave it?
3)Then under sbsp tag, there is a sound\materials\hard\terrain_ice....so on..
Do i just put this sound tag into the snd! tag? is that where it is supposed to be? or put it under the adlg also and leave it?
4) Then i went under the ugh! tag and there is this little square sitting there....looks like this [] Do i just leave that alone also?
I am really trying hard not to mess any steps up so thats why i need to know exactly where to place these tags...thanks in advance
t_mann05
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Lucky little........mm-IRONMAN wrote:It's actually much easier than that.PigFarker wrote: P8nt has the easy way out, all he has to do is drag and drop the SBSP tag with Entity (some beta app poke cancer made, i think thats what its called) and i guess relink it through scnr. Lucky bastard.
I've tried about 12 conversions, just to learn it wasn't my fault because the BSP's were too big.
Now I learn that there is an app that does it in a snap?
*twitches uncontrollably*
