With the method in the tutorial, the sbsp will still point to non-existant sbsp and ltmp tags. So to fix this, first get the Idents for the SP sbsp and ltmp and the MP sbsp and ident. then endian swap them. To do this go to the converter tab in PT and paste the indent into the 'hex' box. Then select 'make' and hit 'Generate Pointer'Samusaaron3 wrote:"just do a replace search in hex workshop for that id and replace with the id for the new bsp.. "
Which ID does he mean?
Is it the Identifyer of the SBSP? The meta offset?

Do this for all 4 of the idents (MP & SP sbsp and ltmp idents) and write them all down.
Then open the sbsp meta in hex workshop and click Edit>Replace
For 'Find' put in the endained SP Ident, and for Replace put in the endianed MP sbsp Ident. Then click 'OK'. Repeat this for the ltmp.

Now open up PT and inject the sbsp meta (assuming that it injects right which I can't get it to do)
Anyways now for my questoins. Do you have any idea why the sbsp injecting screws up the map? Also why does it freeze when I try to fix raw? Finally, what should we do about the ltmp meta?