[Halo 2] Entity Alpha 1
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Carefully?pokecancer wrote:well i think the sky is referenced with a short or an int in bsp somehow. There is a palette for skys in scnr and I don't know how its referenced.
I haven't even tried a BSP Convert, nor do I plan to, but couldn't you just transfer over the sky seperatly a relink like any ol' sky change?
X.x
~Munsie
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- Location: United States Posts: 9,999,999,999 1337: Yes, Very Much Team: T3am Guard14ns Gamertag: PigFarker
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Im not racing, im taking my time for it to be the best and with least bugs. The only problem im having is spawning things without it freezing in-gameshade45 wrote:The race is officially on to see who can make the best mod out of the bridge


PigFarker - T3am Guard14ns Creator/Founder
WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
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- xheadshotmastax
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- Location: Germany >_<
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its [scen]Snaku wrote:I used the bsp viewer to move the ramps in dune, but doing so caused them to have no collision. Why?
every map gets compiled to a mapfile.
all placing will be saved and debugged that everything works fine.
the scen collision is in the bsp saved.
u cant move it.
unless u can decompile the map, replace the scen and compile it but thats actually not possible!

example: try nulling out the tree in coagulation. u will fail the collision will be still there.
Or figure out how to break the 16 player limit and get like 40 players. 20 vs 20 CTF. O_OMunsie wrote:You must admit, that WOULD make a kick *** CTF map... Having like 3 Warthogs and a Tank at each end, and having all out assaults, 8 on 8.xheadshotmastax wrote:i guess alot of people will do the bridge.
~Munsie
- MasterChief2829
- Posts: 1184
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I'll just let you guys make the Metro Bridge (unless I think of better ways than all of them, but I doubt that's going to happen with 5 other people working on it.) I'll just wait for larger bsps so I can continue work on "Depression" a mod I started much earlier this month but halfway through it I realized that you could only convert smaller bsp sizes than the MP map. >.< I guess you could say the name was based off the fact of how I felt once I found that out, although that's not why 


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[quote="Monkey Terd"][quote="L
Last edited by Zigen on Sun Apr 30, 2006 4:52 pm, edited 1 time in total.