[Halo 2] Entity Alpha 1

Utilities designed primarily for the xbox version of Halo 2.
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pokecancer




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Post by pokecancer »

well i think the sky is referenced with a short or an int in bsp somehow. There is a palette for skys in scnr and I don't know how its referenced.
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Munsie




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Post by Munsie »

pokecancer wrote:well i think the sky is referenced with a short or an int in bsp somehow. There is a palette for skys in scnr and I don't know how its referenced.
Carefully?

I haven't even tried a BSP Convert, nor do I plan to, but couldn't you just transfer over the sky seperatly a relink like any ol' sky change?

X.x

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Post by x088x »

Someone should ask Pyroman or TSF. As far as I know, they're the only two people who have successfully had skies in their conversion.
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Post by PigFarker »

shade45 wrote:The race is officially on to see who can make the best mod out of the bridge :D
Im not racing, im taking my time for it to be the best and with least bugs. The only problem im having is spawning things without it freezing in-game :x
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Post by shade45 »

PigFarker wrote:
shade45 wrote:The race is officially on to see who can make the best mod out of the bridge :D
Im not racing, im taking my time for it to be the best and with least bugs. The only problem im having is spawning things without it freezing in-game :x
That is the best way to do it
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Post by TehBanStick »

A small bug: When I use right click to rotate in the BSP viewer, the viewer crashes when it when I drag my mouse southeast.
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Post by L »

The BSP viewer doesnt work at all for me. I have shared.MAP sp shared.com and mainmenue and the map I want to see in the BSP viewer, and it doesnt work.\

It says "Object reference not set to an instance of an object."
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Snaku




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Post by Snaku »

I used the bsp viewer to move the ramps in dune, but doing so caused them to have no collision. Why?
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Post by Zigen »

Snaku wrote:I used the bsp viewer to move the ramps in dune, but doing so caused them to have no collision. Why?
hmm good question. I think youd might have to fix the coll for it.
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Post by mike0619 »

I also get the "Object reference not set to an instance of an object" error how do i fix that. Also when i view models all i get is a red box.
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Post by xheadshotmastax »

Snaku wrote:I used the bsp viewer to move the ramps in dune, but doing so caused them to have no collision. Why?
its [scen]
every map gets compiled to a mapfile.
all placing will be saved and debugged that everything works fine.
the scen collision is in the bsp saved.
u cant move it.
unless u can decompile the map, replace the scen and compile it but thats actually not possible! :P
example: try nulling out the tree in coagulation. u will fail the collision will be still there.
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Post by Th3 BeaR »

Munsie wrote:
xheadshotmastax wrote:i guess alot of people will do the bridge.
You must admit, that WOULD make a kick *** CTF map... Having like 3 Warthogs and a Tank at each end, and having all out assaults, 8 on 8.

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Or figure out how to break the 16 player limit and get like 40 players. 20 vs 20 CTF. O_O
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Post by GametagAeonFlux »

Looks fecking awesome, can't wait to try this out man, good job. =)
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Post by MasterChief2829 »

I'll just let you guys make the Metro Bridge (unless I think of better ways than all of them, but I doubt that's going to happen with 5 other people working on it.) I'll just wait for larger bsps so I can continue work on "Depression" a mod I started much earlier this month but halfway through it I realized that you could only convert smaller bsp sizes than the MP map. >.< I guess you could say the name was based off the fact of how I felt once I found that out, although that's not why :P
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Post by L »

mike0619 wrote:I also get the "Object reference not set to an instance of an object" error how do i fix that. Also when i view models all i get is a red box.
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Post by Zigen »

[quote="L
L





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Post by L »

What?
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Post by Monkey Terd »

[quote="L
Formerly known as Limpmybizket.
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Post by Zigen »

[quote="Monkey Terd"][quote="L
Last edited by Zigen on Sun Apr 30, 2006 4:52 pm, edited 1 time in total.
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Post by L »

Yea, so whats the problem?
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