[Halo 2] Entity Alpha 1

Utilities designed primarily for the xbox version of Halo 2.
Post Reply
SerpentKnights





Posts: 271
Joined: Sun Jan 22, 2006 9:46 pm

Post by SerpentKnights »

latest framework is this:
.NET Framework V2.0
Beware the ninja spaz... >_>
Zigen




Miner Socialist Snitch! Coagulator

Posts: 1654
Joined: Thu Jun 02, 2005 8:37 pm
Contact:

Post by Zigen »

yeah shade. We should do MOTM Metropolis. To see who makes the best out of it. Obviously.... :o :D
squirrelt





Posts: 8
Joined: Sat Oct 15, 2005 5:50 am

Post by squirrelt »

you got a link to directx 3d?
User avatar
TheTyckoMan




Artisan Socialist Decryptor Droplet

Posts: 854
Joined: Fri Apr 02, 2004 11:22 am
Location: Tea co not Tie co...

Post by TheTyckoMan »

Wow, lots of replies in half a day o_0 Anywho, Entity's extraction (transfering in general) is based off of ifp's, so if you're having trouble with an extraction of a normal tag (and not one that has raw, well maybe even then..) check to make sure the ifp has all the reflexives/idents/sids mapped out :wink:
Sweetness.......Visual Security: 9-block IP Identification
"Teenagers, plus anonymity, plus microphone = idiot."-Bungie
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

I got a question does the proper chunk cloner work on bsp reflexes?
Infection4389 wrote:yeah shade. We should do MOTM Metropolis. To see who makes the best out of it. Obviously.... :o :D
Yeah we should that would be awsome.. i cant get the sky to show up on the bridge though :S
User avatar
TheTyckoMan




Artisan Socialist Decryptor Droplet

Posts: 854
Joined: Fri Apr 02, 2004 11:22 am
Location: Tea co not Tie co...

Post by TheTyckoMan »

shade45 wrote:I got a question does the proper chunk cloner work on bsp reflexes?
We've been too lazy to make a sbsp ifp :x so I think that'd be a negative, but maybe pokecancer did make it work with sbsp....
Sweetness.......Visual Security: 9-block IP Identification
"Teenagers, plus anonymity, plus microphone = idiot."-Bungie
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

TheTyckoMan wrote:
shade45 wrote:I got a question does the proper chunk cloner work on bsp reflexes?
We've been too lazy to make a sbsp ifp :x so I think that'd be a negative, but maybe pokecancer did make it work with sbsp....
Dang... but i feel your lazyness a sbsp ifp would take along time to make :P
User avatar
TheTyckoMan




Artisan Socialist Decryptor Droplet

Posts: 854
Joined: Fri Apr 02, 2004 11:22 am
Location: Tea co not Tie co...

Post by TheTyckoMan »

oops seems : + x gives you the mad smiley, oh well I always thought it meant that you're speechless ;p
Last edited by TheTyckoMan on Sun Apr 30, 2006 1:08 pm, edited 1 time in total.
Sweetness.......Visual Security: 9-block IP Identification
"Teenagers, plus anonymity, plus microphone = idiot."-Bungie
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

TheTyckoMan wrote:
shade45 wrote:I got a question does the proper chunk cloner work on bsp reflexes?
We've been too lazy to make a sbsp ifp :x so I think that'd be a negative, but maybe pokecancer did make it work with sbsp....
Awww man, that means no weather in coag :cry:
Formerly known as Limpmybizket.
Zigen




Miner Socialist Snitch! Coagulator

Posts: 1654
Joined: Thu Jun 02, 2005 8:37 pm
Contact:

Post by Zigen »

shade45 wrote:I got a question does the proper chunk cloner work on bsp reflexes?
Infection4389 wrote:yeah shade. We should do MOTM Metropolis. To see who makes the best out of it. Obviously.... :o :D
Yeah we should that would be awsome.. i cant get the sky to show up on the bridge though :S
Yeah same here. Thats a big problem.
User avatar
trepdimeflou




Architect Socialist Recreator Snitch!
Vector Trickster Firestorm

Posts: 727
Joined: Sat Dec 25, 2004 12:50 pm

Post by trepdimeflou »

try moving it over an relinking it in the sbsp, just like insolence.
Image
BlairBitch





Posts: 150
Joined: Mon Jan 10, 2005 9:15 pm

Post by BlairBitch »

yes nice job now we just need a few tuts for us noobs
Spammy




Revivalist Coagulator Articulatist 500

Posts: 643
Joined: Thu Apr 15, 2004 11:27 am
Location: They won't tell me...

Post by Spammy »

Well I did the floodzone one. Wow that is a huge map. I used the devcam trainer to look around and lost my guy in all the land. But it worked and it's awesome. I'm now attempting a conversion from another level. It failed the first time(black screen) so IDK.

I asked earilier but got no reply, does the raw have to be smaller than the MP maps original raw?
Zigen




Miner Socialist Snitch! Coagulator

Posts: 1654
Joined: Thu Jun 02, 2005 8:37 pm
Contact:

Post by Zigen »

trepdimeflou wrote:try moving it over an relinking it in the sbsp, just like insolence.
did that still nothing. But you mean relinking it in scnr tag rigth?
Hawaiian Modder




Pi Connoisseur

Posts: 2154
Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.

Post by Hawaiian Modder »

I must say that this is probably the biggest step in Halo 2 Modding EVER. Not only does it have a sbsp viewer and all that stuff, But easy bsp conversion, Yaw-Pitch-Roll Lister.
THIS IS AN INTENSE PROGRAM.
Now I must say this
El Gato es Negro (My Cat Is Black) :wink:
Image
Thanks lej for the sig.
Dr.Cox wrote:I like Cox.
User avatar
trepdimeflou




Architect Socialist Recreator Snitch!
Vector Trickster Firestorm

Posts: 727
Joined: Sat Dec 25, 2004 12:50 pm

Post by trepdimeflou »

Infection4389 wrote:
trepdimeflou wrote:try moving it over an relinking it in the sbsp, just like insolence.
did that still nothing. But you mean relinking it in scnr tag rigth?
yea, sorry scnr, not sbsp -_O
Image
Zigen




Miner Socialist Snitch! Coagulator

Posts: 1654
Joined: Thu Jun 02, 2005 8:37 pm
Contact:

Post by Zigen »

still doesnt work :(
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

This sky thing seems to be a common problem with every bsp ive converted so far The bridge, one of the sacred icon bsp's, the main menu, and forgotten meadow.. the sky hasnt worked in any of them. Hopefully we can get this problem worked out.

The Bridge is still a cool bsp though :D
Image
User avatar
xheadshotmastax




Picasso Playscaper Visioneer Commentator
Droplet Firestorm

Posts: 1029
Joined: Sat Jul 02, 2005 12:26 pm
Location: Germany >_<
Contact:

Post by xheadshotmastax »

i guess alot of people will do the bridge.
Image
User avatar
Munsie




Blacksmith

Posts: 1485
Joined: Mon Aug 29, 2005 11:07 am
Location: Canada

Post by Munsie »

xheadshotmastax wrote:i guess alot of people will do the bridge.
You must admit, that WOULD make a kick ass CTF map... Having like 3 Warthogs and a Tank at each end, and having all out assaults, 8 on 8.

~Munsie
Post Reply