
So I thought I would stop by and visit and see how you guys are doing until I saw this thread
Im very glad to see that someone is trying to make entity better. Yea its kinda confusing if your just jumping head first into it

Since I helped poke out with alot of the bsp viewer stuff and I know my way around ill "TRY" and help you becuase its been a while since ive even looked at the source

Heh I wish it was as easy as just go and fix themLostWithin wrote:Woot! Finnally, Im gonna make a AI mod today thanks to this! Thank you Brok3n Halo! Now fix all the other bugs in entity. Wink

Yea that should be pretty easy to add just update the class a bitsnakejknight wrote:just thought of somthing that could make this a little more usefull, i noticed that u use the same bipd in the viewer for each startiing location... i was wondering if maybe u could specify wich squad it is next to the co-ordanites... just a thought
Umm.. I will help you out... I just need someone to showme the way around AI since I havent messed with it beforePunk Rock0905 wrote:I tried, but I couldnt get it to work, maybe someone with a bit more experience could?
Hmm mabey we could show the jackals and hunters just need more info on the AI as I said in reply to punkrockDoorM4n wrote:what i was really hoping to see was that the ai were labeled visually so I knew whether they were jackals or hunters
snakejknight wrote:the visual thing isn't neccisary, it woud be fine if he just had it so the squad was specified,... then u could name each squad by its bipd, it would also be kick *** if it specified wich spawnig location it was within the squad, that way we could know wich starting location to give wich weapon
Visual isnt neccisary but hey its entity and entity is so kick ass mine as well have it

I will add squad specific info once I learn more about AI. Mabey we could have even more to do with AI idk as of now
So yea umm if someone wants to fill me in ill be glad to add it
