Entity Script Compiler *Now with squads*!
- LuxuriousMeat
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h2player i might be wrong but i think this is how it works a script in a hex editor isnt words like when you write one but its numbers and leters and SoL and shalted figured out what the numbers translate to and this reads the words and converts them to the numbers they are its basically a parser ( a parser gets a numerical value from words) then it compiles it and writes it to the maps

- Trulife8342
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Agent ME wrote:I can't get AI squads to work at all...
Have you even tested this?
=0?Shalted wrote:Well, being bored, I finally got around to adding squads to the compiler, although I havn't tested it. Why? Because I have no need to, I find AI pointless and redundant, but it was done as a request so...
Formerly known as Limpmybizket.
Argh... missed that.
I've always thought that AI was more pointful than any other part of modding... Sure we've all played shader swap mods, but I've always been thinking of mods where you are in an online game in a team trying to fight the AI enemy and get their base, or play a mode where endless waves of enemies are brought up against the human players, who have a limited number of lives...
I've always thought that AI was more pointful than any other part of modding... Sure we've all played shader swap mods, but I've always been thinking of mods where you are in an online game in a team trying to fight the AI enemy and get their base, or play a mode where endless waves of enemies are brought up against the human players, who have a limited number of lives...
- WastingBody
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- Joined: Mon Sep 19, 2005 5:07 pm