[Halo 2] Entity Alpha 1

Utilities designed primarily for the xbox version of Halo 2.
The Flying Dutchmen




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Post by The Flying Dutchmen »

recursive extract with sounds or not... doesnt mind
then use BUILD button to add it to your map.. drag and drop is working fine for me..

i noticed entity builds the map quite good, ive cloned chunks so much to each reflexive and meanwhile i was injecting, i think i injected 5 times after cloning chunks O_o' map is still alive though .. working sounds are tha bomb 8)
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I don't think the dds files work in the ppf o matic
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Post by IIMrSneakyII »

how do i add chunks with Entity like say i want to add another warthog which tag do i clone chunks to
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MrBalll




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Post by MrBalll »

scrn then Netgame equipment.
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IIMrSneakyII





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Post by IIMrSneakyII »

thx dude worked ^_^
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thinkreddie





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Post by thinkreddie »

seriously, I might start modding halo 2 again... O_O
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MrBalll




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Post by MrBalll »

Hoping some of you guys could help me with this. I moved some Control walkway bridges into relic and did the chunks and all that good stuff. I moved them all to be straight but two of them moved up when the game started. I even went into insolence and changed all the Z cords to be the same. Everything was looking good in Entity but in game it messes up.
http://img119.imageshack.us/img119/7189/help19fd.jpg Heres in game
http://img119.imageshack.us/img119/4854/help23tp.jpg heres Entity
http://img84.imageshack.us/img84/3030/help35be.jpg Heres the Model viewer because someone told me to post it just in case.
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TheTyckoMan




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Post by TheTyckoMan »

Is it a rotation thing? Because entity's rotation is off, pokecancer thinks he's fixed it, the pitch,yaw and roll are in the opposite order (in C# or direct x forget which =p)
de_modder089





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Post by de_modder089 »

I was wondering how might i add a trigger for the battle rifle with this program.
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Post by Monkey Terd »

de_modder089 wrote:I was wondering how might i add a trigger for the battle rifle with this program.
I tried that the other day, and got the "Index is outside the bounds of array" message. I'm assuming that the triggers are nested inter-reflexives, which Entity doesn't support yet.
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Post by de_modder089 »

Yea i got the same problem maybe using the chunk adder prog would work it just wont be as eazy as for me ill wait or get some more experienced person to do it for me
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Post by Monkey Terd »

de_modder089 wrote:Yea i got the same problem maybe using the chunk adder prog would work it just wont be as eazy as for me ill wait or get some more experienced person to do it for me
Glitchy's Chunk Adder does work for that purpose. :wink:
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Post by de_modder089 »

MrBalll wrote:Hoping some of you guys could help me with this. I moved some Control walkway bridges into relic and did the chunks and all that good stuff. I moved them all to be straight but two of them moved up when the game started. I even went into insolence and changed all the Z cords to be the same. Everything was looking good in Entity but in game it messes up.
http://img119.imageshack.us/img119/7189/help19fd.jpg Heres in game
http://img119.imageshack.us/img119/4854/help23tp.jpg heres Entity
http://img84.imageshack.us/img84/3030/help35be.jpg Heres the Model viewer because someone told me to post it just in case.
Well im not sure if this work but maybe if you create your own skin for the model it shouldnt at least look like that.
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MrBalll




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Post by MrBalll »

No I know that. My problem is they are level with each other in Entity but when I start the game they shift.
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Post by Monkey Terd »

MrBalll wrote:No I know that. My problem is they are level with each other in Entity but when I start the game they shift.
How about using Darkmatter's BSP viewer? Worked for a machine mod I made.
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Benjyp





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Post by Benjyp »

so i tried injecting the 07a_highcharity/high_5 from 07a_highcharity, not 07b because the 07a_highcharity/high_5 bsp is larger on that map and i followed the tuts and all nut i stil get a failed to load map error. does anyone know what im doing wrong?
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Post by [files]Scar tissue »

So if you flip a spawnpoint upside down, you can play halo upside down? I dont think anyone has ever dont that before.
ok ok, I won't quote it, even though he really did say it.
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Post by Loaded_Gun_Complex »

Benjyp wrote:so i tried injecting the 07a_highcharity/high_5 from 07a_highcharity, not 07b because the 07a_highcharity/high_5 bsp is larger on that map and i followed the tuts and all nut i stil get a failed to load map error. does anyone know what im doing wrong?
First of all which map are you using? If it's gemini then you might be getting the error because the newer maps must be signed with the original signatures that came with them. Also another thing what size is your map after you do the conversions? I have found that if the maps size is over around 75MB then it's too big and wont load.
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TunesRus90




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Post by TunesRus90 »

yeah MP maps can't be over 80MB or they won't load.
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Post by Trigger_six »

That bridge is a corrupt BITM, go extract it from the SP map and inject the bitm into Mp and check. WOrked for me. Nextime clone proper chunks with entity, not glitchies chunk adder.


and if you flip a spawn point upside down, it does nothing. So dont bother.
It really has no pitch or roll, just facing direction. so the app may show upside down, but its not possible.
Just telling the person(s) who just asked.
hoho5000





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Post by hoho5000 »

I think this program is great, but I'm having problems injecting stuff and having it work. I've tried the get both the marine and hunter in an mp map by dragging and dropping, and by building with both recursive and parsed checked, but it either freezes at the menu or gives me a black screen. I'm not sure what I'm doing wrong. I tried swapping swapping the hlmt of the elite with the marine and it works, but they all dress funny. I would prefer just to spawn the bipd, not swap hlmts though.

Edit: Hmm, I unchecked the parse the parse box and it works. The only problem now is that there are some textures missing on the marine(haven't tried the hunter yet), his face and backpack to be specific. The hunter doesn't work at all, even though I duplicated the process. Anybody have any ideas?
Last edited by hoho5000 on Sat May 13, 2006 9:41 pm, edited 1 time in total.
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