recursive extract with sounds or not... doesnt mind
then use BUILD button to add it to your map.. drag and drop is working fine for me..
i noticed entity builds the map quite good, ive cloned chunks so much to each reflexive and meanwhile i was injecting, i think i injected 5 times after cloning chunks O_o' map is still alive though .. working sounds are tha bomb
Is it a rotation thing? Because entity's rotation is off, pokecancer thinks he's fixed it, the pitch,yaw and roll are in the opposite order (in C# or direct x forget which =p)
de_modder089 wrote:I was wondering how might i add a trigger for the battle rifle with this program.
I tried that the other day, and got the "Index is outside the bounds of array" message. I'm assuming that the triggers are nested inter-reflexives, which Entity doesn't support yet.
Yea i got the same problem maybe using the chunk adder prog would work it just wont be as eazy as for me ill wait or get some more experienced person to do it for me
de_modder089 wrote:Yea i got the same problem maybe using the chunk adder prog would work it just wont be as eazy as for me ill wait or get some more experienced person to do it for me
MrBalll wrote:Hoping some of you guys could help me with this. I moved some Control walkway bridges into relic and did the chunks and all that good stuff. I moved them all to be straight but two of them moved up when the game started. I even went into insolence and changed all the Z cords to be the same. Everything was looking good in Entity but in game it messes up. http://img119.imageshack.us/img119/7189/help19fd.jpg Heres in game http://img119.imageshack.us/img119/4854/help23tp.jpg heres Entity http://img84.imageshack.us/img84/3030/help35be.jpg Heres the Model viewer because someone told me to post it just in case.
Well im not sure if this work but maybe if you create your own skin for the model it shouldnt at least look like that.
so i tried injecting the 07a_highcharity/high_5 from 07a_highcharity, not 07b because the 07a_highcharity/high_5 bsp is larger on that map and i followed the tuts and all nut i stil get a failed to load map error. does anyone know what im doing wrong?
Benjyp wrote:so i tried injecting the 07a_highcharity/high_5 from 07a_highcharity, not 07b because the 07a_highcharity/high_5 bsp is larger on that map and i followed the tuts and all nut i stil get a failed to load map error. does anyone know what im doing wrong?
First of all which map are you using? If it's gemini then you might be getting the error because the newer maps must be signed with the original signatures that came with them. Also another thing what size is your map after you do the conversions? I have found that if the maps size is over around 75MB then it's too big and wont load.
That bridge is a corrupt BITM, go extract it from the SP map and inject the bitm into Mp and check. WOrked for me. Nextime clone proper chunks with entity, not glitchies chunk adder.
and if you flip a spawn point upside down, it does nothing. So dont bother.
It really has no pitch or roll, just facing direction. so the app may show upside down, but its not possible.
Just telling the person(s) who just asked.
I think this program is great, but I'm having problems injecting stuff and having it work. I've tried the get both the marine and hunter in an mp map by dragging and dropping, and by building with both recursive and parsed checked, but it either freezes at the menu or gives me a black screen. I'm not sure what I'm doing wrong. I tried swapping swapping the hlmt of the elite with the marine and it works, but they all dress funny. I would prefer just to spawn the bipd, not swap hlmts though.
Edit: Hmm, I unchecked the parse the parse box and it works. The only problem now is that there are some textures missing on the marine(haven't tried the hunter yet), his face and backpack to be specific. The hunter doesn't work at all, even though I duplicated the process. Anybody have any ideas?
Last edited by hoho5000 on Sat May 13, 2006 9:41 pm, edited 1 time in total.