[Halo 2]Pointer Tool V3.0 *Update*
Yeah, I have multiple times. I still couldn't figure it out lol.Tural wrote:http://files.halomods.com/viewtopic.php?t=48897slayer410 wrote:shade45 do you think you could make a tut on how to use this? I am a noob at this ***.
Read through that, and look at the application, it's clear to see what it does.

- kornkidcrazy
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Ouch that must've hurtTural wrote:*Bangs head on keyboard*
I will make a more newb friendly tut in the near-future (tomo)Redspike wrote:this is cool, but im not sure how to use it, i have converted shared.map using the tutorial, but im not sure how to appy the tutorial to this app. updated tutorial maybe? someone ? thanx
no worrys , i had missread the topic, and not understood what the program does, it actually isnt that complicated now . the program takes away some of the time. but it still takes ages to add raw data. a new tutorial would still help.Strang3r wrote:Ouch that must've hurtTural wrote:*Bangs head on keyboard*
I will make a more newb friendly tut in the near-future (tomo)Redspike wrote:this is cool, but im not sure how to use it, i have converted shared.map using the tutorial, but im not sure how to appy the tutorial to this app. updated tutorial maybe? someone ? thanx
thanx

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So like 10-30 seconds isn't fast enough for you?Redspike wrote:no worrys , i had missread the topic, and not understood what the program does, it actually isnt that complicated now . the program takes away some of the time. but it still takes ages to add raw data. a new tutorial would still help.
thanx
Anyway here's my source.... Although it has no comment's and is poorly written (I had to fudge a couple of things because Libhalo2 was being stupid). So you'll probably just end up being confused if you read it...
- Attachments
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- ISBSPR_src.zip
- Have fun :p
- (24.1 KiB) Downloaded 19 times
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Could you make another update with a button under the extract selected that allows us to extract all of one of the types of blocks. I think that would make it a lot easier for people that want to extract all of there raws. Also, could you make it extract the blocks into on single file? Ex. Coagulation Raw1.raw1. If you want me to explain this more thoroughly then contact me on MSN some time.
Yeah man the MM bsp is pretty cool you just have to remove the death zones.. to bad it doesnt have coll thoughSpammy wrote:Awesome program. I just converted the mainmenu BSP to waterworks. Problem was I kept spawning near the deathzone in the big well thing in the original waterworks so every time I walked I'd die.
Great job. This reduces so much work. Good thing cuz I'm lazy.
