(Halo 2)Model Extractor Library. (Updated Jan 23rd, 2005)
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- Iron_Forge
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Iron_Forge: I exclusively use the .X export function of the plugin (it seems to give me "cleaner" models. Any idea if you can fix the bones export? It almost works for some models but it messes up the scale of some components (I get giant Banshee wings and a really, really tiny MC helmet when I export with bones) and they flip out when you try and adjust them.
.X export works great in other respects.
If you have any questions or need to see the output let me know.
(Note: Using Deep Exploration v. 3.5.9)
.X export works great in other respects.
If you have any questions or need to see the output let me know.
(Note: Using Deep Exploration v. 3.5.9)
- Iron_Forge
- Posts: 532
- Joined: Sat Sep 20, 2003 9:21 pm
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The vertices link to the correct bones for meshes that have bones (the MC head doesn't)...However the transformation matrices are incorrect, which is why nothing works...I don't forsee fixing this anytime soon...I believe Halo 2 uses quaternions like H1 did, however there are a ton of floats associated with bones now that H1 didn't have...Combine this with the fact that I'm not 100% sure how to write them in the X files, there's not much I can do...
Bummer. Oh well, it's not impossible to create a new skeletal rig and copy over the weights table to get a structure that won't go crazy.
Again, thanks for the model exporter!
And what's this veegie is talking about regarding exporting the A8 bumpmaps? Is that a future tool connected with the ADI plugin set that will be released?
Again, thanks for the model exporter!
And what's this veegie is talking about regarding exporting the A8 bumpmaps? Is that a future tool connected with the ADI plugin set that will be released?
Ok noob coming through... Im seriously like.. confuzzled.. What is a rig? Also I have no clue what to do and yet I have been reading over the posts. Anyways here is what I did: Exported it as a obj file, got like 20 different files. Imported each one into 3ds max 7, I dont know if what ive done is right so far because this model looks jacked.
http://img79.exs.cx/img79/859/masterchiefmessedup.jpg
Edit: Nvm, found out my stupid mistake, now just gotta learn how to texture with beautiful colors
http://img79.exs.cx/img79/859/masterchiefmessedup.jpg
Edit: Nvm, found out my stupid mistake, now just gotta learn how to texture with beautiful colors

- Attachments
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- doesnt look right if you ask me
- masterchief messed up.jpg (12.5 KiB) Viewed 3032 times
I have a problem :S
I install model library and i have the HOUSE icon. But when i open any map and chose a model, i've got an error
"check your pants"
"library number 1 is fucked up"
Could some1 help me?
PS. this is not a joke!
PS2. sorry about my english but im from Poland
I install model library and i have the HOUSE icon. But when i open any map and chose a model, i've got an error

"check your pants"
"library number 1 is fucked up"

Could some1 help me?

PS. this is not a joke!
PS2. sorry about my english but im from Poland
NtG and GLD Clan Member... 

- Iron_Forge
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