Utilities primarily designed for the original Halo.
Donsta731
Posts: 26 Joined: Thu Feb 19, 2004 10:32 pm
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by Donsta731 » Sun Oct 17, 2004 12:34 pm
Here it is..i take no credit for this this is all the work of CLUIS REPEAT I TAKE NO CREDIT FOR THIS THIS IS THE WORK OF CLUIS..we should all bow down to him and worship for he is the mighty cluis
...!!!
Attachments
HHTv5 Release.rar
HERE IT IS!! (143.44 KiB) Downloaded 12752 times
Tucker_436
Posts: 9 Joined: Sat May 08, 2004 4:15 pm
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by Tucker_436 » Sun Oct 17, 2004 1:00 pm
Nice job cluis,
swese44
Posts: 341 Joined: Sun Apr 11, 2004 1:25 am
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by swese44 » Sun Oct 17, 2004 1:16 pm
Ar5eNiC
Posts: 595 Joined: Mon Mar 15, 2004 11:45 am
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by Ar5eNiC » Sun Oct 17, 2004 3:00 pm
this is freakin awesome, nj once again CLuis
TheKeihatsu
Posts: 31 Joined: Thu Sep 09, 2004 6:04 pm
Location: Livonia, Michigan
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by TheKeihatsu » Sun Oct 17, 2004 4:15 pm
Halo PC mods has a whole new direction. You can now make stuff in CE that isnt possible in Halo PC and put it in. Hell ya. Halo PC is rejuvinated. CLuis you are GOD.
(JSOFT_Admin)
TheKeihatsu
Posts: 31 Joined: Thu Sep 09, 2004 6:04 pm
Location: Livonia, Michigan
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by TheKeihatsu » Sun Oct 17, 2004 4:43 pm
I take back my previous statement, after extensive trying its not possible to put CE stuff into PC...maybe XBOX, but not PC. Damn. my hopes and dreams are shattered
ExileLord
Posts: 1118 Joined: Fri Sep 10, 2004 11:06 am
Location: Bourbonnais, Illinois
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by ExileLord » Sun Oct 17, 2004 4:47 pm
Are you sure? Maybe you just did something wrong. I still don't know how to add a model to a map without getting an exception.
stunt_man
Posts: 117 Joined: Wed Sep 15, 2004 4:00 pm
Location: SEX? Oh yes, please do.
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by stunt_man » Sun Oct 17, 2004 4:53 pm
hey is it possible to insert new textures (dds) or change the models (obj) like in HMT 4? if it is plz tell me how!
ExileLord
Posts: 1118 Joined: Fri Sep 10, 2004 11:06 am
Location: Bourbonnais, Illinois
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by ExileLord » Sun Oct 17, 2004 5:38 pm
Just fire up hmt...
Oh and by the way I don't think there ever was an hmt v4.0.
TheKeihatsu
Posts: 31 Joined: Thu Sep 09, 2004 6:04 pm
Location: Livonia, Michigan
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by TheKeihatsu » Sun Oct 17, 2004 6:13 pm
yeah id know if i did something wrong. It not working for HPC. I dont think it was designed with it in mind
sableholic
Posts: 9 Joined: Thu Sep 16, 2004 10:06 pm
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by sableholic » Sun Oct 17, 2004 7:47 pm
hey cluis did you include the command line code?
menitsuj
Posts: 1 Joined: Sun Oct 17, 2004 8:34 pm
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by menitsuj » Sun Oct 17, 2004 8:35 pm
How do you convert the ce maps to xbox?
please respond.
Infern0
Posts: 1929 Joined: Tue Jul 13, 2004 10:57 am
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by Infern0 » Sun Oct 17, 2004 10:39 pm
cool i was waitin for this
nice job cluis.
Wooden Dragon
Posts: 348 Joined: Thu May 13, 2004 3:59 pm
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by Wooden Dragon » Mon Oct 18, 2004 5:41 am
I have the meta for a useable sword if anyone wants it. All you have to do is inject it over the normal sword, and you'll have to either inject or replace the plasmarifle FP model though. Everything else IS the sword, it even has the little glow on it
ExileLord
Posts: 1118 Joined: Fri Sep 10, 2004 11:06 am
Location: Bourbonnais, Illinois
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by ExileLord » Mon Oct 18, 2004 11:17 am
d3ad connection wrote: Apoc wrote: hmt v4.0.
nope. Mono stopped after 3.5.
Apoc wrote: Just fire up hmt...
Oh and by the way I don't think there ever was an hmt v4.0.
I said there wasn't an hmt v4.0. I heard it stopped as well a while back. Something to do with guerilla kicked its ass I think.
Master Chief-117
Posts: 13 Joined: Sun Feb 08, 2004 2:35 pm
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by Master Chief-117 » Mon Oct 18, 2004 11:51 am
Ok something is wrong with mine every time I try to save the meta of something it pops up with an error and says HHT needs to be closed, and then when I finally get the chance to inject the meta when its done and reloads my map it crashes, I was tryin to inject the sky from the maw into BG. Am I doin something wrong?
ExileLord
Posts: 1118 Joined: Fri Sep 10, 2004 11:06 am
Location: Bourbonnais, Illinois
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by ExileLord » Mon Oct 18, 2004 11:55 am
Did you use hmt to save the metas?