---How to add AIs to a Multiplayer Level---
1. PMI the biped you want into the level. There is a separate tut for this, found at:
http://www.halomods.com/forums/viewtopi ... b5e35accdd
2. Once you have done this, open up the map in HHT and select the [vehi] Vehicle tag. Select the vehicle you want your AI to spawn in, look towards the last few dependencies. Down near the bottom of the list, you will find some [actv] dependencies. Ignore the ones at the start of the dependency list; it's the last one(s) you want. Now, each of these [actv] dependencies corresponds to a seat in the vehicle. So to insert your AIs, select the [actv] dependency you want to use and swap it for the character's [actv]. This will now make that biped spawn in that seat.
---Making Destructible Pelicans---
1. You will need Berkano's collision model plugin for this. I haven't got time for a link, but it's in a sticky on this topic.
2. Once you have the plugin installed, open the map you want to use in HMT and select the tag [coll] Collision Model. Select "vehicles/pelican/pelican" from that list, and then set health to whatever you want (I use 200), and the Partial Damage Threshold to about two-thirds to three quarters of the full health. Now, go to the Materials box and select each material in turn, setting the Body Damage Multiplier to 1. Now, close that and open the same map in HHT. Select [coll] again and select the Pelican. You will see a list of [effe] dependencies, with the 4th from the top set to "vehicles/pelican/effects/pelican explosion". Above that dependency, at the third from the top, swap it for "vehicles/wraith/effects/wraith partial damage". Done. Now play this level on Halo and try kill the Pelican, once you damage it past its partial damage threshold it will start smoking, and when you destroy it it will fireball and kill anyone inside the seats.
Hope this helps cut down on the unnecessary topics, I didn't see a tut for this anywhere and certainly not on this forum (Halo PC). I've got to go, but before I do I'll post a pic of the end result of the second tutorial:

Sorry if the pic is down, at the time of posting my image host was temporarily down.
---Making Grunts catch fire---
1. Open up the map in HHT and select the Grunt's [coll]. Go to the third dependency and swap for "effects/burning large". Then close that, open the same map in HMT and set the partial damage threshold for the Grunt's [coll] to 25. Play the game, fire an AR round or two at a Grunt and watch him run around burning
