Creating Water Planes
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
Creating Water Planes
First, PMI into your map the log scenery, or anything else thats easy to remodel and has a flat surface. If you want I'll upload a 8 vert box andrew_b made for me.
Next, rebuild the shader "river_a" from the map a30 (Halo)
Now, open your map in Eschaton, or HHT, and under the mod2 branch, go to the dependency/reference swapper, and look for the shader the model uses.
Swap it for the river a shader.
Remodel your model to a large size, and place it in sparkedit.
In the dependency/reference swapper of the scenery tag, null out the collision reference, or swap it for the healthpack's.
Skin the river a bitmap to whatever color you want.
You've now made a "river", and placed it in your map.
Next, rebuild the shader "river_a" from the map a30 (Halo)
Now, open your map in Eschaton, or HHT, and under the mod2 branch, go to the dependency/reference swapper, and look for the shader the model uses.
Swap it for the river a shader.
Remodel your model to a large size, and place it in sparkedit.
In the dependency/reference swapper of the scenery tag, null out the collision reference, or swap it for the healthpack's.
Skin the river a bitmap to whatever color you want.
You've now made a "river", and placed it in your map.
I tried this a few days back as you know. Can you post a pic of your results so I can compare it to what I was getting?
Nice tut btw.
Fun Fact: If you need a big huge plane to use try a10 "halo_closeup". Its a completely flat surface, square and about as big as the inside of damnation.
Nice tut btw.
Fun Fact: If you need a big huge plane to use try a10 "halo_closeup". Its a completely flat surface, square and about as big as the inside of damnation.
Life is not how you survive the storm, but how you dance in the rain
Thats what she said >_>Pepsi wrote:I tried this a few days back as you know. Can you post a pic of your results so I can compare it to what I was getting?
Nice tut btw.
Fun Fact: If you need a big huge plane to use try a10 "halo_closeup". Its a completely flat surface, square and about as big as the inside of damnation.
Nice tut DH, creativity is what we must strive for until the next version of Eschaton, which may unlock more possibilities.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
Would you be able to get a separate collision model using this method?
For anybody still wondering where FTD has gone, here it is.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
- hiheyhello
- Posts: 781
- Joined: Sun Oct 07, 2007 11:03 am
- Location: ontario
I just tried this and the shader doesnt show up, i have a shader water tag its just it doesnt show up in the list when i go to swap it.
Edit is this what it's suppose to look like? click
btw its moving
Edit is this what it's suppose to look like? click
btw its moving
Tural wrote:I like to pretend I have friends.
Use the lightbridge from a30. It has collision. And use the water shader from b30. Works a treat.
For anybody still wondering where FTD has gone, here it is.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
Or maybe clever collision where you can shoot it and it looks like water, but you can still walk 'through' it.
For anybody still wondering where FTD has gone, here it is.