How to Make a Shield Recharge Effect
Posted: Thu Jul 10, 2008 7:59 am
This tutorial was made on ModHalo on my different account
Tool needed:
Halo Trial or PC
Eschaton or HHT
BG_sparkify.ppf IF NEEDED
~~~~~~~~~~~~~~~~~~~~~~~~
If you are using HHT for trial, sparkify bloodgulch first.
~~~~~~~~~~~~~~~~~~~~~~~~
-Open up HHT or Eschaton
-Select the map you want to add the effect to
-go to the coll (collision) tag and find characters/cyborg/cyborg
-Under characters/cyborg/cyborg shield depletion there will be a Nulled out effect
-Swap the dependency with effects/coop teleport
(EDIT) You can switch the dependency with characters/cyborg/cyborg shield depletion, too
-Open up the map you edited and check if it works (de-sparkify bloodgulch if using trial)
To check if it works, go next to a wall, throw a nade and wait for your shields to recharge
Tool needed:
Halo Trial or PC
Eschaton or HHT
BG_sparkify.ppf IF NEEDED
~~~~~~~~~~~~~~~~~~~~~~~~
If you are using HHT for trial, sparkify bloodgulch first.
~~~~~~~~~~~~~~~~~~~~~~~~
-Open up HHT or Eschaton
-Select the map you want to add the effect to
-go to the coll (collision) tag and find characters/cyborg/cyborg
-Under characters/cyborg/cyborg shield depletion there will be a Nulled out effect
-Swap the dependency with effects/coop teleport
(EDIT) You can switch the dependency with characters/cyborg/cyborg shield depletion, too
-Open up the map you edited and check if it works (de-sparkify bloodgulch if using trial)
To check if it works, go next to a wall, throw a nade and wait for your shields to recharge