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CE - PC content
Posted: Wed Jul 02, 2008 12:39 pm
by JK-47
I got bored and decided to make a tutorial on how to take Halo CE content and transfer it to Halo PC, as I noticed there isn't any tutorials following recent methods. Hopefully this will clear up some confusion amongst newer modders as well.
In this tutorial I'm transferring a weapon, however, you may follow the steps using something else and it should work just fine.
RapidShare
http://rapidshare.com/files/126564234/C ... t.rar.html
File Front
http://files.filefront.com/CE+PC+Conten ... einfo.html
Some notes:
If you get corrupt bitmaps, try messing with settings in harbinger, if not that, make sure everything was pmi'd correctly/swapped correctly.
Any further questions can be posted here.
Also, if I took any wrong steps in the tutorial, notify me and I will fix it >_>
??
Posted: Sun Aug 10, 2008 6:16 pm
by guity_spark
oh hais, fugure out how to do that with maps
Re: ??
Posted: Sun Aug 10, 2008 7:01 pm
by Corvette19
guity_spark wrote:oh hais, fugure out how to do that with maps
What?
Posted: Sun Aug 31, 2008 11:18 pm
by developer
Well , Good one , but Andrew released such tutorial once. It might be deleted cause it was against the rules , and also this is not taking but ripping
...Anyway I found a way to convert bitmaps from CE to PC a long time ago, and there is no way if you don't have HCE and HEK.
Posted: Sun Aug 31, 2008 11:38 pm
by jackson117
so maybe we should not do CE-PC if it's ripping?
Posted: Sun Aug 31, 2008 11:42 pm
by developer
Yes , but unless you have permission from the HCE Tags creator. If you have permission to convert and use it in mods , then it's legally. I don't even say modding this version of Halo is legal , but as you see we do it, so before you convert something go ask for permission.
Posted: Mon Sep 01, 2008 7:09 am
by bcnipod
developer wrote:Well , Good one , but Andrew released such tutorial once. It might be deleted cause it was against the rules , and also this is not taking but ripping
...Anyway I found a way to convert bitmaps from CE to PC a long time ago, and there is no way if you don't have HCE and HEK.
Erm, you can get bitmaps by using C#MT, that was discovered back when the first CE>Mac conversions were done.
Posted: Mon Sep 01, 2008 7:26 am
by MoDFox
bcnipod wrote:
Erm, you can get bitmaps by using C#MT, that was discovered back when the first CE>Mac conversions were done.
Or just copy the CE map and name the copy bitmaps.map maybe?
Posted: Mon Sep 01, 2008 7:30 am
by bcnipod
MoDFox wrote:bcnipod wrote:
Erm, you can get bitmaps by using C#MT, that was discovered back when the first CE>Mac conversions were done.
Or just copy the CE map and name the copy bitmaps.map maybe?
no.
Posted: Mon Sep 01, 2008 5:11 pm
by Corvette19
Uhhh.... No.
Internalized bitmaps.
Posted: Mon Sep 01, 2008 5:18 pm
by MoDFox
bcnipod wrote:
no.
Corvette19 wrote:Uhhh.... No.
I'm going to have to disagree...
http://img371.imageshack.us/img371/6027/picture1ze6.png
Posted: Mon Sep 01, 2008 8:47 pm
by conure
and i am gona have to agree.
Modfox is right, and "internalized bitmaps" is not a disproof, it is the reason you do it (read: name ce map bitmaps.map) in the first place.
Posted: Tue Sep 02, 2008 6:27 am
by bcnipod
conure wrote:
and i am gona have to agree.
Modfox is right, and "internalized bitmaps" is not a disproof, it is the reason you do it (read: name ce map bitmaps.map) in the first place.
In my experience Halo for Mac can sometimes not take that too kindly. Maybe that is just me.
Posted: Tue Sep 02, 2008 10:40 am
by MoDFox
Posted: Tue Sep 02, 2008 11:25 am
by bcnipod
Posted: Tue Sep 02, 2008 1:25 pm
by Philly
This isn't ripping if you made the tags yourself.
Posted: Wed Sep 10, 2008 10:16 pm
by developer
Lol , you guys really found much easier ways. I actually found this way :
Open your .bitmap tag in guerilla and hit preview bitmaps. From there PrintScreen\Screenshot. Open photoshop or whatever and Then Ctrl+V. Save in the correct format , EOF the texture you will replace and then import.