CE - PC content

Tutorials for the PC version of Halo 1.
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JK-47




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CE - PC content

Post by JK-47 »

I got bored and decided to make a tutorial on how to take Halo CE content and transfer it to Halo PC, as I noticed there isn't any tutorials following recent methods. Hopefully this will clear up some confusion amongst newer modders as well.
In this tutorial I'm transferring a weapon, however, you may follow the steps using something else and it should work just fine.

RapidShare
http://rapidshare.com/files/126564234/C ... t.rar.html

File Front
http://files.filefront.com/CE+PC+Conten ... einfo.html

Some notes:
If you get corrupt bitmaps, try messing with settings in harbinger, if not that, make sure everything was pmi'd correctly/swapped correctly.
Any further questions can be posted here.
Also, if I took any wrong steps in the tutorial, notify me and I will fix it >_>
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??

Post by guity_spark »

oh hais, fugure out how to do that with maps
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Corvette19




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Re: ??

Post by Corvette19 »

guity_spark wrote:oh hais, fugure out how to do that with maps
What?
Xfire = corvette19
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Post by developer »

Well , Good one , but Andrew released such tutorial once. It might be deleted cause it was against the rules , and also this is not taking but ripping :)...Anyway I found a way to convert bitmaps from CE to PC a long time ago, and there is no way if you don't have HCE and HEK.
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jackson117





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Post by jackson117 »

so maybe we should not do CE-PC if it's ripping?
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Post by developer »

Yes , but unless you have permission from the HCE Tags creator. If you have permission to convert and use it in mods , then it's legally. I don't even say modding this version of Halo is legal , but as you see we do it, so before you convert something go ask for permission.
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Post by bcnipod »

developer wrote:Well , Good one , but Andrew released such tutorial once. It might be deleted cause it was against the rules , and also this is not taking but ripping :)...Anyway I found a way to convert bitmaps from CE to PC a long time ago, and there is no way if you don't have HCE and HEK.
Erm, you can get bitmaps by using C#MT, that was discovered back when the first CE>Mac conversions were done.
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Post by MoDFox »

bcnipod wrote: Erm, you can get bitmaps by using C#MT, that was discovered back when the first CE>Mac conversions were done.
Or just copy the CE map and name the copy bitmaps.map maybe?
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Post by bcnipod »

MoDFox wrote:
bcnipod wrote: Erm, you can get bitmaps by using C#MT, that was discovered back when the first CE>Mac conversions were done.
Or just copy the CE map and name the copy bitmaps.map maybe?
no.
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Post by Corvette19 »

Uhhh.... No.
Internalized bitmaps.
Xfire = corvette19
WaeV wrote:Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
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Post by MoDFox »

bcnipod wrote: no.
Corvette19 wrote:Uhhh.... No.
I'm going to have to disagree...
http://img371.imageshack.us/img371/6027/picture1ze6.png
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Post by conure »

MoDFox wrote: I'm going to have to disagree...
http://img371.imageshack.us/img371/6027/picture1ze6.png
and i am gona have to agree.
Modfox is right, and "internalized bitmaps" is not a disproof, it is the reason you do it (read: name ce map bitmaps.map) in the first place.
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Post by bcnipod »

conure wrote:
MoDFox wrote: I'm going to have to disagree...
http://img371.imageshack.us/img371/6027/picture1ze6.png
and i am gona have to agree.
Modfox is right, and "internalized bitmaps" is not a disproof, it is the reason you do it (read: name ce map bitmaps.map) in the first place.
In my experience Halo for Mac can sometimes not take that too kindly. Maybe that is just me.
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Post by MoDFox »

Works great with The Eschaton Bitmap Demo.
http://img371.imageshack.us/img371/2484/picture1oy6.png
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Post by bcnipod »

MoDFox wrote:Works great with The Eschaton Bitmap Demo.
http://img371.imageshack.us/img371/2484/picture1oy6.png
hmmm. I must try this.
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Post by Philly »

This isn't ripping if you made the tags yourself. :?
For anybody still wondering where FTD has gone, here it is.
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Post by developer »

Lol , you guys really found much easier ways. I actually found this way :
Open your .bitmap tag in guerilla and hit preview bitmaps. From there PrintScreen\Screenshot. Open photoshop or whatever and Then Ctrl+V. Save in the correct format , EOF the texture you will replace and then import.
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