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How to make destructible respawning vehicles in multiplayer

Posted: Wed Jun 11, 2008 12:41 pm
by bcnipod
• Part 1: make you vehicles destructible:

Code: Select all

how to make vehicles destructable without rebuilding a map:
1)open a map in HMT
2)open the dependency swapper
3)scroll down to the vehi tag and pick a vehicle (warthog for example) and change its coll to cyborg
4)go to the coll tag section and choose the cyborgs coll
5) change effects\blood aoe human or effects\shield depletion to vehicles\scorpion shell explosion
6)shoot the hog and it should detonate.
do that except instead of the cyborg, use the banshee and change the health of it to 120, then make the collision tag for the banshee look like this:
Image

then change the collision model of what vehicles you want to be destructible to the one of the banshee.

ok part 1 of this tutorial is completed now onto part 2!

• Part 2: making the vehicles respawn
(this only works in multiplayer maps so keep that in mind)

now go to the itmc tag set in your dependancy swapper, chose a weapon, lets say the shotgun. Now click on the shotgun in the itmc and go down the to where it says "weap"
Image

change that to "vehi", Like so:
Image

remember to hit enter after you typed in "vehi" there or it will not apply.
now chose the banshee then where the shotgun or in my case the rocket launch spawns now I banshee will. the vehicles are destrucible, yes but also be careful, I have discovered that if two are next to eachother and explode sometimes that will cause an exception error. also if you destroy some vehicles before they have had a chance to respawn it sometimes does screwy things with where they respawn, so discover that on your own and figure that into your mods. enjoy.

and who said that the dependancy swapper is noobish....

Posted: Wed Jun 11, 2008 4:56 pm
by timmy42
so I should be able to make vehicles spawn just by swapping them for weapon spawns??

Posted: Thu Jun 12, 2008 3:24 am
by bcnipod
timmy42 wrote:so I should be able to make vehicles spawn just by swapping them for weapon spawns??
yes, but in this case you would need to make them destructible for balancing reasons because you would not want 10 banshees flying around bloodgulch.

Posted: Thu Jun 12, 2008 3:34 pm
by MoDFox
The particle damage doesn't seem to be listed O.o

and when I changed the itmc to a warthog it didn't move.

Posted: Thu Jun 12, 2008 3:40 pm
by timmy42
it came out invisible, but it works..thank you!

Posted: Fri Jun 13, 2008 4:41 am
by bcnipod
MoDFox wrote:The particle damage doesn't seem to be listed O.o

and when I changed the itmc to a warthog it didn't move.
those are just examples of stuff you can put in, the particle damage just means smoke starts to come off it. when you changed the class from weap to vehi did you press enter after? also you might need to do some changes with the location and for some reason that camo effect happens, I don't know why, it just does.

Posted: Fri Jun 13, 2008 7:16 am
by MoDFox
bcnipod wrote:
MoDFox wrote:The particle damage doesn't seem to be listed O.o

and when I changed the itmc to a warthog it didn't move.
those are just examples of stuff you can put in, the particle damage just means smoke starts to come off it. when you changed the class from weap to vehi did you press enter after? also you might need to do some changes with the location and for some reason that camo effect happens, I don't know why, it just does.
I meant those particles aren't listed :P but thats okay.
The hog did show up in game it just didn't want to move when I got in to drive, and when I started shooting the gun it just kept going.

Posted: Fri Jun 13, 2008 7:33 am
by bcnipod
MoDFox wrote:
bcnipod wrote:
MoDFox wrote:The particle damage doesn't seem to be listed O.o

and when I changed the itmc to a warthog it didn't move.
those are just examples of stuff you can put in, the particle damage just means smoke starts to come off it. when you changed the class from weap to vehi did you press enter after? also you might need to do some changes with the location and for some reason that camo effect happens, I don't know why, it just does.
I meant those particles aren't listed :P but thats okay.
The hog did show up in game it just didn't want to move when I got in to drive, and when I started shooting the gun it just kept going.
yeah that happens sometimes to i have no idea why.