Joiner scenery scenery

Tutorials for the PC version of Halo 1.
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XLoneXWolfX





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Joiner scenery scenery

Post by XLoneXWolfX »

Joiner friendly scenery

I finaly decided to post a tutorial(its not that great I'll explain why).

1. Open HHT or Infection or eschilon or wahtever you use.


2. Go to an itmc tag and find the weapon in it(if your not blind this should be extremely easy.


3. Swap it for a scenery.(make sure you haven't messed with the itmc in the scenery or in sparkedit.


4. Go look at the tag normaly(if you an hht junkey it should be the arow)
and change the spawn time to 9999(if not it REALY laggs after an hour or so, if you play long, that is.)


Now, that you've done this, let me explain a rule.

CANT BE MOVED(NO SKY 34$E$ 4 U)
Just so its easy to understand, lets say you move a rock without deleteing it, the client see a rock they can walk into(laggily) were it was and an invisble wall were it is now.

Maybe we can investigate this further and find MOVIBLE joiner friendly scenery?
Last edited by XLoneXWolfX on Mon May 19, 2008 4:45 pm, edited 1 time in total.
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Philly




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Post by Philly »

Joiner scenery scenery, nice... :|
For anybody still wondering where FTD has gone, here it is.
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XLoneXWolfX





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Post by XLoneXWolfX »

I posted it at halodocs a long time ago, thought I'd just make a tutorial.
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wtfomfghaxor
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Post by wtfomfghaxor »

Nice, i wonder if this works with bipeds...gonna try it now

EDIT: saw your last line and, maybe if you move the itmc in sparkedit first then swap it with scenery?

EDIT EDIT: if yo u do it with bipeds they have camo wtf...
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WaeV




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Post by WaeV »

It doesn't matter what you do with sparkedit, there will be a discrepancy between the host and clients.
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bigshot007





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Post by bigshot007 »

OK? :? what would this be used for? I don't really get the point.
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Philly wrote:What? You want me to give it to you, but not in a ghey way? Right...
:lol:
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WaeV




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Post by WaeV »

You can add scenery where there should ahve been a weapon. Basically, you can swap stuff around as long as you don't move the spawn point, I think.
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XLoneXWolfX





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Post by XLoneXWolfX »

wtfomfghaxor wrote:
EDIT: saw your last line and, maybe if you move the itmc in sparkedit first then swap it with scenery?
Nope, what I'm thinking of using a script to spawn an itmc with a vehicle or another itmc.
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Post by bigshot007 »

WaeV wrote:You can add scenery where there should ahve been a weapon. Basically, you can swap stuff around as long as you don't move the spawn point, I think.
O.... I get it. So basicly your just swaping with something that is seen no matter what? (guns/weapons)
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Philly wrote:What? You want me to give it to you, but not in a ghey way? Right...
:lol:
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