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How To Skin HaloPC by Pepsi
Posted: Wed Jan 09, 2008 9:53 am
by Pepsi
As promised im finally doing a tutorial on skinning HaloPC. This tutorial is going to be long and im going to try to cover as many things as I can in it dealing with textures, bitmap variety
Posted: Wed Jan 09, 2008 10:01 am
by [RR]RedRene
Nice tut, though I'm gonna need to re-install HPC.
Anyone gotta link for Paint.net?
Posted: Wed Jan 09, 2008 10:09 am
by Pepsi
[RR]RedRene wrote:Nice tut, though I'm gonna need to re-install HPC.
Anyone gotta link for Paint.net?
Tutorial edited just cause google is to complicated i guess...
Posted: Wed Jan 09, 2008 10:22 am
by [RR]RedRene
Pepsi wrote:[RR]RedRene wrote:Nice tut, though I'm gonna need to re-install HPC.
Anyone gotta link for Paint.net?
Tutorial edited just cause google is to complicated i guess...
Nope, 1'^^ t3h !@zy
Posted: Wed Jan 09, 2008 10:49 am
by bibbit
Nice and in-depth. Thanks.
Posted: Wed Jan 09, 2008 11:24 am
by Philly
[quote="Pepsi"]It
Posted: Wed Jan 09, 2008 12:13 pm
by bcnipod
OMG HAWT!
this is really cool Pepsi, thanks for giving us ways to skin similar to "Redux" and "FTW". great tut.
Posted: Wed Jan 09, 2008 3:26 pm
by hiheyhello
Hmm i just learned so much, ty pepsi me luvs ur tut

.
my luvs FTW to
Posted: Wed Jan 09, 2008 4:21 pm
by {TP}Spartan
good tut i hope to see moar epic tuts
Posted: Sat Jan 12, 2008 5:34 pm
by Daemon
^^^ i like your sig....
on topic: realy realy realy nice tut... i learnt lot's, thanks pepsi
Posted: Sat Jan 12, 2008 7:50 pm
by Pepsi
bumped cause i added this.. "How Map Grounds Work"
Posted: Sun Jan 13, 2008 5:01 am
by Philly
Map grounds are more clever than that. If you look at the [senv] tag in HMT, and scroll to "levels\(test)\mapname\shaders\mapname_ground", you can actually edit the levels of detail for all three detail maps.
Primary Detail = Usually Grass
Secondary Detail = Usually sand/dirt/rock
Micro Detail = The 'detail ground' texture which Pepsi explained.
Note that, when you make the numbers higher, the detail maps get smaller, and therefore more detailed. All numbers are relative to the map size.
Posted: Sun Jan 13, 2008 1:34 pm
by Pepsi
^added that as a funfact in the tut <3
and..
added the things of polishing up skins, a link to the ui tut i did and talked briefly about animated skys.
Posted: Sun Jan 13, 2008 1:52 pm
by hiheyhello
if pepsi puts all of his epic tutorials in here this just might get sticked. gj btw pepsi, im going to implement that in my skins once i get SP2 installed.
Posted: Sun Jan 13, 2008 3:14 pm
by Andrew_b
Andrew_b wondors: Why isnt this stickied?
Posted: Sun Jan 13, 2008 6:23 pm
by super_man916
hey pepsi i have a question, are those photoshop plugins 6.0 compatible?
im moving up to some other photoshop cause 6.0 sucks only had it for a few months and im sick of it
*Edit* nevermind all that. Great Tut i learned, alot makes me wanna go back to attempting skinning
Posted: Wed Jan 16, 2008 2:40 pm
by DeadHamster
Great tutorial Pepsi. Very in depth, its hard to make a tut for something like skinning or modeling.
Sticky May-b?
Posted: Wed Jan 16, 2008 3:05 pm
by TAZZ
Bloody amazing tutorial there peps.
This
needs to be stickied.

Posted: Wed Jan 16, 2008 9:28 pm
by Pepsi
added yet another section I totally forgot about. I could have simply done the same thing as seen above but that would have taken away from the man who taught me where everything was and I rather quote him and give him his props then simply copying his work.
Check out the new section added "Skinning Warthogs and Identifying Its Parts "
Posted: Fri Feb 22, 2008 12:59 pm
by minimario1315
lol, the warthogs in the pictures have one of the rimsets in NotHim's Rims. Great tutorial, I especially like the warthog part, I saved all the pictures to my computer! If only I had photoshop...