How to make plasma rifles glow
Posted: Wed Dec 19, 2007 1:26 pm
Making Plasma rifles glow - Intermediate
This tutorial is really quick and easy to follow:
Firstly, download (or make) a plasma rifle skin with light-blue areas that you want to glow. Inject the texture into HMT. A good example of a Halo 3 plasma rifle skin is here.
Secondly you need to edit the plasma rifle multipurpose map, so that all your desired areas of 'glowyness' are green. You can also download or search for one of those.
Once you have made the glowy bits green on the multipurpose, you need to edit the shaders. Open a map in HMT and go the [soso] tab. Find "weapons\plasma rifle\fp\shaders\luminous". Change the primary tag class to [senv] and do this:
Power: 100
Colour of emmited light- R: 0
Colour of emmited light- G: 1
Colour of emmited light- B: 1
Tint colour- R: 0
Tint colour- G: 1
Tint colour- B: 1
Material colour- R: 0
Material colour- G: 1
Material colour- B: 1
Ignore all the other variables, they're not much use.
Change the tag class back to [soso] and save. The close HMT
Open HHT, load the same map and under the [mod2] tab change the plasma rifle fp's first four soso dependecies to "weapons\plasma rifle\fp\shaders\luminous".
Currently, this has a side effect of dulling the plasma rifle, so it is less shiny, but when you walk anywhere dark with the plasma rifle, you will notice that it will 'glow'. Have fun!
This tutorial is really quick and easy to follow:
Firstly, download (or make) a plasma rifle skin with light-blue areas that you want to glow. Inject the texture into HMT. A good example of a Halo 3 plasma rifle skin is here.
Secondly you need to edit the plasma rifle multipurpose map, so that all your desired areas of 'glowyness' are green. You can also download or search for one of those.
Once you have made the glowy bits green on the multipurpose, you need to edit the shaders. Open a map in HMT and go the [soso] tab. Find "weapons\plasma rifle\fp\shaders\luminous". Change the primary tag class to [senv] and do this:
Power: 100
Colour of emmited light- R: 0
Colour of emmited light- G: 1
Colour of emmited light- B: 1
Tint colour- R: 0
Tint colour- G: 1
Tint colour- B: 1
Material colour- R: 0
Material colour- G: 1
Material colour- B: 1
Ignore all the other variables, they're not much use.
Change the tag class back to [soso] and save. The close HMT
Open HHT, load the same map and under the [mod2] tab change the plasma rifle fp's first four soso dependecies to "weapons\plasma rifle\fp\shaders\luminous".
Currently, this has a side effect of dulling the plasma rifle, so it is less shiny, but when you walk anywhere dark with the plasma rifle, you will notice that it will 'glow'. Have fun!