SP Map rebuilding tutorial now out!
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SP Map rebuilding tutorial now out!
SP Map rebuilding
By: Some-Random-Guy & NVShaker
BTW, if you don't know how to rebuild or get perfect models, this isn't for you.
1.) Batch extract your SP map (I'll use Silent Cartographer)
2.) Make two folders, Bsp stuff
3.) Extract BSP sections into the bsp stuff folder
4.) Now, i'm gonna use the Fuel Rod Gun from bloodgulch
5.) Get that all extracted and the raw model, now decrap it using the vertices and indices file in Bsp stuff
6.) Now get the (SP map name here like b30).sbsp.meta HMT 3.5 spit out
7.) Now, rename the meta to be: (This would be for SC, for others it'd be like b30_a.sbsp.meta or something) b30a.sbsp.meta
8.) Now move it into the right folder
9.) Now, click on the rebuild button, and click yes for the auto fill
10.) Before you do anything, look for the scnr and sbsp part when it autofilled
11.) Now, choose a diff location for the sbsp, the correct one. (It'd be the b30a.sbsp.meta.)
12.) Now choose the correct location for the scnr.meta
13.) Now rebuild with the fuel rod and your done.
Note: I got the b30a from SE, because its the first bsp thats loaded.
And many maps are (mapname)_a. Or something...
By: Some-Random-Guy & NVShaker
BTW, if you don't know how to rebuild or get perfect models, this isn't for you.
1.) Batch extract your SP map (I'll use Silent Cartographer)
2.) Make two folders, Bsp stuff
3.) Extract BSP sections into the bsp stuff folder
4.) Now, i'm gonna use the Fuel Rod Gun from bloodgulch
5.) Get that all extracted and the raw model, now decrap it using the vertices and indices file in Bsp stuff
6.) Now get the (SP map name here like b30).sbsp.meta HMT 3.5 spit out
7.) Now, rename the meta to be: (This would be for SC, for others it'd be like b30_a.sbsp.meta or something) b30a.sbsp.meta
8.) Now move it into the right folder
9.) Now, click on the rebuild button, and click yes for the auto fill
10.) Before you do anything, look for the scnr and sbsp part when it autofilled
11.) Now, choose a diff location for the sbsp, the correct one. (It'd be the b30a.sbsp.meta.)
12.) Now choose the correct location for the scnr.meta
13.) Now rebuild with the fuel rod and your done.
Note: I got the b30a from SE, because its the first bsp thats loaded.
And many maps are (mapname)_a. Or something...
- Attachments
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- SP map rebuilding.zip
- For those who want to download it.
- (780 Bytes) Downloaded 465 times
- TomClancey
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I've tried this, and it works well... until the second BSP Chunk needs to be loaded (specifically, the b30b.sbsp.meta file.) Once I get to the next part of a map, I get a shiny exception error.
I've tried including thte b30b.sbsp as an additional file, but that also gives me an exception error. Any way to fix this?
I've tried including thte b30b.sbsp as an additional file, but that also gives me an exception error. Any way to fix this?
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What?sangheili123 wrote:No you only would you b30's a bsp because whatever you rebuild is carried into the next load (b30 b).
For anybody still wondering where FTD has gone, here it is.
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guys! it says at the beginning that if you don't know perfect model injecting and basic map rebuilding this isn't for you. and FYI it does help people who fit those requirements. and don't tell me that it isn't fair, and that he should explain everything, because if you can't do a basic map rebuild you shouldn't even be trying this. This is a good tutorial, so stop complaining. Sorry if this sounded mean, but go learn how to PMI and do other various rebuilds and then this tutorial will make perfect sense
conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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Umm... dude, what we really need is a tut for mac (Using only HMT .75 ), and why start it off with a disclaimer? Cant you go through the exact steps and explain them? It's more work, but it will help more ppl. If they already know all the stuff they need to know to do this, then they probably can already do this too.
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Just something you might want to know, in the rebuild window, select "ui_tags_loaded_solo_scenario_type.tagc" as the multiplayer scenario. Otherwise you won't be able to pause the game.
For anybody still wondering where FTD has gone, here it is.
Is some random guy still active? No? Then I'll post my question here:
Exactly why can d40 not be rebuilt? An explanation would be nice, even if I can't get it to work.
Exactly why can d40 not be rebuilt? An explanation would be nice, even if I can't get it to work.
For anybody still wondering where FTD has gone, here it is.
for the buildtree thing, hit ctrl alt delete
go to the processes tab, and terminate the HMT process, then reopen HMT and try again, then it should work, it worked for me when i got that error
btw, sorry if this counts as a bump
go to the processes tab, and terminate the HMT process, then reopen HMT and try again, then it should work, it worked for me when i got that error
btw, sorry if this counts as a bump
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