well ok we'll see.
NOTE: If you are running Windows Vista, run every program in this tut as an administrator.
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Make Your Folders
1. Make the following folder on your desktop "project"
2. In that folder make 4 sub folders named "build", "Map Extract", "MWarthog", and "VIB"

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Find Your Map & Change Header
1. Find a map you want to convert tags from. once you have found the map of your dreams (or the vehicle/weapons w/e) go to step two. (we will use hugeass.map made by tiamat).
2. Download this program.
3. Use that program to change hugeass.map to a pc header.

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Finding/Extracting Your Tags
1. We will be converting the missle warthog to PC, so go down to vehicles and non-recursively extract mwarthog to Desktop\Project\MWarthog.

2. Now go to Project\MWarthog and open the XML in Notepad. You will see a bunch of codes, and file names. lets look at these.

You will notice that this whole file is basicly a list of all the dependencies. So since your still new to this, ill get all the CE dependencies for you.
CE: vehi (we have)
mod2
antr
coll
phys
weap (now remember the sub tags may have more sub tags, such as the model -> shaders -> bitmaps....)
3. Extract all the CE tags from the list above. (they should be seen easily)
When finished it should look like this:

4. Check all the XML files to see if there are any dependencies within the tag.
more dependencies:
soso
wphi
proj
5. Extract CE tags from those in HMT
Your folder should now look like:

Now lets recheck our new tags for any more dependencies
more dependencies:
bitm
mod2
effe
jpt!
lsnd
6. Extract the CE tags from those in HMT (again) save bitmaps for last. Create a new folder "bitmaps" in the mwarthog folder. Save the fighterbomber\mp\bitmaps\aimer there. once you are completed open up mwarthog_gun.wphi
25th line down is <Filename>vehicles\fighterbomber\mp\bitmaps\aimer</Filename>
change that to <Filename>vehicles\mwarthog\bitmaps\aimer</Filename>
and now go to bitmaps and open up aimer.xml. change the two dependencies to (line 6 and 25) <Filename>vehicles\mwarthog\bitmaps\aimer</Filename>
you just did a manual dependency swap which tells the rebuilder that the file has moved to vehicles\mwarthog\bitmaps\aimer
6. lets see if there are any more dependencys.
NO MORE!!
lets move on with the PMI process
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1. Open your map, click Tools->Extract->Batch Extract
2. click the check box for meta data, click browse, extract to Map Extract
3. When finished click Tools->Extract->Bsp\Model selections, choose VIB
4. Now close your map and open Hugeass. click tools->CSV file or w/e
5. Extract vehicles\mwarthog\mwarthog to Project\MWarthog.
6. Now open the model decrapper, decrap the MWarthogs model
7. When finished go into the project folder. copy map extracts contents to the build folder. copy the file Mwarthog (whole folder)
8. Copy the folder to build\vehicles.
9. Copy your unmodded map file to the build folder.
10. In HMT click tools->map rebuilder.
11. Click browse...go to build and choose your map. click yes to the pop up
12. Click add and choose MWarthog.vehi.meta. Nothing else.
13. Click rebuild. should build normally

14. Click yes to all the pop ups. for vertices choose VIB->vertices.new, indices choose VIB->indices.new)
15. Now put your new map in your maps folder. open it in any modding tool, and you will see a new vehicle.
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Tutorial made by: Andrew_b
Help from: Conure
This tutorial is to be posted at: HaloMods, HaloDocs ONLY