[ADVANCED]Halo: The correct Way To CE->PC Tags

Tutorials for the PC version of Halo 1.
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Andrew_b




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[ADVANCED]Halo: The correct Way To CE->PC Tags

Post by Andrew_b »

Ok so you came here going like, Im an advanced modder..i can do this..

well ok we'll see.

NOTE: If you are running Windows Vista, run every program in this tut as an administrator.
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Make Your Folders

1. Make the following folder on your desktop "project"

2. In that folder make 4 sub folders named "build", "Map Extract", "MWarthog", and "VIB"
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Find Your Map & Change Header

1. Find a map you want to convert tags from. once you have found the map of your dreams (or the vehicle/weapons w/e) go to step two. (we will use hugeass.map made by tiamat).

2. Download this program.

3. Use that program to change hugeass.map to a pc header.
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Finding/Extracting Your Tags

1. We will be converting the missle warthog to PC, so go down to vehicles and non-recursively extract mwarthog to Desktop\Project\MWarthog.
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2. Now go to Project\MWarthog and open the XML in Notepad. You will see a bunch of codes, and file names. lets look at these.
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You will notice that this whole file is basicly a list of all the dependencies. So since your still new to this, ill get all the CE dependencies for you.
CE: vehi (we have)
mod2
antr
coll
phys
weap
(now remember the sub tags may have more sub tags, such as the model -> shaders -> bitmaps....)

3. Extract all the CE tags from the list above. (they should be seen easily)

When finished it should look like this:
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4. Check all the XML files to see if there are any dependencies within the tag.
more dependencies:
soso
wphi
proj


5. Extract CE tags from those in HMT
Your folder should now look like:
Image

Now lets recheck our new tags for any more dependencies
more dependencies:
bitm
mod2
effe
jpt!
lsnd


6. Extract the CE tags from those in HMT (again) save bitmaps for last. Create a new folder "bitmaps" in the mwarthog folder. Save the fighterbomber\mp\bitmaps\aimer there. once you are completed open up mwarthog_gun.wphi

25th line down is <Filename>vehicles\fighterbomber\mp\bitmaps\aimer</Filename>
change that to <Filename>vehicles\mwarthog\bitmaps\aimer</Filename>

and now go to bitmaps and open up aimer.xml. change the two dependencies to (line 6 and 25) <Filename>vehicles\mwarthog\bitmaps\aimer</Filename>

you just did a manual dependency swap which tells the rebuilder that the file has moved to vehicles\mwarthog\bitmaps\aimer

6. lets see if there are any more dependencys.
NO MORE!!

lets move on with the PMI process

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1. Open your map, click Tools->Extract->Batch Extract
2. click the check box for meta data, click browse, extract to Map Extract
3. When finished click Tools->Extract->Bsp\Model selections, choose VIB
4. Now close your map and open Hugeass. click tools->CSV file or w/e
5. Extract vehicles\mwarthog\mwarthog to Project\MWarthog.
6. Now open the model decrapper, decrap the MWarthogs model
7. When finished go into the project folder. copy map extracts contents to the build folder. copy the file Mwarthog (whole folder)
8. Copy the folder to build\vehicles.
9. Copy your unmodded map file to the build folder.
10. In HMT click tools->map rebuilder.
11. Click browse...go to build and choose your map. click yes to the pop up
12. Click add and choose MWarthog.vehi.meta. Nothing else.
13. Click rebuild. should build normally :)
14. Click yes to all the pop ups. for vertices choose VIB->vertices.new, indices choose VIB->indices.new)
15. Now put your new map in your maps folder. open it in any modding tool, and you will see a new vehicle.
--------------------------
Tutorial made by: Andrew_b
Help from: Conure

This tutorial is to be posted at: HaloMods, HaloDocs ONLY
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Post by kewlhotrod »

Couldn't... really understand it, nice detail though xD
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Post by DECOY »

er.... you can recursively extract the tags using HMT y'know.

when you get the HMT error pop up box, just close it with the x top right
corner, don't select any options on the pop up box.

Repeat the extraction command as many times as required until you
finally get the finished pop up.

All the tags will be in the correct places. just go through the folders and
check the bitmaps and sounds tags for any zero byte files.
Swap those bitmaps and sounds for existing PC tags and correct the pointer strings in the XML files..

you're done. I thought all the advanced modders knew that trick.... :wink: (/joke)

If you use HHT before hand to switch sound and bitmap tags to PC ones,
it'll extract a lot quicker. HHT opens CE maps without needing any header
switching. So you can also use HHT to "mod" released CE maps in the
same way that HMT mods PC maps.

Nice tutorial though.
http://www.customcrysis.com Crysis mapping / modding site under development.
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Post by Andrew_b »

oh yeah :D haha...forgot about that. Conure told me. Thanks, I am going to edit this tutorial someday to make it more accurate.
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Post by phoenix »

sweet thanks.
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Post by phoenix »

sorry for the bump , but when i start rebuilding it shows me the HMT cant access the file - bitmap...if you can please post video tutorial for shield grenade from kirby422 that is injected in MP map like boarding action.For the vehicle it works but for equipment dont.please , please , please ... thank you in advice.
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Post by Andrew_b »

dude...

ima tell you this one more time. THIS TUTORIAL IS FOR ALL THE CE->PC TAGS...

now...the equipment has subtags. you find them the exact same way. IF you are having problems im sorry. Try doing a vehicle first to get the hang of it.

stop saying this tutorial doesnt work for all the tags.

And maybe you need to extract the bitmap? thats just an idea im throwing out...
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phoenix
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Post by phoenix »

why dont you make video tutorial??
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Post by Andrew_b »

maybe i will...tomorrow.
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phoenix
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Post by phoenix »

yeah i know... just like the map you are going to did before 1 month for 1 day...yeah i know.maybe in 2008 , im not so sure , i will see the video.
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Post by Andrew_b »

phoenix wrote:yeah i know... just like the map you are going to did before 1 month for 1 day...yeah i know.maybe in 2008 , im not so sure , i will see the video.
uuh...dude. I told you i couldnt make that map, but i would try to point you to tutorials...I told you that like 3 weeks ago.
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phoenix
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Post by phoenix »

where is the video that you told you will post?
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Post by UPS »

Jeez, you need to stop.
It isn't his civic duty to create a video. Be glad that he even made this tutorial.
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Post by Andrew_b »

haaha i made video that day you asked for one...but ive been lazy.

Now since you get bipolar around me...I will just put link and not say anything more.

EDIT: you tube isnt moving past 76%...so use this tut
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Post by phoenix »

Ok , then - THIS DOESNT WORK!
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Post by Andrew_b »

You are a noob.

Look at the title. [Advanced].

do you even know how to pmi?

Do you even know how to SP->MP?

Do you even know common sense?

all CE->PC is, is common sense. You are pmiing something, but its a bit more challenging. This does work. And stop spamming. you are annoying, and dissing this tutorial.

Shut Up.
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Post by UPS »

Pheonix, don't even try 'getting back' at Andrew by spamming. So it doesn't work the first time. Try it again.
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Post by BrainEater »

Hmmm, I wish that halomods had rep, like h2vista, because then phoenix would get a lot of -rep :D

But seriously, this isn't hard stuff, its only hard when you THINK its hard. Keep on thinking and you will find ways to solve new things....
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Post by Cryticfarm »

Ya, I once had a karma mod for one of my old free forums (that sucked).
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OMG ANDREW LOOK WHAT YOU DID

Post by minimario1315 »

I'm sorry to be rude, I mean I REALLY AM, but did you just tell everyone how to perfectly rip EVERYTHING from a CE map. Including the bitmaps and sounds. Few people knew this, and now there will be more rips than ever. But I haven't tried this yet, so I'm still not sure. Please forgive me if I'm rude, cause I know your awesome at modding
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