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SP to MP Convert

Posted: Tue Aug 21, 2007 10:44 am
by phoenix
Ok here is a tutorial how to convert a SP map to MP .For Example with c40.map


Programs that you need: Hmt v3.5 , SparkEdit and Hex Workshop


1.Create 3 New folders named : SP BSP , BUILD and BSP

2.Open a multiplayer map that you want to be a SP map.

3.Go to Tools > Extract > Batch Extract and check the "Extract Meta" button and then batch extract it to your BUILD folder.

4.Go to Tools > Extract > BSP\Model sections and extract them to your BSP folder.

5.Open a SP map like c40 , Go to Tools->Extract->Individual BSP and select c40_b.

6.1.When it ask you for bsp and scnr:
1st : The BSP is in your BSP folder;
2nd : And the SCNR file is in your BUILD\levels\test\mpmapname\mpmapname.scnr.meta

6.2.When it ask you where to extract the map select the SP BSP folder.

7.Go to your SP BSP folder and open mpmapname.xml with notepad

8.1.In the first page you will see something like "rcnsyyy..." and change it to "psbsyyy..."
8.2.After this file you will see "BUILD\levels\c40\c40" and chage it to "BUILD\levels\test\mpmapname\mpmapname"

9.Save changes and exit after editing.

10.Rename the mpmapname.xml to mpmapname.sbsp.xml and move it to BUILD\levels\test\mpmapname\.It will ask you to overwrite Click Yes.

11.Move mpmapname.sbsp from your SP BSP folder to BSP folder and again Click Yes to overwrite.

12.Go to BUILD\levels\test\mpmapname\mpmapname.scnr.meta , open it with Hex Workshop go in the end and find something like "006B9000" in the left column.Change it to "00080000"and click yes to save.

13.Move Anything within Folder SP BSP into your BUILD folder and copy the mpmapname.map to BUILD folder.

14.Decrap model ( Verticles , Indicles and SBSP ) from bsp folder and Click Decrap.

15.New file named mpmapname.sbsp.meta will be created in your BSP folder and move it to BUILD\levels\test\mpmapname and Click Yes to Overwrite.

16.Go to rebuild map , select BUILD\mpmapname.map and click yes to autofill.

17.Check SP>MP button and click rebuild.

18.Click yes to fill new Indicles and Verticles and find the new ones in your BSP folder.When it say "Browse for the SP BSP that you are used...." Click yes and select mpmapname.sbsp from BSP folder (Not the meta file!!!)
19.Wait to confirm window and click yes.

20.If you done it correctly you may open the map in Spark Edit.

Tip:After any SP-MP convert Open the map with sparkedit and if it dispay : "Seek failed on an unnamed file." then you got something incorrect.

Posted: Sun Sep 02, 2007 11:36 pm
by developer
yep , works

Posted: Fri Sep 14, 2007 2:24 am
by phoenix
hello!?!Please at least vote is this helpful and do it works please.

Posted: Sat Sep 15, 2007 5:20 am
by Philly
Nice, but I've tried this millions of times and i can only convert starting BSP's. :cry:

Posted: Sat Sep 15, 2007 5:25 am
by phoenix
no mhh the starting BSPS alerdy have 080000 so you dont need to enter them.try to only decrap and bsp build and then it will work.

Posted: Thu Sep 20, 2007 12:08 am
by phoenix
Sorry for the bump , but please if someone can sticky this.

Posted: Thu Sep 20, 2007 1:04 pm
by spikes122
hey

nice tutorial i have a question
does this tutorial way mean u dont have to add every tag to the map maually ?

Posted: Thu Sep 20, 2007 5:38 pm
by BOB{MOD}
no u have to add all of the tags its crappy :cry:

Posted: Thu Sep 20, 2007 5:51 pm
by Andrew_b
this isnt a tutorial to get stickied.

1. a tutorial with pictures comes with hmt.
2. Typos in tutorial.

Posted: Fri Sep 21, 2007 6:58 am
by Glitcherguy
Can other people join while doind this?

Posted: Fri Sep 21, 2007 5:12 pm
by Andrew_b
no...unless they have the map.

Posted: Tue Oct 02, 2007 10:35 pm
by phoenix
sorry for the bump ... i want this topic to die , but whats typos.and btw i will post some pics.

Posted: Wed Oct 03, 2007 4:44 am
by InvaderVeex
Typo = mistype

Posted: Wed Oct 03, 2007 10:33 am
by Philly
Add some pictures and correct some typos, then someone might think about stickying.
It does not work for a30, by the way. :x

EDIT: ****

Posted: Thu Oct 04, 2007 3:46 am
by phoenix
Nah , i canceled making pics and other...i canceled cause i dont want to play when there is no sticky.yeah i know that - maybe...yeah i know for what maybe are we talking...-no sticky.if im wrong correct me and give me promise from someone who will sticky it i dont want to play without reason.

Posted: Sat Jan 26, 2008 9:11 am
by wtfomfghaxor
Andrew_b wrote:no...unless they have the map.
they can still join, but they will still appear as if they are on bloodgulch or w/e and they will be stuck and not able to move and it appears to them people are walking thru stuff. in other words you can join, but its pointless, really

Posted: Sat Jan 26, 2008 9:29 am
by Aumaan Anubis
wtfomfghaxor wrote:
Andrew_b wrote:no...unless they have the map.
they can still join, but they will still appear as if they are on bloodgulch or w/e and they will be stuck and not able to move and it appears to them people are walking thru stuff. in other words you can join, but its pointless, really
You notice how that was posted on
Fri Sep 21, 2007 6:12 pm
?

Don't bump old topics.

Posted: Sat Jan 26, 2008 10:03 am
by Cryticfarm
And, I find it funny that phoenix was replying to himself.

Posted: Sat Jan 26, 2008 11:57 am
by DeadHamster
developer wrote:yep , works
Is that what you were talking about crytic? Yeah I thought it was funny too.

Posted: Sat Jan 26, 2008 12:35 pm
by Cryticfarm
DeadHamster wrote:
developer wrote:yep , works
Is that what you were talking about crytic? Yeah I thought it was funny too.
Yes it was.